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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7852595" data-attributes="member: 93670"><p>One of my current games, the players started at level zero as <a href="https://www.reddit.com/r/darkerdungeons5e/comments/d92d53/giffyglyphs_darker_dungeons_v22_rules_to_make/" target="_blank">"rookies"</a>, it took them a good two or three months traveling across khorvaire as cyran refugees before reaching level 1 & since then they have averaged about 2-3 months/level. I've allowed players to change what they thought were terribad choices of spell/feat/sometimes even race or class in the past, but the various threads got me thinking more about the wizard & I think that I'm probably not the only one. Even though a non-wiz class will ask to swap a spell/fighting style/feat/etc & any wizard I've ever seen is always the one <u>metaphorically</u> breaking pottery looking for coins long after the party mostly moves past coin to shiny stuff for services rendered plus watever they can steal along the way the wizard is still looking for & using money when the party can't even be bothered to really track their coins.</p><p></p><p>I added ritual tags to a bunch of spells a year or two back & thought it helped with some problems, but only so much because most of it is cure Quality of life, fluff, and sometimes utility. A big part of the apparent disparity (not just for wizards) is unquestionably because eldritch blast was made a cantrip but not changed to work like other cantrips... This problem I solved by declaring that Eldritch blast was a class feature that scales based on warlock level so a level 1 warlock effectively has eldritch blast plus 2 other warlock cantrips of their choice.... a level 1 fighter/level 19 rogue doesn't have 19 levels of rogue plus the attack scaling of a level 20 fighter... this is a straight buff to <em>warlock </em>& the only route for objection is dismissed to a similar bin punpun got dismissed to in 3.5.</p><p></p><p>I keep a tight reign on the economy & try to make it work somewhat closer to the silver standard rather than having players putting down the GDP of nations on new shinies when the powerbrokers in control of those nations could be using those shinies to leverage the PCs into solving their problems & improving their situations in exchange for what was litte more than a trophy piece in a private collection somewhere. I cut the cost of scribing spells to a spellshard down to 2.5gp +1 downtime day]*level of spell being scribed (remember silver standard puts this closer to 25gp) & might reduce that further if I still don't like where it's at.</p><p></p><p>For availability of spells I added manuals for spells. These are pretty much mass produced compilations of great spells in something similar to raw source code than the semi-compiled scrips & binaries scribed into spellbooks & spell shards but take 100 pages per spell level & add up to something akin to an encyclopedia set. I've given out two & each weighed more than a set of plate mail. Scribing spells out of them needs an arcana check & failure means you lose the gold/downtime scribing something too error prone for use & both times I've declared an entire bookcase had a set of manuals the wizard was probably the most excited I've ever seen a wizard get saying something like "I've got a lot of these already, but I wanted a lot of these eventually & this is huge for me, this might be the best treasure $PCName has found" when the party started asking him about what's in it. </p><p></p><p></p><p></p><p>I can see a use case where changing sorcerer/warlock spells known is beneficial, but the various discussions on this UA have made me rethink a few things about wizards more specifically & I'm glad for it.</p><p></p><p></p><p></p><p></p><p></p><p>I agree with your first point about less experienced GMs being reluctant & such... That's why I never said that sorcerer & warlock should not be getting spell versatility & instead argued for stuff wizards can call their own & mutter <a href="https://www.youtube.com/watch?v=1NpExkViy6M" target="_blank">brexit</a> to without taking toys away from other classes. It's disappointing that so many fail to acknowledge the fact that sorcerers & warlocks are really getting an awesome practically string free toy to such an extent that they downplay the benefits & say that wizards are too good to consider</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7852595, member: 93670"] One of my current games, the players started at level zero as [URL='https://www.reddit.com/r/darkerdungeons5e/comments/d92d53/giffyglyphs_darker_dungeons_v22_rules_to_make/']"rookies"[/URL], it took them a good two or three months traveling across khorvaire as cyran refugees before reaching level 1 & since then they have averaged about 2-3 months/level. I've allowed players to change what they thought were terribad choices of spell/feat/sometimes even race or class in the past, but the various threads got me thinking more about the wizard & I think that I'm probably not the only one. Even though a non-wiz class will ask to swap a spell/fighting style/feat/etc & any wizard I've ever seen is always the one [U]metaphorically[/U] breaking pottery looking for coins long after the party mostly moves past coin to shiny stuff for services rendered plus watever they can steal along the way the wizard is still looking for & using money when the party can't even be bothered to really track their coins. I added ritual tags to a bunch of spells a year or two back & thought it helped with some problems, but only so much because most of it is cure Quality of life, fluff, and sometimes utility. A big part of the apparent disparity (not just for wizards) is unquestionably because eldritch blast was made a cantrip but not changed to work like other cantrips... This problem I solved by declaring that Eldritch blast was a class feature that scales based on warlock level so a level 1 warlock effectively has eldritch blast plus 2 other warlock cantrips of their choice.... a level 1 fighter/level 19 rogue doesn't have 19 levels of rogue plus the attack scaling of a level 20 fighter... this is a straight buff to [I]warlock [/I]& the only route for objection is dismissed to a similar bin punpun got dismissed to in 3.5. I keep a tight reign on the economy & try to make it work somewhat closer to the silver standard rather than having players putting down the GDP of nations on new shinies when the powerbrokers in control of those nations could be using those shinies to leverage the PCs into solving their problems & improving their situations in exchange for what was litte more than a trophy piece in a private collection somewhere. I cut the cost of scribing spells to a spellshard down to 2.5gp +1 downtime day]*level of spell being scribed (remember silver standard puts this closer to 25gp) & might reduce that further if I still don't like where it's at. For availability of spells I added manuals for spells. These are pretty much mass produced compilations of great spells in something similar to raw source code than the semi-compiled scrips & binaries scribed into spellbooks & spell shards but take 100 pages per spell level & add up to something akin to an encyclopedia set. I've given out two & each weighed more than a set of plate mail. Scribing spells out of them needs an arcana check & failure means you lose the gold/downtime scribing something too error prone for use & both times I've declared an entire bookcase had a set of manuals the wizard was probably the most excited I've ever seen a wizard get saying something like "I've got a lot of these already, but I wanted a lot of these eventually & this is huge for me, this might be the best treasure $PCName has found" when the party started asking him about what's in it. I can see a use case where changing sorcerer/warlock spells known is beneficial, but the various discussions on this UA have made me rethink a few things about wizards more specifically & I'm glad for it. I agree with your first point about less experienced GMs being reluctant & such... That's why I never said that sorcerer & warlock should not be getting spell versatility & instead argued for stuff wizards can call their own & mutter [URL='https://www.youtube.com/watch?v=1NpExkViy6M']brexit[/URL] to without taking toys away from other classes. It's disappointing that so many fail to acknowledge the fact that sorcerers & warlocks are really getting an awesome practically string free toy to such an extent that they downplay the benefits & say that wizards are too good to consider [/QUOTE]
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