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General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7852607" data-attributes="member: 93670"><p>If they both have the spell as an option & the sorcerer seems excited to do it, I'd expect that to happen. Sorcerer/warlock/scorlock really have a very different role in the party as both blaster & often the party face compared to wizards who are more utility, force multiplication, & being able to rewrite reality as "god" when the chance comes up. Maybe given a big enough spellbook & enough ritual spells (<em>ie using some of the stuff I mentioned above)</em> the sorcerer will get to feel awesome & change his spell for one situation the party expects & the wizard will be doing some other change or shift of role in order to be awesome with some other expected situation.</p><p></p><p>The two <em>can</em> work together without it being a zero sum game, but wizards need some new niche(s) to allow that to happen & instead of discussing that kind of mutually symbiotic play people are acting like this is an mmo where one class needs to be nerfed by arguing against strengths in the isolation of a vacuum rather than the classes as a whole hoping it will make their favorite class niche can be desirable in the next raid group instead.</p><p></p><p>It doesn't matter that sword of spirit's hypothetical example was contrived, left out what other classes were doing, & so many other things because it's irrelevant to the fact that people are seriously trying to argue spell versatility is not a big deal or that it;s super limited & doing so by pointing at wizard features in isolation while claiming the limitations of those & other wizard features are itoo trivial to be relevant.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7852607, member: 93670"] If they both have the spell as an option & the sorcerer seems excited to do it, I'd expect that to happen. Sorcerer/warlock/scorlock really have a very different role in the party as both blaster & often the party face compared to wizards who are more utility, force multiplication, & being able to rewrite reality as "god" when the chance comes up. Maybe given a big enough spellbook & enough ritual spells ([I]ie using some of the stuff I mentioned above)[/I] the sorcerer will get to feel awesome & change his spell for one situation the party expects & the wizard will be doing some other change or shift of role in order to be awesome with some other expected situation. The two [I]can[/I] work together without it being a zero sum game, but wizards need some new niche(s) to allow that to happen & instead of discussing that kind of mutually symbiotic play people are acting like this is an mmo where one class needs to be nerfed by arguing against strengths in the isolation of a vacuum rather than the classes as a whole hoping it will make their favorite class niche can be desirable in the next raid group instead. It doesn't matter that sword of spirit's hypothetical example was contrived, left out what other classes were doing, & so many other things because it's irrelevant to the fact that people are seriously trying to argue spell versatility is not a big deal or that it;s super limited & doing so by pointing at wizard features in isolation while claiming the limitations of those & other wizard features are itoo trivial to be relevant. [/QUOTE]
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