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General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7853355" data-attributes="member: 6801228"><p>I have never made such a claim, so you have dismissed an imaginary argument. </p><p></p><p>Congratulations, have a cookie.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>I double quoted you here, because your second post is exactly why I have been defending Spell Versatility. How often is a Sorcerer really going to use this? At 10th level (close to the end for most campaigns I've been told) they have 11 spells known, that is two for every level and a bonus. Two spells of any given level. And to use the versatility ability, they will be getting rid of one of them for something else. This is going to be rare. </p><p></p><p>Meanwhile, the Wizard has a pool of 24 spells to pick from. They have double the spell choices of the sorcerer with no additional resources spent, and no spell versatility. </p><p></p><p>Now, yes, I get it. Spell versatility means they could potentially have <strong><u>any</u></strong> spell... but they could have also just picked that spell normally. So, from a DM campaign design perspective, nothing is really changing. </p><p></p><p>But for a player, this can be huge. You know all those "piles of spells that are useful in narrow circumstances". Most Sorcerer players never touch those with a 39 1/2 ft pole, because a single spell is far too valuable to waste on something that only applies narrowly. With this, they might get a chance to use it. </p><p></p><p>And I don't see how this ability changes the wizard as a "collector of arcane knowledge", a wizard player in a party is still encouraged to do what they have always done. They still get a huge benefit from gathering and scribing spells. It is just that now the players that had to wait til they leveled up to swap a spell can do so on a long rest. </p><p></p><p>And really, if it is something you didn't have... aren't you glad someone was able to get it? I mean, I'm not going to complain if it is the Bard casting Dispel Magic to cure the princess instead of us going on a week-long hike to the crazy hermit's tower for me to make my own copy. I still want a copy, but they solved the immediate problem, and the group is better off for it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7853355, member: 6801228"] I have never made such a claim, so you have dismissed an imaginary argument. Congratulations, have a cookie. I double quoted you here, because your second post is exactly why I have been defending Spell Versatility. How often is a Sorcerer really going to use this? At 10th level (close to the end for most campaigns I've been told) they have 11 spells known, that is two for every level and a bonus. Two spells of any given level. And to use the versatility ability, they will be getting rid of one of them for something else. This is going to be rare. Meanwhile, the Wizard has a pool of 24 spells to pick from. They have double the spell choices of the sorcerer with no additional resources spent, and no spell versatility. Now, yes, I get it. Spell versatility means they could potentially have [B][U]any[/U][/B] spell... but they could have also just picked that spell normally. So, from a DM campaign design perspective, nothing is really changing. But for a player, this can be huge. You know all those "piles of spells that are useful in narrow circumstances". Most Sorcerer players never touch those with a 39 1/2 ft pole, because a single spell is far too valuable to waste on something that only applies narrowly. With this, they might get a chance to use it. And I don't see how this ability changes the wizard as a "collector of arcane knowledge", a wizard player in a party is still encouraged to do what they have always done. They still get a huge benefit from gathering and scribing spells. It is just that now the players that had to wait til they leveled up to swap a spell can do so on a long rest. And really, if it is something you didn't have... aren't you glad someone was able to get it? I mean, I'm not going to complain if it is the Bard casting Dispel Magic to cure the princess instead of us going on a week-long hike to the crazy hermit's tower for me to make my own copy. I still want a copy, but they solved the immediate problem, and the group is better off for it. [/QUOTE]
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