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UA Spell Versatility: A deeper dive
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<blockquote data-quote="5ekyu" data-source="post: 7853442" data-attributes="member: 6919838"><p>Really? Really??? Really????</p><p></p><p>Are your characters encountering "need one key spell puzzles or we are screwed" every day? That us the standard you are asking us to judge on now, right? Does this happen every day? Really? So it applies both ways, really?</p><p></p><p>No. That's not anything like a standard to be used for comparison. </p><p></p><p>The wizard (and cleric and druids) i see in play frequently have several "packages" they rely on... a travel set, a dungeon set, a city set, a sneaky set, a scout/intel set etc where somewhere around half the prep spells change up. Then when they have more info on specifics they tweak those or if it's really unusual they make more specific custom changes.</p><p></p><p></p><p>See, they dont do this "change most every day" craziness they change when the need changes and change as many as they need. For most actual changes in challenges and need that usually means swapping around to gain several - three or four or more <em>plus</em> altering some of the remaining to cover gaps created there. This tends to happen because its rarely a " need one spell or else" kind of puzzle but a change in challenge yo emphasize certain pillars over others and that is rarely " one spell does it."</p><p></p><p>But I think this is where we start to see the difference in our positions. What I see in play are the preppers like cleric, wizard, druid more swapping to deal with differdnt roles...not to choose different flavors of dishes out hp in combat. It's about "travel day - some recon, some escape, some movement, some quick sudden combat" but not as much long sustain fight or brawling packages. It's about switching around so that more of your spells prepped augment the efforts of the day. </p><p></p><p>They dont tend to go for a slew of different hits for combat as much as they want to have several that work together to help different "roles" or "challenges." Their city intrigue set looks a lot different than their slugger package does.</p><p></p><p>That is profoundly different and much much much more potent than "swap one spell at same level". </p><p></p><p>I myself tend to agree that this leads to versatile ranking I see is druid, cleric then wizard as 1, 2, then 3 (druids get 1 due to wild shape also being incredibly multi-purpose adaptive) But even with the one swap same level versatility being discussed - the UA sorc, warlock are distant also rans - imo somewhere after paladins. Bard is somewhere around pally due to how versatile the other features are.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7853442, member: 6919838"] Really? Really??? Really???? Are your characters encountering "need one key spell puzzles or we are screwed" every day? That us the standard you are asking us to judge on now, right? Does this happen every day? Really? So it applies both ways, really? No. That's not anything like a standard to be used for comparison. The wizard (and cleric and druids) i see in play frequently have several "packages" they rely on... a travel set, a dungeon set, a city set, a sneaky set, a scout/intel set etc where somewhere around half the prep spells change up. Then when they have more info on specifics they tweak those or if it's really unusual they make more specific custom changes. See, they dont do this "change most every day" craziness they change when the need changes and change as many as they need. For most actual changes in challenges and need that usually means swapping around to gain several - three or four or more [I]plus[/I] altering some of the remaining to cover gaps created there. This tends to happen because its rarely a " need one spell or else" kind of puzzle but a change in challenge yo emphasize certain pillars over others and that is rarely " one spell does it." But I think this is where we start to see the difference in our positions. What I see in play are the preppers like cleric, wizard, druid more swapping to deal with differdnt roles...not to choose different flavors of dishes out hp in combat. It's about "travel day - some recon, some escape, some movement, some quick sudden combat" but not as much long sustain fight or brawling packages. It's about switching around so that more of your spells prepped augment the efforts of the day. They dont tend to go for a slew of different hits for combat as much as they want to have several that work together to help different "roles" or "challenges." Their city intrigue set looks a lot different than their slugger package does. That is profoundly different and much much much more potent than "swap one spell at same level". I myself tend to agree that this leads to versatile ranking I see is druid, cleric then wizard as 1, 2, then 3 (druids get 1 due to wild shape also being incredibly multi-purpose adaptive) But even with the one swap same level versatility being discussed - the UA sorc, warlock are distant also rans - imo somewhere after paladins. Bard is somewhere around pally due to how versatile the other features are. [/QUOTE]
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