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General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
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<blockquote data-quote="Salthorae" data-source="post: 7853672" data-attributes="member: 1095"><p>Ok. I've been away from this thread for a few days ruminating on what is off-putting about Spell Versatility to me. </p><p></p><p>I think, at the end of the day, <u>for me</u>, it has more to do with limitations than anything else. </p><p></p><p>In narrative fiction, most/many magic systems are defined more by their limitations than anything else. At least the ones that I enjoy, where the author doesn't just <em>magic away</em> the problem in some previously unknown or unexpected way. Superman is defined more by Kryptonite, his lack of magic defense, and the helplessness of his friends/loved ones than all of the things he can do, because he can pretty much do everything else at demi-godlike levels.</p><p></p><p>Sorcerer's limitation on spells known and inflexibility of changing those between levels is a defining feature of the class to me. It helps shape the character more than anything else, what spells their inborn magic develops or that they shape their inborn magic into with practice and effort. </p><p></p><p>Spell Versatility pulls that rug firmly out from under that limitation of the class for me. While many players very well may not use the feature to its full potential (complete spell load swap over X days), the fact that the potential exists is what puts this feature firmly into my "not for my games" list because of what I note above. It removes the limitations on the class to a large degree which removes the interesting fiction of being a sorcerer. For me.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7853672, member: 1095"] Ok. I've been away from this thread for a few days ruminating on what is off-putting about Spell Versatility to me. I think, at the end of the day, [U]for me[/U], it has more to do with limitations than anything else. In narrative fiction, most/many magic systems are defined more by their limitations than anything else. At least the ones that I enjoy, where the author doesn't just [I]magic away[/I] the problem in some previously unknown or unexpected way. Superman is defined more by Kryptonite, his lack of magic defense, and the helplessness of his friends/loved ones than all of the things he can do, because he can pretty much do everything else at demi-godlike levels. Sorcerer's limitation on spells known and inflexibility of changing those between levels is a defining feature of the class to me. It helps shape the character more than anything else, what spells their inborn magic develops or that they shape their inborn magic into with practice and effort. Spell Versatility pulls that rug firmly out from under that limitation of the class for me. While many players very well may not use the feature to its full potential (complete spell load swap over X days), the fact that the potential exists is what puts this feature firmly into my "not for my games" list because of what I note above. It removes the limitations on the class to a large degree which removes the interesting fiction of being a sorcerer. For me. [/QUOTE]
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