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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7853793" data-attributes="member: 93670"><p>By your own admission, the variation has no meaningful effect.... It's like only being to change one spell when prepped casters are usually only changing one or two spells on the rare times they do it.</p><p></p><p></p><p></p><p>My current games were started using the <a href="https://blog.dwgill.com/matt-colville-rollout/" target="_blank">coleville method</a> for stats & in both of them I somehow managed to not get a single sorcerer or warlock PC. Even when I was running AL tables for semirandom players, I don't think that I've <em>ever</em> seen that in a 5e game I was GM'ing. <em>Thankfully </em>I don't need to decide on spell versatility or give yet another scorlock the ability to swap 2 spells/long rest as long as they limit themselves to one sorcerer spell & one warlock spell from their entire class spell lists. The ability sets off my "something's off but I can't tell what" gm sense. I do have a wizard, cleric, pally, fighter, & rogue at those two tables though & explicitly allowed everything from the UA but cantrip versatility is on long rest not on level. I have hopes that some not quite identified most of skepticism will be cleared by an updated version of spell versatility or <strong><em><u>preferably</u></em></strong> that some shiny wizard bone added later will allow me to not care.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7853793, member: 93670"] By your own admission, the variation has no meaningful effect.... It's like only being to change one spell when prepped casters are usually only changing one or two spells on the rare times they do it. My current games were started using the [URL='https://blog.dwgill.com/matt-colville-rollout/']coleville method[/URL] for stats & in both of them I somehow managed to not get a single sorcerer or warlock PC. Even when I was running AL tables for semirandom players, I don't think that I've [I]ever[/I] seen that in a 5e game I was GM'ing. [I]Thankfully [/I]I don't need to decide on spell versatility or give yet another scorlock the ability to swap 2 spells/long rest as long as they limit themselves to one sorcerer spell & one warlock spell from their entire class spell lists. The ability sets off my "something's off but I can't tell what" gm sense. I do have a wizard, cleric, pally, fighter, & rogue at those two tables though & explicitly allowed everything from the UA but cantrip versatility is on long rest not on level. I have hopes that some not quite identified most of skepticism will be cleared by an updated version of spell versatility or [B][I][U]preferably[/U][/I][/B] that some shiny wizard bone added later will allow me to not care. [/QUOTE]
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