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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7853958" data-attributes="member: 6801228"><p>Where you lost me in this is the chart, and I think it highlights a major part of this for me.</p><p></p><p>So, let us start basic. Level 1.</p><p></p><p>You have the sorcerer listed with 25 spells, and the wizard with 6. This makes some sense, there are about 25 sorcerer spells and the wizard starts out the game with 6 level 1 spells.</p><p></p><p>However, that is not the full story. Because while the Sorcerer can (under these rules) potentially know any 1 of these spells after a long rest, they can only access two spells at a time. They start the game knowing two spells, and so when adventuring, despite what they might do on a long rest, they have two spells. The wizard potentially has access to 5 spells during the adventuring day (level + Int mod and I usually see people get up to +4 Int in character creation)</p><p></p><p>So, from 25 spells the Sorcerer picked 2, and has the chance to change out any 1 of those spells for a different one over a long rest.</p><p></p><p>From 36 spells, the wizard picked 6, has access to between 4 and 5 of those per day, and can potentially gain even more.</p><p></p><p>The sorcerer may be able to swap with their entire list, but they only have access to 8% of their list at any given moment. Wizards start with access to 17% of their list from the get go, and they only increase.</p><p></p><p>So, when you end your list with the Sorcerer having "access" to 159 spells, they can only have 15 of those slotted in, and they swap them out one at a time, and only from small pools from the level. So, during any particular encounter, they have 9% of their list prepared.</p><p></p><p>Wizards, from 267 spells on your generous end have 82 spells in their spellbook, 31% of the entire list and they can choose any 25 of those, not counting rituals, or their spell mastery abilities that give them spells for free.</p><p></p><p>(Edit: I would use the lower side for the Wizard, but since I'm being as generous as possible with the Sorcerer, I don't see why I shouldn't be as generous as possible with the wizard)</p><p></p><p>And this is why I am less concerned about this. Yes, it sounds really impressive to say that an 20th level sorcerer will be able to pick from any of 159 spells, every day. But, the wizard has already taken the best 30% of 267 spells to have access to, and they can swap and choose 25 of them at a time.</p><p></p><p>The sheer scale of Wizards is nearly an order of magnitude over sorcerers. Being able to change 1 spell every night isn't really going to change that I don't think.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7853958, member: 6801228"] Where you lost me in this is the chart, and I think it highlights a major part of this for me. So, let us start basic. Level 1. You have the sorcerer listed with 25 spells, and the wizard with 6. This makes some sense, there are about 25 sorcerer spells and the wizard starts out the game with 6 level 1 spells. However, that is not the full story. Because while the Sorcerer can (under these rules) potentially know any 1 of these spells after a long rest, they can only access two spells at a time. They start the game knowing two spells, and so when adventuring, despite what they might do on a long rest, they have two spells. The wizard potentially has access to 5 spells during the adventuring day (level + Int mod and I usually see people get up to +4 Int in character creation) So, from 25 spells the Sorcerer picked 2, and has the chance to change out any 1 of those spells for a different one over a long rest. From 36 spells, the wizard picked 6, has access to between 4 and 5 of those per day, and can potentially gain even more. The sorcerer may be able to swap with their entire list, but they only have access to 8% of their list at any given moment. Wizards start with access to 17% of their list from the get go, and they only increase. So, when you end your list with the Sorcerer having "access" to 159 spells, they can only have 15 of those slotted in, and they swap them out one at a time, and only from small pools from the level. So, during any particular encounter, they have 9% of their list prepared. Wizards, from 267 spells on your generous end have 82 spells in their spellbook, 31% of the entire list and they can choose any 25 of those, not counting rituals, or their spell mastery abilities that give them spells for free. (Edit: I would use the lower side for the Wizard, but since I'm being as generous as possible with the Sorcerer, I don't see why I shouldn't be as generous as possible with the wizard) And this is why I am less concerned about this. Yes, it sounds really impressive to say that an 20th level sorcerer will be able to pick from any of 159 spells, every day. But, the wizard has already taken the best 30% of 267 spells to have access to, and they can swap and choose 25 of them at a time. The sheer scale of Wizards is nearly an order of magnitude over sorcerers. Being able to change 1 spell every night isn't really going to change that I don't think. [/QUOTE]
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