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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7854520" data-attributes="member: 6801228"><p>No, you confuse me because you constantly seem to be arguing something I'm not saying. </p><p></p><p>If you want Wizard's to have Cantrip Versatility on a Long rest, go ahead. I've got zero issues with it. Cantrips are usually a lot more obvious in which ones are staples. I can think of a few times they'd like to switch, and if they wanted to I have no issue with it. Might get someone to finally use Blade Ward, since it never comes up. </p><p></p><p>I wouldn't do short rest changes for wizards, but I would have no issue with more and interesting ritual spells being added to the game. </p><p></p><p>So... again, I'm confused. You seem to be railing against how I am putting no effort into understanding you, but I have been defending the fact that the Sorcerer should get an ability, not saying that wizard's should get nothing and be happy about it. </p><p></p><p>I'm very curious how you could confuse my position for being something that it is not, which you have done multiple times on this thread.</p><p></p><p></p><p></p><p>That seems to be two different things. </p><p></p><p>I can see how spellcasting has gotten easier and easier over the decades, but I'm not sure why that impacts the thematics of the sorcerer. </p><p></p><p>I get how people see "magic in the blood" and can take changing that magic to mean changing the blood and getting confused, but to me it is more... well, magic in the soul, raw and unformed, so being able to reshape that magic into something new on a daily basis makes more sense to me than them being locked in place with their casting. </p><p></p><p>But, this is all taste and opinion, and you can't argue taste.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7854520, member: 6801228"] No, you confuse me because you constantly seem to be arguing something I'm not saying. If you want Wizard's to have Cantrip Versatility on a Long rest, go ahead. I've got zero issues with it. Cantrips are usually a lot more obvious in which ones are staples. I can think of a few times they'd like to switch, and if they wanted to I have no issue with it. Might get someone to finally use Blade Ward, since it never comes up. I wouldn't do short rest changes for wizards, but I would have no issue with more and interesting ritual spells being added to the game. So... again, I'm confused. You seem to be railing against how I am putting no effort into understanding you, but I have been defending the fact that the Sorcerer should get an ability, not saying that wizard's should get nothing and be happy about it. I'm very curious how you could confuse my position for being something that it is not, which you have done multiple times on this thread. That seems to be two different things. I can see how spellcasting has gotten easier and easier over the decades, but I'm not sure why that impacts the thematics of the sorcerer. I get how people see "magic in the blood" and can take changing that magic to mean changing the blood and getting confused, but to me it is more... well, magic in the soul, raw and unformed, so being able to reshape that magic into something new on a daily basis makes more sense to me than them being locked in place with their casting. But, this is all taste and opinion, and you can't argue taste. [/QUOTE]
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