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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Ashrym" data-source="post: 7854590" data-attributes="member: 6750235"><p>Then do that in your games if you want.</p><p></p><p>You don't have to point anything out. It's clear you want to have "stuff" because sorcerer, bards, warlocks get something wizards can't do. It's just the logic behind it is faulty and you keep making arguments responding to posters who haven't said what you are commenting back. It's like you aren't actually responding to points made and then replying back to someone else at times.</p><p></p><p>It's irrelevant that wizards are in the same game as sorcerers with slower leveling games because those wizards were never impacted by swapping spells more slowly than was intended for wizards. They cannot be impacted by something that never applied to them, nor can they have a correction for that issue that never applied to them. You can't fix something that didn't exist.</p><p></p><p>We started a group for lost mines under the new rules. The group includes a wizard, ranger, sorcerer, bard, and paladin. The sorcerer was nervous about playing in a group that already had a wizard but wanted to try see what happens. His other choice was a warlock but then he said, "no one seems to be giving a rat's (expletive) about the warlocks" so he went for it.</p><p></p><p>After that we'll go with something in a higher tier.</p><p></p><p>We're only 1 session in so far, so obviously not an indicator by any means, but as completely expected no one bothered to swap a spell on any class in the one long rest we've had. People are never going to find issues arguing about some perceived slights against their classes. Play and see what happens. Have fun. Do it with house rules on versatile cantrip. I bet playing is more fun that talking about playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 7854590, member: 6750235"] Then do that in your games if you want. You don't have to point anything out. It's clear you want to have "stuff" because sorcerer, bards, warlocks get something wizards can't do. It's just the logic behind it is faulty and you keep making arguments responding to posters who haven't said what you are commenting back. It's like you aren't actually responding to points made and then replying back to someone else at times. It's irrelevant that wizards are in the same game as sorcerers with slower leveling games because those wizards were never impacted by swapping spells more slowly than was intended for wizards. They cannot be impacted by something that never applied to them, nor can they have a correction for that issue that never applied to them. You can't fix something that didn't exist. We started a group for lost mines under the new rules. The group includes a wizard, ranger, sorcerer, bard, and paladin. The sorcerer was nervous about playing in a group that already had a wizard but wanted to try see what happens. His other choice was a warlock but then he said, "no one seems to be giving a rat's (expletive) about the warlocks" so he went for it. After that we'll go with something in a higher tier. We're only 1 session in so far, so obviously not an indicator by any means, but as completely expected no one bothered to swap a spell on any class in the one long rest we've had. People are never going to find issues arguing about some perceived slights against their classes. Play and see what happens. Have fun. Do it with house rules on versatile cantrip. I bet playing is more fun that talking about playing. ;) [/QUOTE]
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