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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Ashrym" data-source="post: 7854595" data-attributes="member: 6750235"><p>It sounds like you aren't aware of the fact that Crawford talked at length about how slower leveling games were a driving factor in this UA & think that his reasons behind creating this UA is irrelevant to the abilities in this UA ... maybe quoting him again will help you understand why slower leveling games are relevant to the discussion.</p><p></p><p></p><p></p><p>Hope that helps.</p></blockquote><p></p><p>I'm not sure what you are posting that isn't already clear. It's same video I've already watched and Crawford states "wizards still have their identity because the wizard's versatility is still unmatched." "One spell versus an entire list is a very different play experience because you are also going to see stability." The game can handle a sorcerer swapping out one spell on a long rest, etc.</p><p></p><p>He literally says the opposite of "these mechanics are stepping on wizards' toes". Having curated list of spells in a spell book is the wizard's identity per the video. These are the same points I gave you.</p><p></p><p>He also points out these are optional several times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/QUOTE]</p>
[QUOTE="Ashrym, post: 7854595, member: 6750235"] It sounds like you aren't aware of the fact that Crawford talked at length about how slower leveling games were a driving factor in this UA & think that his reasons behind creating this UA is irrelevant to the abilities in this UA ... maybe quoting him again will help you understand why slower leveling games are relevant to the discussion. Hope that helps. [/QUOTE] I'm not sure what you are posting that isn't already clear. It's same video I've already watched and Crawford states "wizards still have their identity because the wizard's versatility is still unmatched." "One spell versus an entire list is a very different play experience because you are also going to see stability." The game can handle a sorcerer swapping out one spell on a long rest, etc. He literally says the opposite of "these mechanics are stepping on wizards' toes". Having curated list of spells in a spell book is the wizard's identity per the video. These are the same points I gave you. He also points out these are optional several times. ;) [/QUOTE]
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