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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Sword of Spirit" data-source="post: 7854606" data-attributes="member: 6677017"><p>UA articles are proposed changes to the game put out for playtest purposes. They are generally not yet balanced. They aren't just toys for us. If they are rated as popular, they get published in official products. The reason why those who don't like the way something is done in a UA should care about it, is that now is the time to provided feedback so that when they do put out the product with the finished version we are happy to buy it.</p><p></p><p>I almost never use UA materials in my games, because they unpolished and unbalanced. I usually allow in actual published content, and I'd prefer that content be of as high quality and as useful to as many people as possible, which is why I'm tearing into this material and trying to get everyone thinking about it, so we can figure out stuff about it they may not have thought of (the purpose of a playtest).</p><p></p><p>I don't agree with Mr. Crawford's apparent view of the wizard. I see daily flexibility as merely one component of the wizard's identity. My Premise B flexibility is another vital component.</p><p></p><p>I think I probably was misreading something he said, but it almost sounded like he was saying that the <em>specific</em> spells a wizard knows are part of his identity--which I think is exactly backwards. The ability to not be limited to specific spells is a part of wizard identity, whereas knowing certain specific spells is part of the sorcerer's identity. This is where I'm seeing an identity confusion.</p><p></p><p></p><p></p><p>It sounds like you don't accept my Premise B (which is actually my assumption--that anyone who disagrees with my concerns does so because they have a different concept of wizard identity that doesn't include Premise B). The sort of flexibility that you explained <em>is</em> an important part of wizard identity. If there were a proposed change that took that ability away from them, even if they gave them something like Spell Versatility (which I don't think wizards should have either) in exchange, I wouldn't like it. These are two halves of the wizard's identity to me. I have daily preparation flexibility, and I'm the most likely to be able to find that one spell we need.</p><p></p><p>I'm an equal opportunity identity guardian. See my sorcerer threads for how I think they are underprivileged compared to the wizard in flexibility. Spell Versatility is a wrong way to handle it, because it takes away a vital part (Premise B) of the wizard's identity.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7854606, member: 6677017"] UA articles are proposed changes to the game put out for playtest purposes. They are generally not yet balanced. They aren't just toys for us. If they are rated as popular, they get published in official products. The reason why those who don't like the way something is done in a UA should care about it, is that now is the time to provided feedback so that when they do put out the product with the finished version we are happy to buy it. I almost never use UA materials in my games, because they unpolished and unbalanced. I usually allow in actual published content, and I'd prefer that content be of as high quality and as useful to as many people as possible, which is why I'm tearing into this material and trying to get everyone thinking about it, so we can figure out stuff about it they may not have thought of (the purpose of a playtest). I don't agree with Mr. Crawford's apparent view of the wizard. I see daily flexibility as merely one component of the wizard's identity. My Premise B flexibility is another vital component. I think I probably was misreading something he said, but it almost sounded like he was saying that the [I]specific[/I] spells a wizard knows are part of his identity--which I think is exactly backwards. The ability to not be limited to specific spells is a part of wizard identity, whereas knowing certain specific spells is part of the sorcerer's identity. This is where I'm seeing an identity confusion. It sounds like you don't accept my Premise B (which is actually my assumption--that anyone who disagrees with my concerns does so because they have a different concept of wizard identity that doesn't include Premise B). The sort of flexibility that you explained [I]is[/I] an important part of wizard identity. If there were a proposed change that took that ability away from them, even if they gave them something like Spell Versatility (which I don't think wizards should have either) in exchange, I wouldn't like it. These are two halves of the wizard's identity to me. I have daily preparation flexibility, and I'm the most likely to be able to find that one spell we need. I'm an equal opportunity identity guardian. See my sorcerer threads for how I think they are underprivileged compared to the wizard in flexibility. Spell Versatility is a wrong way to handle it, because it takes away a vital part (Premise B) of the wizard's identity. [/QUOTE]
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