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UA Spell Versatility: A deeper dive
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<blockquote data-quote="William Pennington" data-source="post: 7854689" data-attributes="member: 6912691"><p>been an interesting debate. Came looking for thoughts, as one of my Sorceror PC's is excitedly asking for this, which made my suspicious before I even read it. It does seem to step in Wizards identity. In a short term sense, if adventuring is constant, and often changing, and of shorter duration one spell a day change is useful, but not a full scale optimization. In ohter circumstances, where the players have significant preparation time, the basic adventure is longer with a constant similar set of obstacles or foes, or can enter and exit at will (which is more common at mid and higher levels), the Sorcerer becomes much better at preparing and specializing for a chosen task than they have in the past, and perhaps moreso than the wizard.</p><p></p><p>I understand the complaints of sorcerer players, but its part of the package they get in exchange for their exclusive metamagic and numerous other abilities. This solution sadly erodes from the Wizards identity, and elevates a Sorcerer above them in what was supposed to be a strength in certain situation. I think its back to the drawing board--or maybe just telling Sorcerer players that they have to accept limitations in exchange for their advantages. They cant have their cake--and the Wizards cake, and eat both of them.</p><p></p><p>Probably going to have to say no to the whole kit and caboodle, just to soothe the offended Sorceror PC.</p></blockquote><p></p>
[QUOTE="William Pennington, post: 7854689, member: 6912691"] been an interesting debate. Came looking for thoughts, as one of my Sorceror PC's is excitedly asking for this, which made my suspicious before I even read it. It does seem to step in Wizards identity. In a short term sense, if adventuring is constant, and often changing, and of shorter duration one spell a day change is useful, but not a full scale optimization. In ohter circumstances, where the players have significant preparation time, the basic adventure is longer with a constant similar set of obstacles or foes, or can enter and exit at will (which is more common at mid and higher levels), the Sorcerer becomes much better at preparing and specializing for a chosen task than they have in the past, and perhaps moreso than the wizard. I understand the complaints of sorcerer players, but its part of the package they get in exchange for their exclusive metamagic and numerous other abilities. This solution sadly erodes from the Wizards identity, and elevates a Sorcerer above them in what was supposed to be a strength in certain situation. I think its back to the drawing board--or maybe just telling Sorcerer players that they have to accept limitations in exchange for their advantages. They cant have their cake--and the Wizards cake, and eat both of them. Probably going to have to say no to the whole kit and caboodle, just to soothe the offended Sorceror PC. [/QUOTE]
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