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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7854919" data-attributes="member: 93670"><p>Indeed that research is <em>sorely</em> lacking from the wizard class & even moreso that it didn't even get mentioned in ths UA or the downtime UA that eventually made it into xge <em>(unless my memory is off & it just got cut)</em>. There is a useless spell though, every single spell on the wizard spell list can be useless if they already have it scribed. Knock & arcane lock might be super niche spells unlikely to see much time in a prepped list, but a wizard who has knock arcane lock & fireball who finds a spellbook with knock arcane lock & fireball is pretty much finding the equivalent of "yay... <em>another</em> mundane longsword". </p><p></p><p>Because wizards have a good chance of wanting to scribe any spell that <em>might</em> be useful they only have better & better odds of having more & more useless pages in spellbooks they find. That issue is not helped by WotC's adventure design where spellbooks are rarely found by anything other than cr6 creatures & up. When those spellbooks <em>are </em>noted as being carried by a baddie the contents are depressingly often going to be "all of the spells listed as prepared on the cr6 mage/cr12 archmage statblock" There are a few incredible exceptions from killing things like storm giants in stk or one of the ringleaders at the end(?) of PoTA, but getting a spellbook that looks like a wizard uses it at the end of a campaign is problematic in the extreme for character building.</p><p></p><p>Yes, there are game dependent options like hoping a gm knows the system well enough & is comfortable enough as a gm to change up the treasure awards or make their own adventures... but that goes back to the problem of <em>hoping </em>for gm involvement against a feature crawford would eventually like to publish in an official source that the less comfortable/experienced gm is IME likely to allow as an official thing published by wotc.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7854919, member: 93670"] Indeed that research is [I]sorely[/I] lacking from the wizard class & even moreso that it didn't even get mentioned in ths UA or the downtime UA that eventually made it into xge [I](unless my memory is off & it just got cut)[/I]. There is a useless spell though, every single spell on the wizard spell list can be useless if they already have it scribed. Knock & arcane lock might be super niche spells unlikely to see much time in a prepped list, but a wizard who has knock arcane lock & fireball who finds a spellbook with knock arcane lock & fireball is pretty much finding the equivalent of "yay... [I]another[/I] mundane longsword". Because wizards have a good chance of wanting to scribe any spell that [I]might[/I] be useful they only have better & better odds of having more & more useless pages in spellbooks they find. That issue is not helped by WotC's adventure design where spellbooks are rarely found by anything other than cr6 creatures & up. When those spellbooks [I]are [/I]noted as being carried by a baddie the contents are depressingly often going to be "all of the spells listed as prepared on the cr6 mage/cr12 archmage statblock" There are a few incredible exceptions from killing things like storm giants in stk or one of the ringleaders at the end(?) of PoTA, but getting a spellbook that looks like a wizard uses it at the end of a campaign is problematic in the extreme for character building. Yes, there are game dependent options like hoping a gm knows the system well enough & is comfortable enough as a gm to change up the treasure awards or make their own adventures... but that goes back to the problem of [I]hoping [/I]for gm involvement against a feature crawford would eventually like to publish in an official source that the less comfortable/experienced gm is IME likely to allow as an official thing published by wotc. [/QUOTE]
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