Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 7854922" data-attributes="member: 6750235"><p>There are differences in those classes. Those differences don't invalidate the points given. Those differences do highlight the fact that just because spell versatility can give access to any spell on the list it doesn't make one class into another.</p><p></p><p>There's no difference in claiming the party can rest 24 hours so the ranger can swap in locate objects or water breathing when the wizard might not have the relevant spell in his or her spell book. The only significant difference is that sorcerers and wizards share more spells than rangers and wizards. Given that the argument was the ability to swap spells steps on toes and wizards and not the spells themselves it's still an ability given to rangers under the same rules.</p><p></p><p>A ranger can swap the entire spell list in downtime too but a sorcerer or bard can never have access to the full range of over 3 dozen exclusive wizard spells. If the mechanic is the issue for sorcerers because it's too similar to spell prep swapping the principle applies to rangers. If the difference in the spell list applies to rangers then the same principle applies to sorcerers because wizard list is far more comprehensive.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7854922, member: 6750235"] There are differences in those classes. Those differences don't invalidate the points given. Those differences do highlight the fact that just because spell versatility can give access to any spell on the list it doesn't make one class into another. There's no difference in claiming the party can rest 24 hours so the ranger can swap in locate objects or water breathing when the wizard might not have the relevant spell in his or her spell book. The only significant difference is that sorcerers and wizards share more spells than rangers and wizards. Given that the argument was the ability to swap spells steps on toes and wizards and not the spells themselves it's still an ability given to rangers under the same rules. A ranger can swap the entire spell list in downtime too but a sorcerer or bard can never have access to the full range of over 3 dozen exclusive wizard spells. If the mechanic is the issue for sorcerers because it's too similar to spell prep swapping the principle applies to rangers. If the difference in the spell list applies to rangers then the same principle applies to sorcerers because wizard list is far more comprehensive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
Top