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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7854936" data-attributes="member: 93670"><p>Indeed that research is <em>sorely</em> lacking from the wizard class & even moreso that it didn't even get mentioned in the downtime UA that eventually made it into xge <em>(unless my memory is off & it ust got cut)</em>. There is a useless spell though, every single spell on the wizard spell list can be useless if they already have it scribed. Knock & arcane lock might be super niche spells unlikely to see much time in a prepped list, but a wizard who has knock arcae lock & fireball who finds a spellbook with knock arcane lock & fireball is pretty much finding the equivalent of "yay... <em>another</em> mundane longsword".</p><p></p><p>Because wizards have a good chance of wanting to scribe any spell that <em>might</em> be useful they only have better & better odds of having</p><p></p><p>how are those metamagics, sorcery points,</p><p></p><p></p><p>Remember, I'm not the one who brought up that wizards can resort to "the various options of purchasing scrolls", someone suggested that a wizard just go looking for spells during downtime & I asked what methods were being discussed, you mentioned xge & the dmg but have not been willing to point at any specific methods.. are they not as simple & affordably priced as you were hoping or just not existing in the form you expected to see them?</p><p></p><p></p><p></p><p></p><p>------------</p><p></p><p></p><p></p><p>Yea, A lot of that "downtime activities" section in chapter2 "dungeonn master tools"was pretty bizarre in that it was absurdly specific towards players but pretty lacking in gm advice that might help newer less experienced gm's feel more comfortable making up things not listed as if it ere an AL addendum mislabeled as a tool.</p><p></p><p>I think if it had been in from the start, people would have been quite a bit more demanding for spell research rules & such..</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7854936, member: 93670"] Indeed that research is [I]sorely[/I] lacking from the wizard class & even moreso that it didn't even get mentioned in the downtime UA that eventually made it into xge [I](unless my memory is off & it ust got cut)[/I]. There is a useless spell though, every single spell on the wizard spell list can be useless if they already have it scribed. Knock & arcane lock might be super niche spells unlikely to see much time in a prepped list, but a wizard who has knock arcae lock & fireball who finds a spellbook with knock arcane lock & fireball is pretty much finding the equivalent of "yay... [I]another[/I] mundane longsword". Because wizards have a good chance of wanting to scribe any spell that [I]might[/I] be useful they only have better & better odds of having how are those metamagics, sorcery points, Remember, I'm not the one who brought up that wizards can resort to "the various options of purchasing scrolls", someone suggested that a wizard just go looking for spells during downtime & I asked what methods were being discussed, you mentioned xge & the dmg but have not been willing to point at any specific methods.. are they not as simple & affordably priced as you were hoping or just not existing in the form you expected to see them? ------------ Yea, A lot of that "downtime activities" section in chapter2 "dungeonn master tools"was pretty bizarre in that it was absurdly specific towards players but pretty lacking in gm advice that might help newer less experienced gm's feel more comfortable making up things not listed as if it ere an AL addendum mislabeled as a tool. I think if it had been in from the start, people would have been quite a bit more demanding for spell research rules & such.. [/QUOTE]
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