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UA Spell Versatility: A deeper dive
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<blockquote data-quote="FrogReaver" data-source="post: 7855090" data-attributes="member: 6795602"><p>I find sorceres simply avoid the ritual style spells and so Ritual Casting while making the wizard better out of combat - the lack of it doesn't impact the sorcerers combat abilities at all.</p><p></p><p>Arcane Recovery is useful. But it's also an option that a sorcerer can nearly replicate when it would be better to do so. It does mean when the sorcerer uses this he is not using metamagic - but that's why a proper evaluation of what is better in a given situation is important. Having the option though is always better than not having the option.</p><p></p><p>I'd argue that due to sorcerers inherent constitution saving throws that they typically have more slots available (less losing spells while concentrating)</p><p></p><p></p><p></p><p>Agreed. Fewer encounters and shorter adventuring days in general favor the sorcerer. I don't think that's a rare way to play.</p><p></p><p></p><p></p><p>I think I did place the "in combat" caveat on my analysis. I even said ritual casting made wizards better out of combat. Not sure why you are stating this part as an independent point with no reference of agreement with me found in it.</p><p></p><p></p><p></p><p>Class Breaking - well no. I didn't say class breaking though. Taking other peoples statements and twisting them into some kind of extremism is an easy way to argue but isn't very productive.</p><p></p><p>What I said was that being able to target lower saving throws isn't nearly as strong of an ability as being suggested because that ability in itself is worthless without some kind of knowledge about which saving throw is the lowest.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7855090, member: 6795602"] I find sorceres simply avoid the ritual style spells and so Ritual Casting while making the wizard better out of combat - the lack of it doesn't impact the sorcerers combat abilities at all. Arcane Recovery is useful. But it's also an option that a sorcerer can nearly replicate when it would be better to do so. It does mean when the sorcerer uses this he is not using metamagic - but that's why a proper evaluation of what is better in a given situation is important. Having the option though is always better than not having the option. I'd argue that due to sorcerers inherent constitution saving throws that they typically have more slots available (less losing spells while concentrating) Agreed. Fewer encounters and shorter adventuring days in general favor the sorcerer. I don't think that's a rare way to play. I think I did place the "in combat" caveat on my analysis. I even said ritual casting made wizards better out of combat. Not sure why you are stating this part as an independent point with no reference of agreement with me found in it. Class Breaking - well no. I didn't say class breaking though. Taking other peoples statements and twisting them into some kind of extremism is an easy way to argue but isn't very productive. What I said was that being able to target lower saving throws isn't nearly as strong of an ability as being suggested because that ability in itself is worthless without some kind of knowledge about which saving throw is the lowest. [/QUOTE]
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