Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7855342" data-attributes="member: 6801228"><p>I have read XGE, conveniently you posted it so I don't have to dig it back out.</p><p></p><p>The very first part reads " a character needs raw materials worth half of the item’s selling cost" which is exactly what I said.</p><p></p><p>And, if you find the 50 gold increments too much, then you can break them back down. See, XGE says "To</p><p>determine how many workweeks it takes to create an item, divide its gold piece cost by 50." Earlier they determined that a workweek is 5 days, so that is 10 gold a day. In the PHB they listed it as 5 gold a day, so this is an improvement to be sure, but it was still not enough to fix crafting (I will save that rant for later).</p><p></p><p>But, that isn't your issue. Your issue comes from the number of hours. But, I think this is not really much of a problem.</p><p></p><p>See the crafting rules cover everything from forging platemail to building ships to making paintings. But, because they are so broad, they end up not applying well to every specific case. For example, I am certain you could give Rembrandt the 10 gold painter's supplies and have him work, and the resulting piece would be worth more than 20 gold.</p><p></p><p>These are guideline rules, so, while the time put in is less, the expertise required (only wizards can scribe spells from a wizard's spellbook) is likely enough. Besides, they are only copying a hundred pages of material. That should definitely not take longer than a week.</p><p></p><p></p><p></p><p></p><p>No they aren't actually, you can buy a mundane spellbook from the equipment list and unlike the Potion of Healing, it is not in italics. In fact, no where in the entire game does it say that a spellbook is a magical item.</p><p></p><p></p><p></p><p>Which could be explained by the personal magical power of the item.</p><p></p><p>Scroll of Fireball can cast 1 spell if used by a spellcaster who can normally cast fireball.</p><p></p><p>Necklace does not require attunement and can be used by anyone while casting up to 9 fireballs</p><p></p><p>Wand requires attunement by a spellcaster with their own magic, but can cast 7 fireballs and refresh them daily</p><p></p><p>The staffs are not only even more restrictive in their attunement, but have abilities beyond the fireball spell</p><p></p><p></p><p></p><p></p><p>Sure, if the spellbook <strong><u>only </u></strong>had the fireball spell in it.</p><p></p><p></p><p></p><p>I run homebrew games, and after five years of running I've only just recently had a wizard in the party. </p><p></p><p></p><p></p><p></p><p>"Not clear" does not equal "nonexistent" or make my assumptions and process completely inaccurate. In fact, by putting together "what is the cost in materials" and "how much do you sell an item you craft for" it is a very reasonable assumption.</p><p></p><p>You are the only one who seems to think that just because a minor detail or two doesn't line up perfectly the entire process needs to be thrown out the window.</p><p></p><p></p><p></p><p></p><p>I've been using setting agnostic rules, found in the PHB and XGTE. If you want to start expanding this to rule sets that have not been published (ie darksun) or other specific settings that clearly break the mold (Eberron) that is on you, but I am not going to follow you down that trail.</p><p></p><p></p><p></p><p>And I think it is.</p><p></p><p></p><p></p><p>Grabbing this from your other discussion.</p><p></p><p>Yes they do. Copying a spell is listed in the class features of the wizard. That is as setting neutral as you can get. 50 gold per spell level.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7855342, member: 6801228"] I have read XGE, conveniently you posted it so I don't have to dig it back out. The very first part reads " a character needs raw materials worth half of the item’s selling cost" which is exactly what I said. And, if you find the 50 gold increments too much, then you can break them back down. See, XGE says "To determine how many workweeks it takes to create an item, divide its gold piece cost by 50." Earlier they determined that a workweek is 5 days, so that is 10 gold a day. In the PHB they listed it as 5 gold a day, so this is an improvement to be sure, but it was still not enough to fix crafting (I will save that rant for later). But, that isn't your issue. Your issue comes from the number of hours. But, I think this is not really much of a problem. See the crafting rules cover everything from forging platemail to building ships to making paintings. But, because they are so broad, they end up not applying well to every specific case. For example, I am certain you could give Rembrandt the 10 gold painter's supplies and have him work, and the resulting piece would be worth more than 20 gold. These are guideline rules, so, while the time put in is less, the expertise required (only wizards can scribe spells from a wizard's spellbook) is likely enough. Besides, they are only copying a hundred pages of material. That should definitely not take longer than a week. No they aren't actually, you can buy a mundane spellbook from the equipment list and unlike the Potion of Healing, it is not in italics. In fact, no where in the entire game does it say that a spellbook is a magical item. Which could be explained by the personal magical power of the item. Scroll of Fireball can cast 1 spell if used by a spellcaster who can normally cast fireball. Necklace does not require attunement and can be used by anyone while casting up to 9 fireballs Wand requires attunement by a spellcaster with their own magic, but can cast 7 fireballs and refresh them daily The staffs are not only even more restrictive in their attunement, but have abilities beyond the fireball spell Sure, if the spellbook [B][U]only [/U][/B]had the fireball spell in it. I run homebrew games, and after five years of running I've only just recently had a wizard in the party. "Not clear" does not equal "nonexistent" or make my assumptions and process completely inaccurate. In fact, by putting together "what is the cost in materials" and "how much do you sell an item you craft for" it is a very reasonable assumption. You are the only one who seems to think that just because a minor detail or two doesn't line up perfectly the entire process needs to be thrown out the window. I've been using setting agnostic rules, found in the PHB and XGTE. If you want to start expanding this to rule sets that have not been published (ie darksun) or other specific settings that clearly break the mold (Eberron) that is on you, but I am not going to follow you down that trail. And I think it is. Grabbing this from your other discussion. Yes they do. Copying a spell is listed in the class features of the wizard. That is as setting neutral as you can get. 50 gold per spell level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
Top