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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7855363" data-attributes="member: 93670"><p>I'm not the one who brought up using the xge crafting rules as a method of calculating the sale value of a spellbook, I believe that was you in referencing <a href="https://www.enworld.org/threads/ua-spell-versatility-a-deeper-dive.668407/post-7855193" target="_blank">half the cost of materials</a> & the cost of scribing a spell into a sprellbook. Already you are combining xge128/129(crafting), phb114 (scribing spells), phb144(selling iitems/selling magic items). As to spellbooks being magical or not, it's generally considered that they have minor enchantments to protect them from the elements along with the general wear & tear of adventuring outside the bookcase.... If you accept that it goes back to the problem, since you clearly don't then it goes headfirst into highlighting how string free spell versatility is compared to such a fragile mundane object. which sells for half its cost, but if you look just below that in the magic items section it flatly talks about how difficulties finding an interested buyer capable of affording your item. The fact that you are cobbling together 3* different systems not meant to seamlessly mesh in order to come up with the value for selling a spellbook is why the cracks forming from those subsystems being forced to work together is important. Those cracks will grow & magnify as the party advances. You even seem to admit that the crafting rules are a poor & imperfect tool for various use cases & went on to make a Rembrandt example but don't accept that calculating the value of a spellbook is one of those use cases.</p><p></p><p>You are correct in assuming that the magic power of the item affects the rarity of the item even though both the example scroll of fireball & various rare+ magic items that also cast fireball. However, that very same logic that you apply to agree that elevated rarity is reasonable is why an Item such as a spellbook carried & used by 100% of wizards not beset by some variation of the"so you wake up naked in prison" type tropes can not be the same rarity as spell scrolls. It doesn't matter what spells are in it, but it there would be various "a normal spellbook for these guidelines has x number of spells spells of various levels, y spells of otherLevel , etc". In fact it seems that some of the points on who can use those items & how often is reasonable to raising their rarity over a spell scroll but not raising the rarity level of a spell scroll over the rarity of an average spellbook . Can you explain that discrepancy?</p><p></p><p>The copying from a spellbook 3.5 thing that came up earlier was on top of the cost to actually scribe spells, you seem to have mistaken that cost of copying from their spellbook as the cost to scribe the spell from theirs into yours, the rule for that downtime activity in 5e literally does not exist anywhere but some implied bits of Rising. Perhaps the fact that because <em>"after five years of running [you've] only just recently had a wizard in the party. "</em> is why you've never had a wizard ask to copy spells from $wizardNPC, say they'd like to look around town for some wizards they could reach out to in hopes of copying from their spellbook while in town, or many of the other issues we've discussed come up often enough to notice the problems that have been raised in these discussions or notice how that wizard remains a gold black hole long after the other PCs care less & less about gold?</p><p></p><p>*4 if you use the scroll costs in the dmg as some have tried.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7855363, member: 93670"] I'm not the one who brought up using the xge crafting rules as a method of calculating the sale value of a spellbook, I believe that was you in referencing [URL='https://www.enworld.org/threads/ua-spell-versatility-a-deeper-dive.668407/post-7855193']half the cost of materials[/URL] & the cost of scribing a spell into a sprellbook. Already you are combining xge128/129(crafting), phb114 (scribing spells), phb144(selling iitems/selling magic items). As to spellbooks being magical or not, it's generally considered that they have minor enchantments to protect them from the elements along with the general wear & tear of adventuring outside the bookcase.... If you accept that it goes back to the problem, since you clearly don't then it goes headfirst into highlighting how string free spell versatility is compared to such a fragile mundane object. which sells for half its cost, but if you look just below that in the magic items section it flatly talks about how difficulties finding an interested buyer capable of affording your item. The fact that you are cobbling together 3* different systems not meant to seamlessly mesh in order to come up with the value for selling a spellbook is why the cracks forming from those subsystems being forced to work together is important. Those cracks will grow & magnify as the party advances. You even seem to admit that the crafting rules are a poor & imperfect tool for various use cases & went on to make a Rembrandt example but don't accept that calculating the value of a spellbook is one of those use cases. You are correct in assuming that the magic power of the item affects the rarity of the item even though both the example scroll of fireball & various rare+ magic items that also cast fireball. However, that very same logic that you apply to agree that elevated rarity is reasonable is why an Item such as a spellbook carried & used by 100% of wizards not beset by some variation of the"so you wake up naked in prison" type tropes can not be the same rarity as spell scrolls. It doesn't matter what spells are in it, but it there would be various "a normal spellbook for these guidelines has x number of spells spells of various levels, y spells of otherLevel , etc". In fact it seems that some of the points on who can use those items & how often is reasonable to raising their rarity over a spell scroll but not raising the rarity level of a spell scroll over the rarity of an average spellbook . Can you explain that discrepancy? The copying from a spellbook 3.5 thing that came up earlier was on top of the cost to actually scribe spells, you seem to have mistaken that cost of copying from their spellbook as the cost to scribe the spell from theirs into yours, the rule for that downtime activity in 5e literally does not exist anywhere but some implied bits of Rising. Perhaps the fact that because [I]"after five years of running [you've] only just recently had a wizard in the party. "[/I] is why you've never had a wizard ask to copy spells from $wizardNPC, say they'd like to look around town for some wizards they could reach out to in hopes of copying from their spellbook while in town, or many of the other issues we've discussed come up often enough to notice the problems that have been raised in these discussions or notice how that wizard remains a gold black hole long after the other PCs care less & less about gold? *4 if you use the scroll costs in the dmg as some have tried. [/QUOTE]
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