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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7855392" data-attributes="member: 6801228"><p>Yes? I'm not sure what you are trying to say. I know I am the one who brought up the half cost in materials. Which is also in the PHB, not just XGTE</p><p></p><p></p><p></p><p>Yes, I am combining scribing spells from the wizard class (which creates the spellbook), with selling items (because we are selling an item) with the rules for how the raw cost of materials translates into a market value (128 in XGTE but also on 187 of the PHB) </p><p></p><p>Is this bad? </p><p></p><p>To make a weapon attack I generally combine the proficiency score (laid out on page 14) with the rules for Attack actions (laid out on pages 192, 194 and 195) and the weapon damage die (using the table on page 149) sometimes using the properties on pages 146 and 147 and class abilities on those page. </p><p></p><p>The game is about combing the rules that apply to the situation. Just because you are putting together two or more rules does not mean you are doing something wrong, otherwise the game would fall apart.</p><p></p><p></p><p></p><p></p><p>No they don't. </p><p></p><p>We as DM's often treat them as such, because ruining a wizard's spellbook is a big deal, but nowhere in the rules does it list Spellbooks as being protected from the elements or from wear and tear.</p><p></p><p> </p><p></p><p>You are right, could be difficult to find a buyer for an archmages spellbook worth thousands of gold. </p><p></p><p>The point wasn't "this is how to make easy money" (I did that by pointing out wizards can sell their services for lots of money) the point was you were very caught up in how "useless" the spellbooks gained in adventures are. You already have every 9th level spell found in them and you have zero use for them. I was just pointing out that they are worth thousands of gold if you find them so worthless for the purposes of gaining new spells. </p><p></p><p>Now, on top of telling me they are worthless for learning new spells, because miraculously you have all those spells, you want to convince me that they are worth only a handful of gold at best. </p><p></p><p>And somehow, the fact that you already know all these spells, and that spellbooks are cheap as dirt is supposed to convince me that wizards need to pinch their pennies and beg DMs to provide them with new spells because learning them all takes so much money. </p><p></p><p>So... which is it? Do you already have every spell in an Archmage's spellbook up to level 9, or do you not? Are spellbooks so expensive that you can't possible afford them, or are they so cheap you gain no value in selling them. </p><p></p><p>It has to be one or the other, right? </p><p></p><p></p><p></p><p>The only crack you seem to be able to find is that Wizards are <em>faster</em> at making these books than the base rules, making them worth even more.</p><p></p><p></p><p></p><p>Yeah, I have massive issues with the crafting system of DnD and I have worked repeatedly to find or make homebrew that does exactly what I like and doesn't break reality. </p><p></p><p>For example, by RAW in XGTE, a character can make and sell 50 gallons of beer <em>a day</em>. I might not know a lot about brewing, but I know that is bonkers.</p><p></p><p>And artistry should have value, which it doesn't. </p><p></p><p>But, that doesn't invalidate anything, especially since you seem to think these rules are non-existent where I just think they are woefully lacking and really wish they were a lot better.</p><p></p><p></p><p></p><p></p><p></p><p>I'm trying to follow what you are asking here. </p><p></p><p>So, you agree that item rarity is effected by the power of the item. Good. </p><p></p><p>But, because of this, spellbooks cannot be as rare as spell scrolls.... okay. </p><p></p><p>There should be guidelines for spellbooks with various spells per level... I think you can just figure that out by figuring the level of the wizard who made it. A spellbook by a level 1 wizard has 6 first level spells. A level 3 wizard would likely have 8 first and 2 second. Ect. </p><p></p><p>Who can use the item, it's attunement, and how often they can use it raises rarity. I can agree with that. </p><p></p><p>Spell scrolls aren't more rare than spellbooks... possibly, it is hard to say. Wizards make a lot more spellbooks than they would make scrolls (every single wizard makes at least one spellbook, if not more). So they would be more common, but high level spellbooks would be less common than low level spell scrolls. Which makes sense seeing as the rarity of a spell scroll changes based on the level of the spell they contain. </p><p></p><p>So, what discrepancy should I explain? That spellbooks aren't as rare as spell scrolls? No discrepancy. A wizard naturally makes a spellbook by the very nature of being a wizard, while no all wizards make scrolls. Wizards even make back up copies of their books because they can be destroyed by mundane events. But, spellbooks are more limited (being only used by wizards, while scrolls can be used by many different classes). Additionally, spell scrolls are destroyed by using them, while spellbooks are not. So, while it might be easy to find an apprentice wizards spellbook, or find primer spellbooks in libraries, it is harder to find a master wizard's spellbook, but you are more likely to find that than a spell scroll containing a powerful and useful spell, since that means it wasn't used, since it is destroyed upon use.</p><p></p><p></p><p></p><p>Um, not true?</p><p></p><p>The sidebar on page 114 literally says when you find a wizard spell, you can add it. And in the second paragraph says "Copying that spell into your spellbook involves... then deciphering the unique system of notation used by the wizard who wrote it". They then give the cost. They then even further mention that the cost of copying your own spells into a blank book only costs 10 gold per spell level, because you you understand the spell already. So, I am not mistaking anything, I know exactly what it is costing.</p><p></p><p>Gaining a new spell via leveling allows you to add spells for free</p><p></p><p></p><p></p><p>Just because I haven't run for wizards (people prefer rogues, clerics, paladins and druids at my tables) does not mean I do not understand the rules they operate under. </p><p></p><p>After all, I expect wizards to show up in every party, so I made sure to understand the rules they work under and how that might play out over the course of an adventure.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7855392, member: 6801228"] Yes? I'm not sure what you are trying to say. I know I am the one who brought up the half cost in materials. Which is also in the PHB, not just XGTE Yes, I am combining scribing spells from the wizard class (which creates the spellbook), with selling items (because we are selling an item) with the rules for how the raw cost of materials translates into a market value (128 in XGTE but also on 187 of the PHB) Is this bad? To make a weapon attack I generally combine the proficiency score (laid out on page 14) with the rules for Attack actions (laid out on pages 192, 194 and 195) and the weapon damage die (using the table on page 149) sometimes using the properties on pages 146 and 147 and class abilities on those page. The game is about combing the rules that apply to the situation. Just because you are putting together two or more rules does not mean you are doing something wrong, otherwise the game would fall apart. No they don't. We as DM's often treat them as such, because ruining a wizard's spellbook is a big deal, but nowhere in the rules does it list Spellbooks as being protected from the elements or from wear and tear. You are right, could be difficult to find a buyer for an archmages spellbook worth thousands of gold. The point wasn't "this is how to make easy money" (I did that by pointing out wizards can sell their services for lots of money) the point was you were very caught up in how "useless" the spellbooks gained in adventures are. You already have every 9th level spell found in them and you have zero use for them. I was just pointing out that they are worth thousands of gold if you find them so worthless for the purposes of gaining new spells. Now, on top of telling me they are worthless for learning new spells, because miraculously you have all those spells, you want to convince me that they are worth only a handful of gold at best. And somehow, the fact that you already know all these spells, and that spellbooks are cheap as dirt is supposed to convince me that wizards need to pinch their pennies and beg DMs to provide them with new spells because learning them all takes so much money. So... which is it? Do you already have every spell in an Archmage's spellbook up to level 9, or do you not? Are spellbooks so expensive that you can't possible afford them, or are they so cheap you gain no value in selling them. It has to be one or the other, right? The only crack you seem to be able to find is that Wizards are [I]faster[/I] at making these books than the base rules, making them worth even more. Yeah, I have massive issues with the crafting system of DnD and I have worked repeatedly to find or make homebrew that does exactly what I like and doesn't break reality. For example, by RAW in XGTE, a character can make and sell 50 gallons of beer [I]a day[/I]. I might not know a lot about brewing, but I know that is bonkers. And artistry should have value, which it doesn't. But, that doesn't invalidate anything, especially since you seem to think these rules are non-existent where I just think they are woefully lacking and really wish they were a lot better. I'm trying to follow what you are asking here. So, you agree that item rarity is effected by the power of the item. Good. But, because of this, spellbooks cannot be as rare as spell scrolls.... okay. There should be guidelines for spellbooks with various spells per level... I think you can just figure that out by figuring the level of the wizard who made it. A spellbook by a level 1 wizard has 6 first level spells. A level 3 wizard would likely have 8 first and 2 second. Ect. Who can use the item, it's attunement, and how often they can use it raises rarity. I can agree with that. Spell scrolls aren't more rare than spellbooks... possibly, it is hard to say. Wizards make a lot more spellbooks than they would make scrolls (every single wizard makes at least one spellbook, if not more). So they would be more common, but high level spellbooks would be less common than low level spell scrolls. Which makes sense seeing as the rarity of a spell scroll changes based on the level of the spell they contain. So, what discrepancy should I explain? That spellbooks aren't as rare as spell scrolls? No discrepancy. A wizard naturally makes a spellbook by the very nature of being a wizard, while no all wizards make scrolls. Wizards even make back up copies of their books because they can be destroyed by mundane events. But, spellbooks are more limited (being only used by wizards, while scrolls can be used by many different classes). Additionally, spell scrolls are destroyed by using them, while spellbooks are not. So, while it might be easy to find an apprentice wizards spellbook, or find primer spellbooks in libraries, it is harder to find a master wizard's spellbook, but you are more likely to find that than a spell scroll containing a powerful and useful spell, since that means it wasn't used, since it is destroyed upon use. Um, not true? The sidebar on page 114 literally says when you find a wizard spell, you can add it. And in the second paragraph says "Copying that spell into your spellbook involves... then deciphering the unique system of notation used by the wizard who wrote it". They then give the cost. They then even further mention that the cost of copying your own spells into a blank book only costs 10 gold per spell level, because you you understand the spell already. So, I am not mistaking anything, I know exactly what it is costing. Gaining a new spell via leveling allows you to add spells for free Just because I haven't run for wizards (people prefer rogues, clerics, paladins and druids at my tables) does not mean I do not understand the rules they operate under. After all, I expect wizards to show up in every party, so I made sure to understand the rules they work under and how that might play out over the course of an adventure. [/QUOTE]
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