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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7855393" data-attributes="member: 93670"><p>Tell me... Given that both wizard & sorcerer would need the same long rest to change their prepared spells & use spell versatility. what subjective choices other than what spell to swap in/out during a long rest will vary from table to table with spell versatility? that is the problem, rules that are missing, & why the sorcerer is stomping on wizard toes. People readily accept that wild magic sorcerer can be crippled or maybe cool depending on the gm because such a core part of that archtype is entirely up to the whims of the gm... but point out that a core part of the wizard base class from level 1 also is just as if not more table limited since there are more factors that are up to the gm.</p><p></p><p>That collection of rules put together are a fragile stretch on par with using duct tape to fix a problem at best.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7855393, member: 93670"] Tell me... Given that both wizard & sorcerer would need the same long rest to change their prepared spells & use spell versatility. what subjective choices other than what spell to swap in/out during a long rest will vary from table to table with spell versatility? that is the problem, rules that are missing, & why the sorcerer is stomping on wizard toes. People readily accept that wild magic sorcerer can be crippled or maybe cool depending on the gm because such a core part of that archtype is entirely up to the whims of the gm... but point out that a core part of the wizard base class from level 1 also is just as if not more table limited since there are more factors that are up to the gm. That collection of rules put together are a fragile stretch on par with using duct tape to fix a problem at best. [/QUOTE]
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