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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7855405" data-attributes="member: 93670"><p>[SPOILER="this"]</p><p>In most cases, wizards charge a fee for the privilege of copying</p><p>spells from their spellbooks. This fee is usually equal to the spell’s</p><p>level × 50 gp, though many wizards jealously guard their higher-</p><p>level spells and may charge much more, or even deny access to</p><p>them altogether. Wizards friendly to one another often trade</p><p>access to equal-level spells from each other’s spellbooks at no cost.</p><p>[/SPOILER]</p><p></p><p>is extremely different from [spoiler="this"]</p><p>Copying a Spell into the Book. When you find a wizard spell</p><p>of 1st level or higher, you can add it to your spellbook if it is</p><p>of a level for which you have spell slots and if you can spare</p><p>the time to decipher and copy it.</p><p>Copying a spell into your spellbook involves reproducing</p><p>the basic form of the spell, then deciphering the unique</p><p>system of notation used by the wizard who wrote it. You</p><p>must practice the spell until you understand the sounds</p><p>or gestures required, then transcribe it into your spellbook</p><p>using your own notation.</p><p>For each level of the spell, the process takes 2 hours and</p><p>costs 50 gp. The cost represents material components you</p><p>expend as you experiment with the spell to master it, as well</p><p>as the fine inks you need to record it. Once you have spent</p><p>this time and money, you can prepare the spell just like your</p><p>other spells.[/spoiler]</p><p></p><p>The fact that you think they are the same thing is deeply troubling for the health of this discussion You are so caught up on the archmage's spellbook likely to be obtained at or near the <em>end</em> of the campaign that you can't even recognize the fact that either you are unwilling to admit they exist or that poor wizard at your table still has not gotten a spellbook of any sort other than the one they started with... I mourn for that poor wizard who more recently joined your table.</p><p></p><p>As to your suggestion that adding prof+stat+etc into an attack roll is not explicitly spelled out...</p><p>[spoiler="PHB 194 says otherwise"]</p><p>A t t a c k R o l l s</p><p>W hen you make an attack, your attack roll determines </p><p>whether the attack hits or m isses. To make an attack </p><p>roll, roll a d20 and add the appropriate modifiers. If the </p><p>total o f the roll plus m odifiers equals or exceeds the </p><p>target’s A rm or Class (AC), the attack hits. The AC o f a </p><p>character is determined at character creation, whereas </p><p>the AC of a monster is in its stat block.</p><p></p><p>M o d i f i e r s t o t h e R o l l</p><p>W hen a character m akes an attack roll, the two most </p><p>com m on modifiers to the roll are an ability m odifier </p><p>and the character’s proficiency bonus. W hen a monster </p><p>m akes an attack roll, it uses whatever modifier is </p><p>provided in its stat block.</p><p>Ability Modifier. The ability m odifier used for a melee </p><p>w eapon attack is Strength, and the ability m odifier used </p><p>for a ranged w eapon attack is Dexterity. W eapons that </p><p>have the finesse or thrown property break this rule.</p><p>S om e spells also require an attack roll. The ability </p><p>m odifier used for a spell attack depends on the </p><p>spellcasting ability o f the spellcaster, as explained </p><p>in chapter 10.</p><p>Proficiency Bonus. You add your proficiency bonus </p><p>to your attack roll when you attack using a w eapon with </p><p>which you have proficiency, as w ell as w hen you attack </p><p>with a spell.[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7855405, member: 93670"] [SPOILER="this"] In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level × 50 gp, though many wizards jealously guard their higher- level spells and may charge much more, or even deny access to them altogether. Wizards friendly to one another often trade access to equal-level spells from each other’s spellbooks at no cost. [/SPOILER] is extremely different from [spoiler="this"] Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.[/spoiler] The fact that you think they are the same thing is deeply troubling for the health of this discussion You are so caught up on the archmage's spellbook likely to be obtained at or near the [I]end[/I] of the campaign that you can't even recognize the fact that either you are unwilling to admit they exist or that poor wizard at your table still has not gotten a spellbook of any sort other than the one they started with... I mourn for that poor wizard who more recently joined your table. As to your suggestion that adding prof+stat+etc into an attack roll is not explicitly spelled out... [spoiler="PHB 194 says otherwise"] A t t a c k R o l l s W hen you make an attack, your attack roll determines whether the attack hits or m isses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total o f the roll plus m odifiers equals or exceeds the target’s A rm or Class (AC), the attack hits. The AC o f a character is determined at character creation, whereas the AC of a monster is in its stat block. M o d i f i e r s t o t h e R o l l W hen a character m akes an attack roll, the two most com m on modifiers to the roll are an ability m odifier and the character’s proficiency bonus. W hen a monster m akes an attack roll, it uses whatever modifier is provided in its stat block. Ability Modifier. The ability m odifier used for a melee w eapon attack is Strength, and the ability m odifier used for a ranged w eapon attack is Dexterity. W eapons that have the finesse or thrown property break this rule. S om e spells also require an attack roll. The ability m odifier used for a spell attack depends on the spellcasting ability o f the spellcaster, as explained in chapter 10. Proficiency Bonus. You add your proficiency bonus to your attack roll when you attack using a w eapon with which you have proficiency, as w ell as w hen you attack with a spell.[/spoiler] [/QUOTE]
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