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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7855589" data-attributes="member: 6801228"><p>No idea why you think that, other than the fact I haven't been glued to my keyboard every hour.</p><p></p><p></p><p></p><p>Have nothing to do with spellbooks which is what we have been discussing for at least 24 hours</p><p></p><p></p><p></p><p>Also nothing to do with spellbooks.</p><p></p><p></p><p></p><p>There are also no rules for gaining access to a living but possibly unknown blacksmith. That is what the "roleplaying" part of the game is about. You have to, you know, go out and find NPCs if you want to get stuff from them. </p><p></p><p>Sure, that specific interaction is slightly more important for Wizards than say, a paladin and their church, but I feel this particular point is completely disingenuous.</p><p></p><p></p><p></p><p>Yes, because the rules for a specific setting are not universal, and we have spent 24 hours speaking about "are there rules for scribing a spellbook". </p><p></p><p>I never imagined you were actually discussing "are there rules so I don't need to actually interact with NPCs to get my shiny toys."</p><p></p><p> </p><p></p><p>So, WoTC doesn't like giving out treasure and DMs have different ways to figure out the value of a piece of treasure that could be character defining. </p><p></p><p>Yes, that makes sense. Sure, we ended up in different areas, but we both found solutions. Meanwhile, your response to those solutions was to say they didn't exist, we were making up rules, and they could never possibly work because we were mashing rules together that would inevitably leave the wizard a crippled heap on the side of the road, serving his sorcerer overlords.</p><p></p><p></p><p></p><p>I can tell, since it seems while I was arguing "Yes there are rules for scribing spells from spellbooks, why do you keep bringing up 3.5" you were instead arguing "I want rules so I don't need to interact with NPCs and can I have some spell research on the side" </p><p></p><p>Is it any wonder I've been confused, considering we have been having an entirely separate conversation from each other? </p><p></p><p>Spell Research is a cool thing I would love to include, but I feel like it is a bag of worms I do not want to start unpacking. I've nearly broken games by trying to fix crafting things as simple as rings and necklaces. Crafting entirely new spells and schools of magic would be an order of magnitude more difficult to balance and make work. Which makes it make perfect sense that WoTC is not including it in this edition of the game. IT is far too volatile for an official release. </p><p></p><p>More ritual spells would actually be really cool. I wouldn't want to turn existing spells into rituals, but I have often wanted to include more rituals, including some "grand workings" meant to really charge the high fantasy aspect. But again, that is an entirely separate discussion.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7855589, member: 6801228"] No idea why you think that, other than the fact I haven't been glued to my keyboard every hour. Have nothing to do with spellbooks which is what we have been discussing for at least 24 hours Also nothing to do with spellbooks. There are also no rules for gaining access to a living but possibly unknown blacksmith. That is what the "roleplaying" part of the game is about. You have to, you know, go out and find NPCs if you want to get stuff from them. Sure, that specific interaction is slightly more important for Wizards than say, a paladin and their church, but I feel this particular point is completely disingenuous. Yes, because the rules for a specific setting are not universal, and we have spent 24 hours speaking about "are there rules for scribing a spellbook". I never imagined you were actually discussing "are there rules so I don't need to actually interact with NPCs to get my shiny toys." So, WoTC doesn't like giving out treasure and DMs have different ways to figure out the value of a piece of treasure that could be character defining. Yes, that makes sense. Sure, we ended up in different areas, but we both found solutions. Meanwhile, your response to those solutions was to say they didn't exist, we were making up rules, and they could never possibly work because we were mashing rules together that would inevitably leave the wizard a crippled heap on the side of the road, serving his sorcerer overlords. I can tell, since it seems while I was arguing "Yes there are rules for scribing spells from spellbooks, why do you keep bringing up 3.5" you were instead arguing "I want rules so I don't need to interact with NPCs and can I have some spell research on the side" Is it any wonder I've been confused, considering we have been having an entirely separate conversation from each other? Spell Research is a cool thing I would love to include, but I feel like it is a bag of worms I do not want to start unpacking. I've nearly broken games by trying to fix crafting things as simple as rings and necklaces. Crafting entirely new spells and schools of magic would be an order of magnitude more difficult to balance and make work. Which makes it make perfect sense that WoTC is not including it in this edition of the game. IT is far too volatile for an official release. More ritual spells would actually be really cool. I wouldn't want to turn existing spells into rituals, but I have often wanted to include more rituals, including some "grand workings" meant to really charge the high fantasy aspect. But again, that is an entirely separate discussion. [/QUOTE]
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