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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7856865" data-attributes="member: 6801228"><p>Oh, that I like. I might be able to run with something like that.</p><p></p><p></p><p></p><p></p><p>I would like to swing in and point something out. You mention it is a major issue because the two values reached were "a decimal point moving" difference.</p><p></p><p>I would like to post the Magic Item values from the DMG (I am removing the 1 gold difference maker for ease of typing). Specific attention to the last few parts</p><p></p><p>Uncommon -> 100 - 500</p><p>Rare -> 500 - 5,000</p><p>Very Rare -> 5,000 - 50,000</p><p>Legendary -> More than 50,000</p><p></p><p>Excepting Uncommon, each one of those values is at least a single decimal point difference. If I wanted to buy or sell an Amulet of Health, it could be anywhere between 500 gold or 5,000 gold per the rules. Which is a staggeringly huge range... and it is even bigger if you want to work with something like a Belt of Stone Giant Strength.</p><p></p><p>In fact, to give an idea of the absurdity here, you can double the cost of a rare or very rare item, at the low end, and it will still be priced in the low end for it's value.</p><p></p><p>So, an item having a huge range of value... has precedence within the game, based on the magic item pricing chart.</p><p></p><p>Edit: Also, Legendaries can literally be any price and fit within the chart. I could charge my players 5,000,000,000 and still be exactly within the confines laid out.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7856865, member: 6801228"] Oh, that I like. I might be able to run with something like that. I would like to swing in and point something out. You mention it is a major issue because the two values reached were "a decimal point moving" difference. I would like to post the Magic Item values from the DMG (I am removing the 1 gold difference maker for ease of typing). Specific attention to the last few parts Uncommon -> 100 - 500 Rare -> 500 - 5,000 Very Rare -> 5,000 - 50,000 Legendary -> More than 50,000 Excepting Uncommon, each one of those values is at least a single decimal point difference. If I wanted to buy or sell an Amulet of Health, it could be anywhere between 500 gold or 5,000 gold per the rules. Which is a staggeringly huge range... and it is even bigger if you want to work with something like a Belt of Stone Giant Strength. In fact, to give an idea of the absurdity here, you can double the cost of a rare or very rare item, at the low end, and it will still be priced in the low end for it's value. So, an item having a huge range of value... has precedence within the game, based on the magic item pricing chart. Edit: Also, Legendaries can literally be any price and fit within the chart. I could charge my players 5,000,000,000 and still be exactly within the confines laid out. [/QUOTE]
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