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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Ashrym" data-source="post: 7857506" data-attributes="member: 6750235"><p>That requires the assumption of prior specific knowledge and time.</p><p></p><p></p><p></p><p>That's misleading because the actual number of spells a wizard might not take is small, ignores changing multiple spells, ignores swapping lower level spells prepped for higher level spells prepped instead of giving up the higher level spell, and the spells on the wizard list that a sorcerer can never take.</p><p></p><p>When's the last time you saw a sorcerer take Leomund's Tiny Hut? Are they going to swap that in when it seems like a good idea? Alarm? Identify? Unseen Servant? Arcane Eye? Summoning spells in general? No they aren't, because they cannot. </p><p></p><p>Most of the sorcerer spells are on the wizard list, yes, but that doesn't give the wizard list to list to sorcerers. It only gives the sorcerer spell list to wizards. There are a lot of spells wizards commonly take that sorcerers will not have and cannot simply swap in.</p><p></p><p></p><p></p><p>I believe I demonstrated my why it does not exist with points that continue to be ignored. Implying that I am being dishonest or not discussing the points in good faith is an insult instead of responding to those points and is not a rebuttal.</p><p></p><p>The fact that I specifically stated disagreeing is not a sign of not caring and then you repeated that I might not care indicates you are being deliberate making such comments instead of responding to points being made and this does not validate your argument in any way.</p><p></p><p>If you are interested in discussing the points being made I would be happy to go over them again. Some of them are included in this post.</p><p></p><p></p><p></p><p>It's a significant cost with some spells never getting selected. As I said, the spells are on the list because they are expected to be used. One of the most common house rules I see on these forums related to the issue is in significantly expanding the sorcerer spells known list and that also makes the pain go away over a few spells. In that case, however, the change is in always having more options all the time, not just in the odd situation where it might come up or during downtime activities.</p><p></p><p>Spell versatility is more restrictive than increasing spells know, which is a common house rule.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7857506, member: 6750235"] That requires the assumption of prior specific knowledge and time. That's misleading because the actual number of spells a wizard might not take is small, ignores changing multiple spells, ignores swapping lower level spells prepped for higher level spells prepped instead of giving up the higher level spell, and the spells on the wizard list that a sorcerer can never take. When's the last time you saw a sorcerer take Leomund's Tiny Hut? Are they going to swap that in when it seems like a good idea? Alarm? Identify? Unseen Servant? Arcane Eye? Summoning spells in general? No they aren't, because they cannot. Most of the sorcerer spells are on the wizard list, yes, but that doesn't give the wizard list to list to sorcerers. It only gives the sorcerer spell list to wizards. There are a lot of spells wizards commonly take that sorcerers will not have and cannot simply swap in. I believe I demonstrated my why it does not exist with points that continue to be ignored. Implying that I am being dishonest or not discussing the points in good faith is an insult instead of responding to those points and is not a rebuttal. The fact that I specifically stated disagreeing is not a sign of not caring and then you repeated that I might not care indicates you are being deliberate making such comments instead of responding to points being made and this does not validate your argument in any way. If you are interested in discussing the points being made I would be happy to go over them again. Some of them are included in this post. It's a significant cost with some spells never getting selected. As I said, the spells are on the list because they are expected to be used. One of the most common house rules I see on these forums related to the issue is in significantly expanding the sorcerer spells known list and that also makes the pain go away over a few spells. In that case, however, the change is in always having more options all the time, not just in the odd situation where it might come up or during downtime activities. Spell versatility is more restrictive than increasing spells know, which is a common house rule. [/QUOTE]
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