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General Tabletop Discussion
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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Tony Vargas" data-source="post: 7857551" data-attributes="member: 996"><p>You've been relying pretty heavily on this assumption (or conclusion? assertion?) something about it has been bothering me...</p><p></p><p>If the choice of a set of spells known has any meaning at all, then, so must a different choice, including an entirely different choice.</p><p></p><p>So, I think what you're saying is there is no meaningful choice involved in picking known spells (nor wizards' prepped spells), that, in essence, there's one wizard, one sorcerer, etc, period.</p><p></p><p>Obviously, being able to swap out spells to pick the optimal spell for the coming situation, or customize your list to be optimal for the campaign through a period of downtime would be irrelevant if the only purpose they'd serve would be taking a second shot at a failed optimization attempt - in essence, you're working from the assumption that the spell-selection mini-game is a solved game. So the ability to swap out spells is just a way of correcting mistakes, not an improvement in any real sense, as all casters of a given class & level are already the same, if played correctly.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7857551, member: 996"] You've been relying pretty heavily on this assumption (or conclusion? assertion?) something about it has been bothering me... If the choice of a set of spells known has any meaning at all, then, so must a different choice, including an entirely different choice. So, I think what you're saying is there is no meaningful choice involved in picking known spells (nor wizards' prepped spells), that, in essence, there's one wizard, one sorcerer, etc, period. Obviously, being able to swap out spells to pick the optimal spell for the coming situation, or customize your list to be optimal for the campaign through a period of downtime would be irrelevant if the only purpose they'd serve would be taking a second shot at a failed optimization attempt - in essence, you're working from the assumption that the spell-selection mini-game is a solved game. So the ability to swap out spells is just a way of correcting mistakes, not an improvement in any real sense, as all casters of a given class & level are already the same, if played correctly. [/QUOTE]
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