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General Tabletop Discussion
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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7857605" data-attributes="member: 6801228"><p>But you are talking about different things here. </p><p></p><p>"With Wizards I miss sorcerer metamagic" is the change between classes. </p><p></p><p>"With sorcerer I miss being able to pick spells without pain" is an indication that the very act of playing the spellcaster is a painful experience. </p><p></p><p>I've never picked a fighter and felt pain over picking dueling or great weapon styles. I've never felt pain over which battlemaster manuevers to take. Because each choice is meaningful, but each choice is actually a choice. </p><p></p><p>I don't feel pain when I make a balanced choice in the game. I am gaining something and choosing not to gain something else. </p><p></p><p>Sorcerers tend to feel like "what am I sacrificing" which doesn't make them interesting or good. It just makes them hard. And leads to people narrowing down their choices drastically. I don't look at the sorcerer spell list and think "what spells might be useful and fun" I think "which spells are niche enough I don't need them" "Which spells can I get away with not having" "When do I drop my 1st level spells so I can get more 3rd level options." </p><p></p><p>One of the most common pieces of advice I've seen for Sorcerers is that by around mid level you stop having 1st and 2nd level spells. You sacrifice those slots for points so you can use your metamagic and make more mid level slots, because it just isn't worth it to have those spells compared to actually being able to have higher level spells. </p><p></p><p>That does not sound like a "healthy choice" that sounds more like Saw.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7857605, member: 6801228"] But you are talking about different things here. "With Wizards I miss sorcerer metamagic" is the change between classes. "With sorcerer I miss being able to pick spells without pain" is an indication that the very act of playing the spellcaster is a painful experience. I've never picked a fighter and felt pain over picking dueling or great weapon styles. I've never felt pain over which battlemaster manuevers to take. Because each choice is meaningful, but each choice is actually a choice. I don't feel pain when I make a balanced choice in the game. I am gaining something and choosing not to gain something else. Sorcerers tend to feel like "what am I sacrificing" which doesn't make them interesting or good. It just makes them hard. And leads to people narrowing down their choices drastically. I don't look at the sorcerer spell list and think "what spells might be useful and fun" I think "which spells are niche enough I don't need them" "Which spells can I get away with not having" "When do I drop my 1st level spells so I can get more 3rd level options." One of the most common pieces of advice I've seen for Sorcerers is that by around mid level you stop having 1st and 2nd level spells. You sacrifice those slots for points so you can use your metamagic and make more mid level slots, because it just isn't worth it to have those spells compared to actually being able to have higher level spells. That does not sound like a "healthy choice" that sounds more like Saw. [/QUOTE]
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