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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Ashrym" data-source="post: 7857811" data-attributes="member: 6750235"><p>Who's more likely to know what's coming? The wizard with all the spells and rituals or the sorcerer would need to swap those divinations in one day, then swap them out the next for the spells that might be useful?</p><p></p><p>Some of those times a person will know. It doesn't take divinations either. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Where I disagree is in how often the characters will know and have that knowledge line up with the sorcerer spell list but not the wizard spell book and the day for resting will take place and changing the spell is worth giving up another spell.</p><p></p><p>It can happen. The example I would use would be swapping out sleep when facing undead. How often the case actually comes up is what's in doubt. The way people are describing it sorcerers swapping spells would be typical when it isn't.</p><p></p><p></p><p></p><p>Wizards don't swap spells much either. They do swap out spell sets for town, dungeon, or wilderness when they are high enough level that they can simply set up multiple sets, but a sorcerer isn't doing that.</p><p></p><p></p><p></p><p>Only if a person glosses over my comment that the spells are selected to match the bloodline abilities and meta-magic choices. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>It's pretty hard to call a dragon bloodline with fire affinity the same as a divine soul. That goes for wizards and school traditions too.</p><p></p><p>I gave examples of spells that might be swapped out and why. The response I'll give you is why do you think everyone has sleep at low levels? Or typically the choice of shield or mage armor? Some people prefer shield for the reactionary benefit and some people prefer the duration of mage armor with the smaller bonus. On a sorcerer, once that choice is made, is there any reason to change one for the other? Rhetorical, of course; the spell is different but the function is the same and defense is important. Defense is always important. </p><p></p><p>Players take "the best" spells in their opinions for their builds. That doesn't mean all players share the same opinions or all builds use the same spells. If you read back through my posts I quoted "the best" repeatedly because its the best for that build in that player's opinion. Swapping out if they find out the spell does not perform as the player thought it might is a thing and one of the reasons spell swapping exists.</p><p></p><p>It's not likely to change out the spells the player prefers for defense, offense, or utility. At least not casually. The character needs defense and offense, and those only come in so many flavors. Different spells doing the same thing is preference but swapping to different spells that essentially do the same thing is pointless. Why would I take dominate beast over charm monster, or sickening radiance over confusion?</p><p></p><p>Once I've picked what I wanted it's because I was trying to cover as much as possible with a few spells as possible. That's something that continues to be necessary because of the limited number of spells known. That does not mean all the builds will be the same but it does mean I've already taking the spells I consider the most useful the most often.</p><p></p><p></p><p></p><p>I'm not sure how you drew that conclusion from what you were saying. Wizards use spell preparation (or often just ignore it) and sorcerers use a better version of spell swapping while leveling up now.</p><p></p><p>Spell versatility was introduced as an option because WotC had a concern regarding how often sorcerers swapped spells. That has nothing to do with wizards and WotC is telling us after 5 years of data that there is a need for spell versatility, or at least the concern that prompted the that feature.</p><p></p><p>I don't actually have the need for spell versatility. I'm good at planning out my spells. That's WotC claiming the need for a mechanic based on other tables and this is what they came up with. I'm pointing out that spell versatility is not the doomed plight of the poor wizards, isn't the buff people are claiming, and pointing out that it also reinforces the sorcerer's role as an alternative to wizards by adding functionality the class is missing in downtime utility.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7857811, member: 6750235"] Who's more likely to know what's coming? The wizard with all the spells and rituals or the sorcerer would need to swap those divinations in one day, then swap them out the next for the spells that might be useful? Some of those times a person will know. It doesn't take divinations either. ;) Where I disagree is in how often the characters will know and have that knowledge line up with the sorcerer spell list but not the wizard spell book and the day for resting will take place and changing the spell is worth giving up another spell. It can happen. The example I would use would be swapping out sleep when facing undead. How often the case actually comes up is what's in doubt. The way people are describing it sorcerers swapping spells would be typical when it isn't. Wizards don't swap spells much either. They do swap out spell sets for town, dungeon, or wilderness when they are high enough level that they can simply set up multiple sets, but a sorcerer isn't doing that. Only if a person glosses over my comment that the spells are selected to match the bloodline abilities and meta-magic choices. ;) It's pretty hard to call a dragon bloodline with fire affinity the same as a divine soul. That goes for wizards and school traditions too. I gave examples of spells that might be swapped out and why. The response I'll give you is why do you think everyone has sleep at low levels? Or typically the choice of shield or mage armor? Some people prefer shield for the reactionary benefit and some people prefer the duration of mage armor with the smaller bonus. On a sorcerer, once that choice is made, is there any reason to change one for the other? Rhetorical, of course; the spell is different but the function is the same and defense is important. Defense is always important. Players take "the best" spells in their opinions for their builds. That doesn't mean all players share the same opinions or all builds use the same spells. If you read back through my posts I quoted "the best" repeatedly because its the best for that build in that player's opinion. Swapping out if they find out the spell does not perform as the player thought it might is a thing and one of the reasons spell swapping exists. It's not likely to change out the spells the player prefers for defense, offense, or utility. At least not casually. The character needs defense and offense, and those only come in so many flavors. Different spells doing the same thing is preference but swapping to different spells that essentially do the same thing is pointless. Why would I take dominate beast over charm monster, or sickening radiance over confusion? Once I've picked what I wanted it's because I was trying to cover as much as possible with a few spells as possible. That's something that continues to be necessary because of the limited number of spells known. That does not mean all the builds will be the same but it does mean I've already taking the spells I consider the most useful the most often. I'm not sure how you drew that conclusion from what you were saying. Wizards use spell preparation (or often just ignore it) and sorcerers use a better version of spell swapping while leveling up now. Spell versatility was introduced as an option because WotC had a concern regarding how often sorcerers swapped spells. That has nothing to do with wizards and WotC is telling us after 5 years of data that there is a need for spell versatility, or at least the concern that prompted the that feature. I don't actually have the need for spell versatility. I'm good at planning out my spells. That's WotC claiming the need for a mechanic based on other tables and this is what they came up with. I'm pointing out that spell versatility is not the doomed plight of the poor wizards, isn't the buff people are claiming, and pointing out that it also reinforces the sorcerer's role as an alternative to wizards by adding functionality the class is missing in downtime utility. [/QUOTE]
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