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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7858184" data-attributes="member: 6801228"><p>I have to say, that is one of the most common complaints leveled at both the wizard and sorcerer, that the spell list is the same no matter what your subclass is. </p><p></p><p>And, to an extent, I think you picked two of the worst sorcerers to demonstrate that idea, because they are the two most unique sorcerers in the game. </p><p></p><p>Fire Dragons have the easiest time following their concept, as has often been pointed out. </p><p></p><p>Divine Souls quite often pull from the cleric list, giving them a ton of powerful options that normal sorcerers do not have access to. </p><p></p><p>But, as someone who played a Storm Sorcerer, even using the UA version with an extra spell list it was incredibly hard to stay on theme. I ended up convincing my DM to let me take spells from other class lists just to fill it out, altering them to be storm themed. </p><p></p><p>Spells define spellcasters more than their non-spell abilities, so a lot of people end up just taking the same spells regardless of subclass. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm not sure I agree this is inevitable. It is possible that Spell Versatility will actually end up letting people be more free with their choices. </p><p></p><p>After all, they do not <strong>need</strong> to take the most powerful and commonly used option, if they know they are not locked into their choice. They could instead take a more unique option, and find that it suites them just fine to have that spell instead. Safe in the knowledge that if it doesn't work out, they are not "ruining their character" because they can always go back to the safe choice. </p><p></p><p>I feel it is kind of like the respec options in a lot of video games with skill trees. Since you know you can always pull everything out and start again, you can feel more confident in what you are choosing, because it is easy to go back and fix any mistakes.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7858184, member: 6801228"] I have to say, that is one of the most common complaints leveled at both the wizard and sorcerer, that the spell list is the same no matter what your subclass is. And, to an extent, I think you picked two of the worst sorcerers to demonstrate that idea, because they are the two most unique sorcerers in the game. Fire Dragons have the easiest time following their concept, as has often been pointed out. Divine Souls quite often pull from the cleric list, giving them a ton of powerful options that normal sorcerers do not have access to. But, as someone who played a Storm Sorcerer, even using the UA version with an extra spell list it was incredibly hard to stay on theme. I ended up convincing my DM to let me take spells from other class lists just to fill it out, altering them to be storm themed. Spells define spellcasters more than their non-spell abilities, so a lot of people end up just taking the same spells regardless of subclass. I'm not sure I agree this is inevitable. It is possible that Spell Versatility will actually end up letting people be more free with their choices. After all, they do not [B]need[/B] to take the most powerful and commonly used option, if they know they are not locked into their choice. They could instead take a more unique option, and find that it suites them just fine to have that spell instead. Safe in the knowledge that if it doesn't work out, they are not "ruining their character" because they can always go back to the safe choice. I feel it is kind of like the respec options in a lot of video games with skill trees. Since you know you can always pull everything out and start again, you can feel more confident in what you are choosing, because it is easy to go back and fix any mistakes. [/QUOTE]
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