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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Kinematics" data-source="post: 7858847" data-attributes="member: 6932123"><p>OK, I feel that Tony is almost entirely wrong in his arguments over the last few pages, but in this case, I believe he's suggesting that it's breaking the concept of "a sorcerer", not the concept of "the sorcerer class". And in that respect, I agree with him.</p><p></p><p>For example, a fire dragon sorcerer has an expected theme (which is almost entirely ignored by optimizers, but ignoring that...). A fire sorcerer going to the plane of fire is gonna suck. If he could swap some fire-based spells over to ice spells (eg: Fire Bolt to Frostbite, Fireball to Slow, Hold Monster to Cone of Cold, etc), then he's basically just ditching his theme whenever it's inconvenient, which harms character concept and identity.</p><p></p><p>This isn't violating the wizard's scope, but it <em>is</em> violating the spirit of the Sorcerous Origin. Of course, the game doesn't make it easy to adhere to the Sorcerous Origin's theme anyway (except for maybe Divine Soul), which means you'll probably have <em>already</em> violated it just to get a functional character. At that point swapping spells out using Spell Versatility doesn't mean much, as the game itself doesn't uphold the spirit of the law, either.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7858847, member: 6932123"] OK, I feel that Tony is almost entirely wrong in his arguments over the last few pages, but in this case, I believe he's suggesting that it's breaking the concept of "a sorcerer", not the concept of "the sorcerer class". And in that respect, I agree with him. For example, a fire dragon sorcerer has an expected theme (which is almost entirely ignored by optimizers, but ignoring that...). A fire sorcerer going to the plane of fire is gonna suck. If he could swap some fire-based spells over to ice spells (eg: Fire Bolt to Frostbite, Fireball to Slow, Hold Monster to Cone of Cold, etc), then he's basically just ditching his theme whenever it's inconvenient, which harms character concept and identity. This isn't violating the wizard's scope, but it [i]is[/i] violating the spirit of the Sorcerous Origin. Of course, the game doesn't make it easy to adhere to the Sorcerous Origin's theme anyway (except for maybe Divine Soul), which means you'll probably have [i]already[/i] violated it just to get a functional character. At that point swapping spells out using Spell Versatility doesn't mean much, as the game itself doesn't uphold the spirit of the law, either. [/QUOTE]
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