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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7861437" data-attributes="member: 6801228"><p>I think the biggest difference between our points of view is the idea that Sorcerers need to be inherently limited. I just can't wrap my head around why they should be. </p><p></p><p>Thematically limited, I can see. A Sorcerer born of the power of storms should have magic that reflects that. But, the DnD spell system is not terribly well suited to showcasing that difference. A Sorcerer casting Lightning Bolt and a Wizard casting Lightning Bolt look the exact same at the table. And a Sorcerer whose blood sings with the power of storms looks awfully similar to the sorcerer whose blood boils with the strength of ancient dragons of storm and sky when you start looking at spell and metamagic selections. </p><p></p><p>But, neither of those concepts makes me think "they should be limited in their ability to learn magic" </p><p></p><p></p><p>And I think, the biggest sign of our disconnect actually comes from the second thing I quoted. I have never heard of a party, seen a party, or considered a party to visit a sorcerer for help. </p><p></p><p>Your comment of a party only visiting a Sorcerer whose specialty fits the need is the first time I have ever heard of a party seeking out a sorcerer for magical assistance. And thinking about it, I can safely say it is because I have never (and still cannot) think of anything a Sorcerer could provide to the party that a Wizard NPC could not.</p><p></p><p>Especially since, as an NPC resource, I as the DM have already decided if they have what the party needs or not. And since I've decided, then they have it. So, the idea that they would not seek out the Wizard because the wizard might not have what they need is strange to me, because I've already decided whether or not the person they are seeking out has what they need regardless of the class of that person.</p><p></p><p></p><p></p><p></p><p></p><p>IF this would make you happier, to go in and erase spells from the Sorcerer list just to arbitrarily self-limit them. Go ahead. I actually don't think it would break anything, because I already know what spells I would cut out 95% of the time for most levels.</p><p></p><p>1st: Charm Person, Chaos Bolt, Jump, Expeditious Retreat, False Life, Witch Bolt</p><p></p><p>2nd: Cloud of Daggers, Knock, Dust Devil, Pyrotechnics</p><p></p><p>3rd: Catnap, Flame Arrows, Daylight, Gaseous Form</p><p></p><p>4th: Charm Monster, Stoneskin, Dominate Beast, Sickening Radiance,</p><p></p><p></p><p>The pattern being, the spells least likely to be useful, the ones I would not take as a sorcerer anyways, because they are either too weak or too situational to be useful. And so, you would likely see no changes in your sorcerers from putting forth this rule change, because they would just be cutting the spells they would never have considered switching in for anyways.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7861437, member: 6801228"] I think the biggest difference between our points of view is the idea that Sorcerers need to be inherently limited. I just can't wrap my head around why they should be. Thematically limited, I can see. A Sorcerer born of the power of storms should have magic that reflects that. But, the DnD spell system is not terribly well suited to showcasing that difference. A Sorcerer casting Lightning Bolt and a Wizard casting Lightning Bolt look the exact same at the table. And a Sorcerer whose blood sings with the power of storms looks awfully similar to the sorcerer whose blood boils with the strength of ancient dragons of storm and sky when you start looking at spell and metamagic selections. But, neither of those concepts makes me think "they should be limited in their ability to learn magic" And I think, the biggest sign of our disconnect actually comes from the second thing I quoted. I have never heard of a party, seen a party, or considered a party to visit a sorcerer for help. Your comment of a party only visiting a Sorcerer whose specialty fits the need is the first time I have ever heard of a party seeking out a sorcerer for magical assistance. And thinking about it, I can safely say it is because I have never (and still cannot) think of anything a Sorcerer could provide to the party that a Wizard NPC could not. Especially since, as an NPC resource, I as the DM have already decided if they have what the party needs or not. And since I've decided, then they have it. So, the idea that they would not seek out the Wizard because the wizard might not have what they need is strange to me, because I've already decided whether or not the person they are seeking out has what they need regardless of the class of that person. IF this would make you happier, to go in and erase spells from the Sorcerer list just to arbitrarily self-limit them. Go ahead. I actually don't think it would break anything, because I already know what spells I would cut out 95% of the time for most levels. 1st: Charm Person, Chaos Bolt, Jump, Expeditious Retreat, False Life, Witch Bolt 2nd: Cloud of Daggers, Knock, Dust Devil, Pyrotechnics 3rd: Catnap, Flame Arrows, Daylight, Gaseous Form 4th: Charm Monster, Stoneskin, Dominate Beast, Sickening Radiance, The pattern being, the spells least likely to be useful, the ones I would not take as a sorcerer anyways, because they are either too weak or too situational to be useful. And so, you would likely see no changes in your sorcerers from putting forth this rule change, because they would just be cutting the spells they would never have considered switching in for anyways. [/QUOTE]
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