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General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
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<blockquote data-quote="Ashrym" data-source="post: 7864625" data-attributes="member: 6750235"><p>That's my whole point. Sorcerers don't have that much to offer in the first place when it comes to swapping those spells out, but the expectation is sorcerers are powerful arcane casters whom one would expect capable of such spells. That's why the concept is reinforced by being able to take those spells during downtime as opposed to punishing the sorcerer by forcing them to take those in their limited spells known during gameplay.</p><p></p><p>I fit those in sometimes and that's at the expense of the theme. Swapping them out for those odd times allows more room for maintaining a theme, although that's really still very limited.</p><p></p><p>Cutting spells out of the sorcerer list doesn't change how the mechanics work. If I have that choice as a player I'm just going to remove spells from the list that I wouldn't take anyway. Then I'm still accessing the entirety of the list I have left that I might use via spell versatility. That's just removing the chaff from the wheat. If the DM is going to remove spells from the sorcerer list that impacts the identity of what a sorcerer can be and if the DM is making house rules at all to accommodate spell versatility then I would ask why the DM doesn't just not include spell versatility if the first place. A situational benefit that I wouldn't use most of the time isn't a high impact whether it's included or excluded. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I like the bit of flavor it can add but it's seriously not a significant benefit regardless. The spells known restriction is still what's going to really matter here.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7864625, member: 6750235"] That's my whole point. Sorcerers don't have that much to offer in the first place when it comes to swapping those spells out, but the expectation is sorcerers are powerful arcane casters whom one would expect capable of such spells. That's why the concept is reinforced by being able to take those spells during downtime as opposed to punishing the sorcerer by forcing them to take those in their limited spells known during gameplay. I fit those in sometimes and that's at the expense of the theme. Swapping them out for those odd times allows more room for maintaining a theme, although that's really still very limited. Cutting spells out of the sorcerer list doesn't change how the mechanics work. If I have that choice as a player I'm just going to remove spells from the list that I wouldn't take anyway. Then I'm still accessing the entirety of the list I have left that I might use via spell versatility. That's just removing the chaff from the wheat. If the DM is going to remove spells from the sorcerer list that impacts the identity of what a sorcerer can be and if the DM is making house rules at all to accommodate spell versatility then I would ask why the DM doesn't just not include spell versatility if the first place. A situational benefit that I wouldn't use most of the time isn't a high impact whether it's included or excluded. ;) I like the bit of flavor it can add but it's seriously not a significant benefit regardless. The spells known restriction is still what's going to really matter here. [/QUOTE]
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