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General Tabletop Discussion
*Dungeons & Dragons
UA Spell Versatility: A deeper dive
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<blockquote data-quote="Chaosmancer" data-source="post: 7867993" data-attributes="member: 6801228"><p>Okay, so, I said that in most cases the spellcaster will either know the spell or not, because the DM will determine what spells they have and decide that fact. </p><p></p><p>Your response was "But if the party just decides on their own to seek out a caster, that caster will follow the basic rules of who knows what in the world. This means there is a random chance that they will have or not have any particular spell. "</p><p></p><p>But, in your example, you say this. </p><p></p><p></p><p></p><p>So... you do exactly what I said. You determine what spells they have, choosing what makes sense. You even give a list of standard spells that every wizard has prepared, and talk about themes, explaining that casters will follow a theme with their spells and you decide and choose that. </p><p></p><p>And in regard to spells known classes, like sorcerers, you say explicitly.</p><p></p><p></p><p></p><p></p><p>So, since you do exactly what I was saying a DM usually does, and you only get random spells for wizards, whom you give more spells than other classes to represent their growing spellbook. So how is it that my point of "DMs will either give a character the spell or they won't" doesn't apply here? Because occassionally a wizard, since they have so many more spells than is needed for a single theme will also get some random spells? </p><p></p><p>I'm honestly confused how you can tell me you make random spell lists as an exploratory campaign style and then in your example spend most of the time talking about how you tailor the spell selection to fit the theme of the character you are designing. That is not random. That is determining what spells the spellcaster has, like I said.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7867993, member: 6801228"] Okay, so, I said that in most cases the spellcaster will either know the spell or not, because the DM will determine what spells they have and decide that fact. Your response was "But if the party just decides on their own to seek out a caster, that caster will follow the basic rules of who knows what in the world. This means there is a random chance that they will have or not have any particular spell. " But, in your example, you say this. So... you do exactly what I said. You determine what spells they have, choosing what makes sense. You even give a list of standard spells that every wizard has prepared, and talk about themes, explaining that casters will follow a theme with their spells and you decide and choose that. And in regard to spells known classes, like sorcerers, you say explicitly. So, since you do exactly what I was saying a DM usually does, and you only get random spells for wizards, whom you give more spells than other classes to represent their growing spellbook. So how is it that my point of "DMs will either give a character the spell or they won't" doesn't apply here? Because occassionally a wizard, since they have so many more spells than is needed for a single theme will also get some random spells? I'm honestly confused how you can tell me you make random spell lists as an exploratory campaign style and then in your example spend most of the time talking about how you tailor the spell selection to fit the theme of the character you are designing. That is not random. That is determining what spells the spellcaster has, like I said. [/QUOTE]
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