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UA Variant Rules - Defense Bonus
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<blockquote data-quote="Terraism" data-source="post: 1530511" data-attributes="member: 278"><p>We're running three games with the rules I outlined above - a 'core' game, an AU game, and a <em>Wheel of Time </em>game. We've spent some time converting the <em>Wheel of Time</em> rules to 3.5, and the armsman had something similar to the above - in the core <em>WoT</em> rules, he could stack his defense bonus with armor. (No one else could.) What we've done in this case is revamp the ability as follows:</p><p style="margin-left: 20px"><strong>Armor Compatibility:</strong> An armsman may increase the max Defense bonus offered by armor worn by half her class level. For example, full plate has a max Defense bonus of +1. An eight level armsman wearing full plate increases the max Defense bonus by +4 (half her class level.)</p> <p style="margin-left: 20px"></p><p>This seems to work well, because a) it's tied to a class ability (and thus, level, as opposed to a feat,) and b) it's not overkill. Since we use armor as DR, and it's not pure stacking, but an increase on the amount of stacking allowed, it doesn't allow for too ridiculous things, especially since the armsman has a poor Defense progression (+8 at 20th level.) This means, then, that a 20th armsman can wear Full Plate that allows him a +11 Defense/Dex bonus... but his class bonus is only +8! So unless he's got the Dex to capitalize on the rest, it's not used, and even if he does - with a shield, his Defense could be 23 (10 + 8 Base + 3 Dex + 2 Shield). Reasonably high by this system, since he also has DR 8/physical, but then, a 20th level wanderer (good progression) with a, say, 20 Dex has a 29. Without having spent any money on heavy armor, which means faster movement, and much better to-hit rolls.</p></blockquote><p></p>
[QUOTE="Terraism, post: 1530511, member: 278"] We're running three games with the rules I outlined above - a 'core' game, an AU game, and a [i]Wheel of Time [/i]game. We've spent some time converting the [i]Wheel of Time[/i] rules to 3.5, and the armsman had something similar to the above - in the core [i]WoT[/i] rules, he could stack his defense bonus with armor. (No one else could.) What we've done in this case is revamp the ability as follows: [indent][b]Armor Compatibility:[/b] An armsman may increase the max Defense bonus offered by armor worn by half her class level. For example, full plate has a max Defense bonus of +1. An eight level armsman wearing full plate increases the max Defense bonus by +4 (half her class level.) [/indent] This seems to work well, because a) it's tied to a class ability (and thus, level, as opposed to a feat,) and b) it's not overkill. Since we use armor as DR, and it's not pure stacking, but an increase on the amount of stacking allowed, it doesn't allow for too ridiculous things, especially since the armsman has a poor Defense progression (+8 at 20th level.) This means, then, that a 20th armsman can wear Full Plate that allows him a +11 Defense/Dex bonus... but his class bonus is only +8! So unless he's got the Dex to capitalize on the rest, it's not used, and even if he does - with a shield, his Defense could be 23 (10 + 8 Base + 3 Dex + 2 Shield). Reasonably high by this system, since he also has DR 8/physical, but then, a 20th level wanderer (good progression) with a, say, 20 Dex has a 29. Without having spent any money on heavy armor, which means faster movement, and much better to-hit rolls. [/QUOTE]
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UA Variant Rules - Defense Bonus
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