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UA Variant Rules - Defense Bonus
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<blockquote data-quote="Ferrix" data-source="post: 1530549" data-attributes="member: 6115"><p>Ah.. some good ideas here...</p><p></p><p>I think I'll go with 3 categories for defense bonus, makes that simpler. Good, Average and Poor.</p><p></p><p>Good starts at +4, Average at +3, Poor at +2, increases to +14, +11 and +8 at level 20.</p><p></p><p>Poor = fighter, paladin, wizard, cleric</p><p>Average = barbarian, sorcerer, druid, monk, ranger</p><p>Good = bard, rogue and swashbuckler</p><p></p><p>You get a total Defense bonus equal to your class defense bonus plus your dexterity modifier which is limited by the max Dex bonus allowed by your armor.</p><p></p><p>Armor as half DR, half AC; a remainder goes to AC. (example Studded Leather = DR 1/AC +2, full plate +1 = DR 4/AC +5)</p><p></p><p>New Feat:</p><p><strong>Armor Compatibility</strong></p><p>Prerequisites: BAB +4</p><p>You increase the maximum Dex bonus allowed by armor by 1 for every three character levels.</p><p></p><p>This keeps it out of the hands of characters with a good defense bonus until at least 4th level for the swashbuckler, 5th for the rest and it really won't be too useful until the heavy fighter types gain a few levels and their defense bonus increases anyways.</p><p></p><p>Examples at 5th level (where the campaign I'm running is going to start):</p><p>A heavy fighter could have a +3 defense bonus, could wear fullplate (DR 4/AC +4) with a max dex of +2, a large shield +3 ac and end up with a AC of 19 and DR 4. W/o armor comp. It'd be AC of 18 and DR of 4.</p><p></p><p>A light fighter could end up with studded leather (DR 1/AC +2) with a max dex of +6, defense bonus +3, dex +3 ac, large shield +3 ac and end up with a AC of 21 and DR of 1.</p><p></p><p>A swashbuckler could have a defense of +6, a dex of +4, and a large shield could have a AC of 23 and no DR. Or padded armor and armor compatability would change it to +1 padded, +9 max dex, large shield +3 = AC 23. No change, although at 6th level it'd be +1 padded, +10 max dex, large shield +3, defense 24. And could get DR if the padded was enchanted.</p><p></p><p>Now the monk could have an defense of +6 or +5 (depends on which I end up picking), a dex of +4, a wis of +4, monk bonus +1 ends up with an AC of 24 with average defense, 25 with good. hrm.. must think on the monk. I think i'll leave 'em with average.</p><p></p><p>I think I've got it worked out... anyone see anything potentially game breaking with this?</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1530549, member: 6115"] Ah.. some good ideas here... I think I'll go with 3 categories for defense bonus, makes that simpler. Good, Average and Poor. Good starts at +4, Average at +3, Poor at +2, increases to +14, +11 and +8 at level 20. Poor = fighter, paladin, wizard, cleric Average = barbarian, sorcerer, druid, monk, ranger Good = bard, rogue and swashbuckler You get a total Defense bonus equal to your class defense bonus plus your dexterity modifier which is limited by the max Dex bonus allowed by your armor. Armor as half DR, half AC; a remainder goes to AC. (example Studded Leather = DR 1/AC +2, full plate +1 = DR 4/AC +5) New Feat: [B]Armor Compatibility[/B] Prerequisites: BAB +4 You increase the maximum Dex bonus allowed by armor by 1 for every three character levels. This keeps it out of the hands of characters with a good defense bonus until at least 4th level for the swashbuckler, 5th for the rest and it really won't be too useful until the heavy fighter types gain a few levels and their defense bonus increases anyways. Examples at 5th level (where the campaign I'm running is going to start): A heavy fighter could have a +3 defense bonus, could wear fullplate (DR 4/AC +4) with a max dex of +2, a large shield +3 ac and end up with a AC of 19 and DR 4. W/o armor comp. It'd be AC of 18 and DR of 4. A light fighter could end up with studded leather (DR 1/AC +2) with a max dex of +6, defense bonus +3, dex +3 ac, large shield +3 ac and end up with a AC of 21 and DR of 1. A swashbuckler could have a defense of +6, a dex of +4, and a large shield could have a AC of 23 and no DR. Or padded armor and armor compatability would change it to +1 padded, +9 max dex, large shield +3 = AC 23. No change, although at 6th level it'd be +1 padded, +10 max dex, large shield +3, defense 24. And could get DR if the padded was enchanted. Now the monk could have an defense of +6 or +5 (depends on which I end up picking), a dex of +4, a wis of +4, monk bonus +1 ends up with an AC of 24 with average defense, 25 with good. hrm.. must think on the monk. I think i'll leave 'em with average. I think I've got it worked out... anyone see anything potentially game breaking with this? [/QUOTE]
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