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UA Warforged AC
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<blockquote data-quote="Jester David" data-source="post: 7980958" data-attributes="member: 37579"><p>I've mused about that myself. I've considered rerolling damage or rerolling 1s. Or a +1 to damage but not attacks. </p><p></p><p></p><p>It can be tricky. I've listened to some design podcasts and read the books a bunch, and have been homebrewing for years.</p><p>It's just a learning process. Trying something, seeing if it works, and being willing to tweak the balance periodically.</p><p></p><p>Like any skill, the more you do and the more you practice the better you get.</p><p></p><p></p><p>The warforged made it exceptionally easy. It started with the best armour of each type, which generally needed a few sessions to save up an acquire. They didn't need 1,500gp for that plate armour. And it just got even higher as it added their full proficiency bonus. (At the time, I thought having it's AC only add half its proficiency bonus was probably more than enough. And the final print version is even better since you can at least benefit from finding magic armour.)</p><p></p><p>I'm using the book warforged in a game right now, and between a shield and <em>shield of faith </em>I basically can't be hit by attacks. Which takes some of the fun away from the DM who can only hit me 10% of the time.</p><p></p><p></p><p>Bonuses have always existed in 5e. </p><p></p><p>Bounded accuracy doesn't mean there are never any bonuses. It means the DC doesn't go up arbitrarily based on level. You get better and can acquire items or cast spells that make you better, increasing your odds of success. </p><p>This is opposed to 3e/4e and PF1&2 where you get constant bonuses to your attacks, AC, skills, and saves that largely keep pace with the increasing DCs of the world so your odds of success remain static.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7980958, member: 37579"] I've mused about that myself. I've considered rerolling damage or rerolling 1s. Or a +1 to damage but not attacks. It can be tricky. I've listened to some design podcasts and read the books a bunch, and have been homebrewing for years. It's just a learning process. Trying something, seeing if it works, and being willing to tweak the balance periodically. Like any skill, the more you do and the more you practice the better you get. The warforged made it exceptionally easy. It started with the best armour of each type, which generally needed a few sessions to save up an acquire. They didn't need 1,500gp for that plate armour. And it just got even higher as it added their full proficiency bonus. (At the time, I thought having it's AC only add half its proficiency bonus was probably more than enough. And the final print version is even better since you can at least benefit from finding magic armour.) I'm using the book warforged in a game right now, and between a shield and [I]shield of faith [/I]I basically can't be hit by attacks. Which takes some of the fun away from the DM who can only hit me 10% of the time. Bonuses have always existed in 5e. Bounded accuracy doesn't mean there are never any bonuses. It means the DC doesn't go up arbitrarily based on level. You get better and can acquire items or cast spells that make you better, increasing your odds of success. This is opposed to 3e/4e and PF1&2 where you get constant bonuses to your attacks, AC, skills, and saves that largely keep pace with the increasing DCs of the world so your odds of success remain static. [/QUOTE]
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