Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Warforged vs. Keith Baker's Warforged
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 6933166" data-attributes="member: 552"><p>I'm not that incredibly concerned with balance but I always loved the theme around warforged. I don't want to lose the mental image I had for them in 3rd edition, and a lot of the 4e and 5e mechanics done so-far just feel like compromises. I know everyone is homebrewing here, but I think this is fairly clean while covering at least the considerations I have, including allowing it to work with any class.</p><p></p><p><strong><u><span style="font-size: 18px">Warforged</span></u></strong></p><p><strong>Ability Score Increase.</strong> Your Constituation score increases by 2.</p><p><strong>Age.</strong> A warforged is fully developed at creation and the maximum age for a warforged is not known.</p><p><strong>Size.</strong> Warforged size can vary. (see subrace)</p><p><strong>Speed.</strong> Your base walking speed is 30 feet.</p><p><strong>Living Construct.</strong> Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.</p><p><strong>Warforged Resiliance.</strong> You have advantage on saving throws against being poisoned and have resistance to poison damage. You have advantage on death saving throws.</p><p><strong>Warforged Components.</strong> You can use specially designed warforged components that are compatible with a warforged body.</p><p><strong>Composite Armor.</strong> Most warforged have composite plating. If you are not proficient in your composite plating you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells. (see subrace)</p><p><strong>Languages.</strong> You can speak, read, and write Common and one other language of your choice.</p><p></p><p><strong><u><span style="font-size: 15px">Subraces</span></u></strong></p><p></p><p><strong><u><span style="font-size: 12px">Hoplite</span></u></strong></p><p>Hoplites were by-far the most common warforged soldiers during the last war.</p><p></p><p><strong>Ability Score Increase.</strong> One of your Strength or Dexterity scores increases by 1.</p><p><strong>Size.</strong> Hoplite warforged are usually 5 to 6 feet tall and generally broader than humans. Your size is Medium.</p><p><strong>Hoplite Body.</strong> Hoplite's are constructed with medium composite plating and are always considered to be wearing this medium armor. Your Armor Class equals 13 + your Dexterity modifier (max 2) + half of your proficiency bonus. You can use a shield and still gain this benefit. You have disadvantage on Dexterity (Stealth) checks.</p><p></p><p><strong><u><span style="font-size: 12px">Myrmidon</span></u></strong></p><p>Myrmidons were the heavy infantry and shock troopers of the warforged constructed during the last war.</p><p></p><p><strong>Ability Score Increase.</strong> Your Strength score increases by 1.</p><p><strong>Size.</strong> Myrmidon warforged are usually 6 feet tall or taller and broader and heavier than humans. Your size is Medium.</p><p><strong>Myrmidon Body.</strong> Myrmidon's are constructed with heavy composite plating and are always considered to be wearing this heavy armor. Your Armor Class equals 16 + half of your proficiency bonus. You can use a shield and still gain this benefit. You have disadvantage on Dexterity (Stealth) checks.</p><p></p><p><strong><u><span style="font-size: 12px">Peltast</span></u></strong></p><p>Peltasts are smaller and lighter than most other warforged and often specialized in scouting, spying, or skirmishing.</p><p></p><p><strong>Ability Score Increase.</strong> Your Dexterity score increases by 1.</p><p><strong>Size.</strong> Peltast warforged tend to be about 3 to 4 feet tall and weigh about 80 pounds. Your size is small.</p><p><strong>Peltast Body.</strong> Peltast's are constructed with light composite plating and are always considered to be wearing this light armor. Your Armor Class equals 11 + your Dexterity modifier + half of your proficiency bonus. You can use a shield and still gain this benefit.</p><p></p><p><strong><u><span style="font-size: 12px">Trierarch</span></u></strong></p><p>Trierarch warforged were much more rare, often created for much more unique rolls than other warforged. Even more rarely Trierarchs were Hoplites who removed their own composite plating. Created trierarchs may have been put in command of other warforged or tasked with duties such as being a servant, craftsman, or even diplomat. Converted trierarchs may have felt a need to atone or break away from the bonds of their construction.</p><p></p><p><strong>Ability Score Increase.</strong> Two ability scores of your choice other than Constitution increase by 1.</p><p><strong>Size.</strong> Trierarch warforged are usually 5 to 6 feet tall with frames similar to humans. Your size is Medium.</p><p><strong>Trierarch Body.</strong> Trierarch's are constructed without additional composite plating, cannot wear armor, and are considered to be unarmored.</p><p><strong>Raison D'être.</strong> You gain proficiency in one skill or tool of your choice. If you choose a tool, you may start with one as part of your starting equipment.</p><p></p><p><strong><u><span style="font-size: 15px">Feats</span></u></strong></p><p></p><p><strong><u><span style="font-size: 12px">Mithral Body</span></u></strong></p><p><strong>Prerequisite:</strong> Hoplite warforged, medium armor proficiency.</p><p></p><p>Your plating no longer imposes disadvantage on your Dexterity (Stealth) checks.</p><p></p><p>You can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher.</p><p></p><p><strong><u><span style="font-size: 12px">Adamantine Body</span></u></strong></p><p><strong>Prerequisite:</strong> Myrmidon warforged, heavy armor proficiency.</p><p></p><p>Increase your Strength score by 1, to a maximum of 20.</p><p></p><p>Bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3.</p><p></p><p><strong><u><span style="font-size: 12px">Bronzewood Body</span></u></strong></p><p><strong>Prerequisite:</strong> Trierarch warforged.</p><p></p><p>Increase your Constitution score by 1, to a maximum of 20.</p><p></p><p>Your AC can't be less than 16.</p><p></p><p><strong><u><span style="font-size: 12px">Flametouched Body</span></u></strong></p><p><strong>Prerequisite:</strong> Warforged.</p><p></p><p>Increase one of your Charisma or Wisdom scores by 1, to a maximum of 20.</p><p></p><p>Your body can act as your spellcasting focus or holy symbol.</p><p></p><p>You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.</p><p></p><p>Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6933166, member: 552"] I'm not that incredibly concerned with balance but I always loved the theme around warforged. I don't want to lose the mental image I had for them in 3rd edition, and a lot of the 4e and 5e mechanics done so-far just feel like compromises. I know everyone is homebrewing here, but I think this is fairly clean while covering at least the considerations I have, including allowing it to work with any class. [b][u][Size=5]Warforged[/size][/u][/b] [b]Ability Score Increase.[/b] Your Constituation score increases by 2. [b]Age.[/b] A warforged is fully developed at creation and the maximum age for a warforged is not known. [b]Size.[/b] Warforged size can vary. (see subrace) [b]Speed.[/b] Your base walking speed is 30 feet. [b]Living Construct.[/b] Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. [b]Warforged Resiliance.[/b] You have advantage on saving throws against being poisoned and have resistance to poison damage. You have advantage on death saving throws. [b]Warforged Components.[/b] You can use specially designed warforged components that are compatible with a warforged body. [b]Composite Armor.[/b] Most warforged have composite plating. If you are not proficient in your composite plating you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells. (see subrace) [b]Languages.[/b] You can speak, read, and write Common and one other language of your choice. [b][u][size=4]Subraces[/size][/u][/b] [b][u][size=3]Hoplite[/size][/u][/b] Hoplites were by-far the most common warforged soldiers during the last war. [b]Ability Score Increase.[/b] One of your Strength or Dexterity scores increases by 1. [b]Size.[/b] Hoplite warforged are usually 5 to 6 feet tall and generally broader than humans. Your size is Medium. [b]Hoplite Body.[/b] Hoplite's are constructed with medium composite plating and are always considered to be wearing this medium armor. Your Armor Class equals 13 + your Dexterity modifier (max 2) + half of your proficiency bonus. You can use a shield and still gain this benefit. You have disadvantage on Dexterity (Stealth) checks. [b][u][size=3]Myrmidon[/size][/u][/b] Myrmidons were the heavy infantry and shock troopers of the warforged constructed during the last war. [b]Ability Score Increase.[/b] Your Strength score increases by 1. [b]Size.[/b] Myrmidon warforged are usually 6 feet tall or taller and broader and heavier than humans. Your size is Medium. [b]Myrmidon Body.[/b] Myrmidon's are constructed with heavy composite plating and are always considered to be wearing this heavy armor. Your Armor Class equals 16 + half of your proficiency bonus. You can use a shield and still gain this benefit. You have disadvantage on Dexterity (Stealth) checks. [b][u][size=3]Peltast[/size][/u][/b] Peltasts are smaller and lighter than most other warforged and often specialized in scouting, spying, or skirmishing. [b]Ability Score Increase.[/b] Your Dexterity score increases by 1. [b]Size.[/b] Peltast warforged tend to be about 3 to 4 feet tall and weigh about 80 pounds. Your size is small. [b]Peltast Body.[/b] Peltast's are constructed with light composite plating and are always considered to be wearing this light armor. Your Armor Class equals 11 + your Dexterity modifier + half of your proficiency bonus. You can use a shield and still gain this benefit. [b][u][size=3]Trierarch[/size][/u][/b] Trierarch warforged were much more rare, often created for much more unique rolls than other warforged. Even more rarely Trierarchs were Hoplites who removed their own composite plating. Created trierarchs may have been put in command of other warforged or tasked with duties such as being a servant, craftsman, or even diplomat. Converted trierarchs may have felt a need to atone or break away from the bonds of their construction. [b]Ability Score Increase.[/b] Two ability scores of your choice other than Constitution increase by 1. [b]Size.[/b] Trierarch warforged are usually 5 to 6 feet tall with frames similar to humans. Your size is Medium. [b]Trierarch Body.[/b] Trierarch's are constructed without additional composite plating, cannot wear armor, and are considered to be unarmored. [b]Raison D'être.[/b] You gain proficiency in one skill or tool of your choice. If you choose a tool, you may start with one as part of your starting equipment. [b][u][size=4]Feats[/size][/u][/b] [b][u][size=3]Mithral Body[/size][/u][/b] [b]Prerequisite:[/b] Hoplite warforged, medium armor proficiency. Your plating no longer imposes disadvantage on your Dexterity (Stealth) checks. You can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher. [b][u][size=3]Adamantine Body[/size][/u][/b] [b]Prerequisite:[/b] Myrmidon warforged, heavy armor proficiency. Increase your Strength score by 1, to a maximum of 20. Bludgeoning, piercing, and slashing damage that you take from non magical weapons is reduced by 3. [b][u][size=3]Bronzewood Body[/size][/u][/b] [b]Prerequisite:[/b] Trierarch warforged. Increase your Constitution score by 1, to a maximum of 20. Your AC can't be less than 16. [b][u][size=3]Flametouched Body[/size][/u][/b] [b]Prerequisite:[/b] Warforged. Increase one of your Charisma or Wisdom scores by 1, to a maximum of 20. Your body can act as your spellcasting focus or holy symbol. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Warforged vs. Keith Baker's Warforged
Top