Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
UA: What is a Mystic? (ability flavor discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bogmad" data-source="post: 6816550" data-attributes="member: 6695559"><p>I'd agree that I'd prefer psionic/mystic powers to be more telepathic and telekinetic than reality warping. Especially with disciplines focusing on those types of powers I don't think I need or want too much of the far realm influence intruding in either. </p><p></p><p>As far as the science-y pulp names... I don't mind them. We already have telepathy as an ability in this edition. What name do you replace telekinesis with? And do you just give a mystic mage hand as a cantrip/talent, rename it something else, or create a new slightly different "talent"? </p><p>Do you make telekinesis a discipline and just grant mage hand as the focus power? Probably a bad idea, as that confuses things since the focuses so far have been passive benefits. Needs to be on the talent list in some form.</p><p></p><p>A Telekineticist or "Order of the Mover" I'd say is more of what I'd want as a base subclass of the mystic more than the Immortal, but I imagine Wotc thinks a psychic warrior is a more necessary/harder archetype to get right.</p><p></p><p>Then you get to more out-there types of psionics that have a long existence in the game that I'd feel bad about leaving out entirely (except crystals; I kinda hate the crystal familiar thing as a default).</p><p></p><p>PYROkinesis I'd say needs to be included, as I'd argue a firestarter/Elizabeth Sherman from BPRD is an archetype I'd want even if it's not overly medieval. I'd make it clear the flames from this are mundane, not magic. [Yes, BPRD/liz is all kindsa far realmsy flavored/not mundane, but I'd rather not die on this bridge for this power right now.] I'd say the fire from this is generated just by agitating molecules/matter in front of you. Basically telekinesis on a smaller level... but who knows if thy mystic knows exactly what is happening here, no reason to get too sciency with it. It could be an emotional harnessing or concentration on entropic forces that guides the discipline, but not calling flames from the hells. You could even add something in the order description about the discipline of it being in concentrating on keeping that emotion in check to restrain from calling flames at random. Add a "wild surge" or chance of randomness somewhere to flavor it differently than an elemental sorcerer/wizard.</p><p></p><p>Then you get to the shaper/body modification types... I'm not a big fan of these, but they're there and have been for a while soo...</p><p>As much as I'm not a fan of the Far Realms being baked in by default, I'm not actually as opposed to it for this subclass/order. In that these disciplines warps reality/bends matter to different forms I'd say having the FarR involved actually works. You play up the body horror, grotesque elements of it, with tinges of madness and I say it actually feels better and more connected, fluff-wise. </p><p>"But Bogmad," you say "how is reshaping the molecules in your body different than agitating molecules to start fires?" </p><p>Well, it's a lot more complicated a procedure for one. It's such precision work that I'd argue a sane mind couldn't be able to comprehend or do the work involved. You'd destroy yourself just "practicing." You let a mad mind be guided by sublime but insane horrors from beyond the pale... ok then maybe you can give yourself that warped tentacle arm... it takes a sort of unhinged madness just to try going down this path.</p><p></p><p>If you have to include crystals, the "Shaper" simply creates crystals out of nothing, because ... it's easier. There's a certain simpleness to it. A lot easier to reshape molecules according to geometric models than the chaos of a living organism.</p><p></p><p>The main thing is that the Far Realms aren't some source or substance of psionic power. <em>Maybe</em> they can aid in harnessing them by opening you up to the possibility or guiding a specific Order, but save "being infused with forces from the Far Realms" for a sorcerer subclass.</p><p></p><p>And then you have the psychoportive disciplines, but I've already tired myself out thinking about the rest.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6816550, member: 6695559"] I'd agree that I'd prefer psionic/mystic powers to be more telepathic and telekinetic than reality warping. Especially with disciplines focusing on those types of powers I don't think I need or want too much of the far realm influence intruding in either. As far as the science-y pulp names... I don't mind them. We already have telepathy as an ability in this edition. What name do you replace telekinesis with? And do you just give a mystic mage hand as a cantrip/talent, rename it something else, or create a new slightly different "talent"? Do you make telekinesis a discipline and just grant mage hand as the focus power? Probably a bad idea, as that confuses things since the focuses so far have been passive benefits. Needs to be on the talent list in some form. A Telekineticist or "Order of the Mover" I'd say is more of what I'd want as a base subclass of the mystic more than the Immortal, but I imagine Wotc thinks a psychic warrior is a more necessary/harder archetype to get right. Then you get to more out-there types of psionics that have a long existence in the game that I'd feel bad about leaving out entirely (except crystals; I kinda hate the crystal familiar thing as a default). PYROkinesis I'd say needs to be included, as I'd argue a firestarter/Elizabeth Sherman from BPRD is an archetype I'd want even if it's not overly medieval. I'd make it clear the flames from this are mundane, not magic. [Yes, BPRD/liz is all kindsa far realmsy flavored/not mundane, but I'd rather not die on this bridge for this power right now.] I'd say the fire from this is generated just by agitating molecules/matter in front of you. Basically telekinesis on a smaller level... but who knows if thy mystic knows exactly what is happening here, no reason to get too sciency with it. It could be an emotional harnessing or concentration on entropic forces that guides the discipline, but not calling flames from the hells. You could even add something in the order description about the discipline of it being in concentrating on keeping that emotion in check to restrain from calling flames at random. Add a "wild surge" or chance of randomness somewhere to flavor it differently than an elemental sorcerer/wizard. Then you get to the shaper/body modification types... I'm not a big fan of these, but they're there and have been for a while soo... As much as I'm not a fan of the Far Realms being baked in by default, I'm not actually as opposed to it for this subclass/order. In that these disciplines warps reality/bends matter to different forms I'd say having the FarR involved actually works. You play up the body horror, grotesque elements of it, with tinges of madness and I say it actually feels better and more connected, fluff-wise. "But Bogmad," you say "how is reshaping the molecules in your body different than agitating molecules to start fires?" Well, it's a lot more complicated a procedure for one. It's such precision work that I'd argue a sane mind couldn't be able to comprehend or do the work involved. You'd destroy yourself just "practicing." You let a mad mind be guided by sublime but insane horrors from beyond the pale... ok then maybe you can give yourself that warped tentacle arm... it takes a sort of unhinged madness just to try going down this path. If you have to include crystals, the "Shaper" simply creates crystals out of nothing, because ... it's easier. There's a certain simpleness to it. A lot easier to reshape molecules according to geometric models than the chaos of a living organism. The main thing is that the Far Realms aren't some source or substance of psionic power. [I]Maybe[/I] they can aid in harnessing them by opening you up to the possibility or guiding a specific Order, but save "being infused with forces from the Far Realms" for a sorcerer subclass. And then you have the psychoportive disciplines, but I've already tired myself out thinking about the rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA: What is a Mystic? (ability flavor discussion)
Top