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UA, What variants are you using?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1407989" data-attributes="member: 871"><p>Depends on which campaign I'm running. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>Basically, I have 3 different campaign settings in development. Each one has a different idea behind it, & thus, calls for different options to add to that game's particular flavor.</p><p></p><p>For my standard/core D&D game, I'll use these rules:</p><ul> <li data-xf-list-type="ul">Paladin variants (paladin of honor/freedom/slaughter/tyranny). The paladin of honor will just be a paladin; paladins of freedom are Avengers; paladins of slaughter are Ravagers; & paladins of tyranny are blackguards (no blackguard PrC, BTW).</li> <li data-xf-list-type="ul">Terrain-based racial variants (not the planar-based variants, though).</li> <li data-xf-list-type="ul">Domain wizards (this is still a maybe)</li> <li data-xf-list-type="ul">Character traits & flaws</li> <li data-xf-list-type="ul">Craft points (maybe)</li> <li data-xf-list-type="ul">Contacts</li> <li data-xf-list-type="ul">Reputation</li> </ul><p>I'll also use one of the Level Adjustment idea from the WotC website (basically, a PC race with a LA of +1 or higher has a negative equal to that #, which is bought off by gaining XP; or a starting character only has some of his/her racial abilities, & gains the rest of those abilities 1st with XP instead of levels in his/her class).</p><p></p><p>For my Lankhmar-based campaign, I'll be using a lot more optional rules:</p><ul> <li data-xf-list-type="ul">Generic classes</li> <li data-xf-list-type="ul">Character traits & flaws</li> <li data-xf-list-type="ul">Vitality/Wound Points</li> <li data-xf-list-type="ul">Action Points</li> <li data-xf-list-type="ul">Contacts</li> <li data-xf-list-type="ul">Reputation</li> <li data-xf-list-type="ul">Taint (to represent the, well, "taint" gained from using black magic)</li> <li data-xf-list-type="ul">Incantations</li> <li data-xf-list-type="ul">Spell points (maybe)</li> </ul><p>In addition to this, I'll probably use my own variant of a Defense bonus (sort of like in d20 Modern, where the Defense Bonus stacks with the equipment-based Armor Bonus). I'll also use the Alliegiances system from d20 Modern rather than Alignment (since it's a darker setting). There'll be more custom races than modified ones, as well as custom PrCs for the setting.</p><p></p><p>For a (possible, still-in-development) 3rd campaign setting set in the world of my writing, I'll use:</p><ul> <li data-xf-list-type="ul">Generic classes</li> <li data-xf-list-type="ul">Character traits & flaws</li> <li data-xf-list-type="ul">Contacts</li> <li data-xf-list-type="ul">Reputation</li> <li data-xf-list-type="ul">Incantations</li> <li data-xf-list-type="ul">Action points (maybe)</li> <li data-xf-list-type="ul">Spell points (maybe)</li> <li data-xf-list-type="ul">Craft points (maybe)</li> </ul><p>However, I'll probably use a lot more homebrew rules/ideas for this setting; new PC races; a Defense Bonus (weaker than the 1 proposed for Lankhmar); allowing "bonus spells" from a high ability score to count toward a spellcaster's known spells as well as toward his/her spells/day; new PrCs; & possibly some new feats/flaws/traits as well.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1407989, member: 871"] Depends on which campaign I'm running. :cool: Basically, I have 3 different campaign settings in development. Each one has a different idea behind it, & thus, calls for different options to add to that game's particular flavor. For my standard/core D&D game, I'll use these rules: [list] [*]Paladin variants (paladin of honor/freedom/slaughter/tyranny). The paladin of honor will just be a paladin; paladins of freedom are Avengers; paladins of slaughter are Ravagers; & paladins of tyranny are blackguards (no blackguard PrC, BTW). [*]Terrain-based racial variants (not the planar-based variants, though). [*]Domain wizards (this is still a maybe) [*]Character traits & flaws [*]Craft points (maybe) [*]Contacts [*]Reputation [/list] I'll also use one of the Level Adjustment idea from the WotC website (basically, a PC race with a LA of +1 or higher has a negative equal to that #, which is bought off by gaining XP; or a starting character only has some of his/her racial abilities, & gains the rest of those abilities 1st with XP instead of levels in his/her class). For my Lankhmar-based campaign, I'll be using a lot more optional rules: [list] [*]Generic classes [*]Character traits & flaws [*]Vitality/Wound Points [*]Action Points [*]Contacts [*]Reputation [*]Taint (to represent the, well, "taint" gained from using black magic) [*]Incantations [*]Spell points (maybe) [/list] In addition to this, I'll probably use my own variant of a Defense bonus (sort of like in d20 Modern, where the Defense Bonus stacks with the equipment-based Armor Bonus). I'll also use the Alliegiances system from d20 Modern rather than Alignment (since it's a darker setting). There'll be more custom races than modified ones, as well as custom PrCs for the setting. For a (possible, still-in-development) 3rd campaign setting set in the world of my writing, I'll use: [list] [*]Generic classes [*]Character traits & flaws [*]Contacts [*]Reputation [*]Incantations [*]Action points (maybe) [*]Spell points (maybe) [*]Craft points (maybe) [/list] However, I'll probably use a lot more homebrew rules/ideas for this setting; new PC races; a Defense Bonus (weaker than the 1 proposed for Lankhmar); allowing "bonus spells" from a high ability score to count toward a spellcaster's known spells as well as toward his/her spells/day; new PrCs; & possibly some new feats/flaws/traits as well. [/QUOTE]
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