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<blockquote data-quote="WanderingMonster" data-source="post: 1408136" data-attributes="member: 573"><p> <ul> <li data-xf-list-type="ul">Contacts</li> <li data-xf-list-type="ul">Reputation</li> <li data-xf-list-type="ul">Defense Bonus</li> <li data-xf-list-type="ul">Reserve Points</li> <li data-xf-list-type="ul">Action Points</li> <li data-xf-list-type="ul">Metamagic Components</li> <li data-xf-list-type="ul">Recharge Magic</li> <li data-xf-list-type="ul">Incantations</li> </ul><p>Here are two feats by the way, for use in a recharge magic system (we're play testing these yet, so beware):</p><p> </p><p><strong><span style="color: teal"><span style="font-family: 'Baskerville Old Face'"><span style="font-size: 12px">Rapid Recharge [Metamagic]</span></span></span></strong></p><p></p><p><span style="font-family: 'Baskerville Old Face'"><span style="font-size: 12px">Your spell energy recharges faster than normal.</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Baskerville Old Face'">Prerequisite:</span></strong><span style="font-family: 'Baskerville Old Face'"> Spellcaster level 3+</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Baskerville Old Face'">Benefit:</span></strong><span style="font-family: 'Baskerville Old Face'"> Spells with a General Recharge Time (<em>see table 5–6, p158 UA</em>), may be cast as if they were two levels lower. No spell may have a recharge time more frequent than every round.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Baskerville Old Face'">Example: </span></strong><span style="font-family: 'Baskerville Old Face'">A 6th level sorcerer normally casts 3rd level general recharge spells at an interval of 1d4+1 rounds, 2nd level at 1d4+1 rounds, and 1st level at 1d4 rounds. With Rapid Recharge, he can cast 3rd level spells at an interval of 1d4 rounds, 2nd level at 1d4 rounds, and 1st level at 1d3 rounds (two steps lower on the chart).</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Baskerville Old Face'"><span style="font-size: 12px">You may take this feat more than once, but each additional time only decreases the level by one more step.</span></span></p><p></p><p></p><p></p><p><strong><span style="color: teal"><span style="font-family: 'Baskerville Old Face'"><span style="font-size: 12px">Spell Expert [Metamagic]</span></span></span></strong></p><p></p><p><span style="font-family: 'Baskerville Old Face'"><span style="font-size: 12px">You can cast specific spells with very little time and effort.</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Baskerville Old Face'">Prerequisite:</span></strong><span style="font-family: 'Baskerville Old Face'"> Spell Focus, key ability 13+</span></span></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Baskerville Old Face'">Benefit: </span></strong><span style="font-family: 'Baskerville Old Face'">A spellcaster may select a number of general recharge spells he knows equal to the modifier of her key spellcasting ability (Charisma for bards and sorcerers; Wisdom for clerics, paladins, and rangers). She may cast these spells as if they had the standard general recharge time minus her key ability modifier (Charisma or Wisdom). For specific recharge spells, the time is divided by a factor equal to 1+ the caster’s ability modifier (Charisma or Wisdom). General recharge spells can not be reduced to a recharge time below 0.</span></span></p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong><span style="font-family: 'Baskerville Old Face'">Example: </span></strong><span style="font-family: 'Baskerville Old Face'">A 6th level sorcerer with a Charisma of 15 may choose two spells to use with her Spell Expert feat. She chooses <em>fireball</em> and <em>charm person. </em>Her <em>fireball</em> has a new recharge time of 1d4–1, and her <em>charm person</em> spell has a specific recharge time of 20 minutes (1 hour/3).</span></span></p><p></p><p></p><p></p><p><span style="font-family: 'Baskerville Old Face'"><span style="font-size: 12px">The effects of Spell Expert do stack with the benefits of Rapid Recharge.</span></span></p></blockquote><p></p>
[QUOTE="WanderingMonster, post: 1408136, member: 573"] [list] [*]Contacts [*]Reputation [*]Defense Bonus [*]Reserve Points [*]Action Points [*]Metamagic Components [*]Recharge Magic [*]Incantations [/list]Here are two feats by the way, for use in a recharge magic system (we're play testing these yet, so beware): [b][color=teal][font='Baskerville Old Face'][size=3]Rapid Recharge [Metamagic][/size][/font][/color][/b] [font='Baskerville Old Face'][size=3]Your spell energy recharges faster than normal.[/size][/font] [size=3][b][font='Baskerville Old Face']Prerequisite:[/font][/b][font='Baskerville Old Face'] Spellcaster level 3+[/font][/size] [size=3][b][font='Baskerville Old Face']Benefit:[/font][/b][font='Baskerville Old Face'] Spells with a General Recharge Time ([i]see table 5–6, p158 UA[/i]), may be cast as if they were two levels lower. No spell may have a recharge time more frequent than every round.[/font][/size] [size=3][b][font='Baskerville Old Face']Example: [/font][/b][font='Baskerville Old Face']A 6th level sorcerer normally casts 3rd level general recharge spells at an interval of 1d4+1 rounds, 2nd level at 1d4+1 rounds, and 1st level at 1d4 rounds. With Rapid Recharge, he can cast 3rd level spells at an interval of 1d4 rounds, 2nd level at 1d4 rounds, and 1st level at 1d3 rounds (two steps lower on the chart).[/font][/size] [font='Baskerville Old Face'][size=3]You may take this feat more than once, but each additional time only decreases the level by one more step.[/size][/font] [b][color=teal][font='Baskerville Old Face'][size=3]Spell Expert [Metamagic][/size][/font][/color][/b] [font='Baskerville Old Face'][size=3]You can cast specific spells with very little time and effort.[/size][/font] [size=3][b][font='Baskerville Old Face']Prerequisite:[/font][/b][font='Baskerville Old Face'] Spell Focus, key ability 13+[/font][/size] [size=3][b][font='Baskerville Old Face']Benefit: [/font][/b][font='Baskerville Old Face']A spellcaster may select a number of general recharge spells he knows equal to the modifier of her key spellcasting ability (Charisma for bards and sorcerers; Wisdom for clerics, paladins, and rangers). She may cast these spells as if they had the standard general recharge time minus her key ability modifier (Charisma or Wisdom). For specific recharge spells, the time is divided by a factor equal to 1+ the caster’s ability modifier (Charisma or Wisdom). General recharge spells can not be reduced to a recharge time below 0.[/font][/size] [size=3][b][font='Baskerville Old Face']Example: [/font][/b][font='Baskerville Old Face']A 6th level sorcerer with a Charisma of 15 may choose two spells to use with her Spell Expert feat. She chooses [i]fireball[/i] and [i]charm person. [/i]Her [i]fireball[/i] has a new recharge time of 1d4–1, and her [i]charm person[/i] spell has a specific recharge time of 20 minutes (1 hour/3).[/font][/size] [font='Baskerville Old Face'][size=3]The effects of Spell Expert do stack with the benefits of Rapid Recharge.[/size][/font] [/QUOTE]
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