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UA, What variants are you using?
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<blockquote data-quote="Psion" data-source="post: 1409223" data-attributes="member: 172"><p>Sir elaborated in this thread:</p><p><a href="http://www.enworld.org/forums/showthread.php?t=77920&page=3" target="_blank">http://www.enworld.org/forums/showthread.php?t=77920&page=3</a></p><p></p><p>But to recap:</p><p>Anyways, to the question:</p><p></p><p>Already using: <ul> <li data-xf-list-type="ul">Reducing level adjustment</li> <li data-xf-list-type="ul">Complex skill checks (been doing this informally already)</li> <li data-xf-list-type="ul">Legendary Weapons (this came from another d20 product.)</li> <li data-xf-list-type="ul">Taint (already using the version from OA.)</li> <li data-xf-list-type="ul">Insanity (I always thought that using a shortcut of the <em>confusion</em> spell was lame. But again, this is something that other publishers have already done.)</li> </ul><p></p><p>Sort of already using a version in my Second World game: <ul> <li data-xf-list-type="ul">Action Points (was using the d20 modern version, will probably update to the UA version.)</li> <li data-xf-list-type="ul">Class Based Defense Bonus (using the Second World Version, which is a spinoff of the d20 Modern version and IMO superior to the UA version.)</li> </ul><p></p><p>Considering using in some for eventually:</p><ul> <li data-xf-list-type="ul">Class Variants (on a case-by-case basis. This is really a more formalized version of what was already was mentioned in the DMG.)</li> <li data-xf-list-type="ul">Specialist Wizard Variants (these are cool)</li> <li data-xf-list-type="ul">Weapon Group Feats (it's about time...)</li> <li data-xf-list-type="ul">Metamagic components (already using a version of this from another source, in this case <em>Plot & Poison</em>.)</li> <li data-xf-list-type="ul">Spontaneous Metamagic (this should have been part of 3.5 AFAIAC. Most players won't touch metamagic IME.)</li> <li data-xf-list-type="ul">Contacts (though I may opt for something more freeform... I'm not convinced I need to abide by a level schedule.)</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 1409223, member: 172"] Sir elaborated in this thread: [url]http://www.enworld.org/forums/showthread.php?t=77920&page=3[/url] But to recap: Anyways, to the question: Already using:[list] [*]Reducing level adjustment [*]Complex skill checks (been doing this informally already) [*]Legendary Weapons (this came from another d20 product.) [*]Taint (already using the version from OA.) [*]Insanity (I always thought that using a shortcut of the [i]confusion[/i] spell was lame. But again, this is something that other publishers have already done.) [/list] Sort of already using a version in my Second World game:[list] [*]Action Points (was using the d20 modern version, will probably update to the UA version.) [*]Class Based Defense Bonus (using the Second World Version, which is a spinoff of the d20 Modern version and IMO superior to the UA version.) [/list] Considering using in some for eventually: [list] [*]Class Variants (on a case-by-case basis. This is really a more formalized version of what was already was mentioned in the DMG.) [*]Specialist Wizard Variants (these are cool) [*]Weapon Group Feats (it's about time...) [*]Metamagic components (already using a version of this from another source, in this case [i]Plot & Poison[/i].) [*]Spontaneous Metamagic (this should have been part of 3.5 AFAIAC. Most players won't touch metamagic IME.) [*]Contacts (though I may opt for something more freeform... I'm not convinced I need to abide by a level schedule.) [/list] [/QUOTE]
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