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UA: Why 3d6 for the "Bell Curve" variant, instead of 2d10?
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<blockquote data-quote="Zappo" data-source="post: 1398651" data-attributes="member: 633"><p>I'm curious, but I don't own the book yet. How do critical threats work? Increased by one? This means axe is 17-18, sword is 16-18 and rapier is 15-18? I'm not sure on the math, but I think this is very heavily in favor of rapier-like weapons.</p><p></p><p>Also, can you still take 20 or do you take 18 instead? If so, do you need 20 times the normal time, or 18 times, or (more correctly) 216 times the normal time?</p><p></p><p>Edit: more on the topic, I agree with the 3d6 for a bell-curve substitute to 1d20, for all the reasons mentioned. The average is correctly 10.5 as opposed to the 11 of 2d10, it cuts off exactly two numbers at both sides, d6s are more common and more newbie-friendly, and it distances itself more from the d20 (not much point in a new rule if it's very similar to the old one).</p></blockquote><p></p>
[QUOTE="Zappo, post: 1398651, member: 633"] I'm curious, but I don't own the book yet. How do critical threats work? Increased by one? This means axe is 17-18, sword is 16-18 and rapier is 15-18? I'm not sure on the math, but I think this is very heavily in favor of rapier-like weapons. Also, can you still take 20 or do you take 18 instead? If so, do you need 20 times the normal time, or 18 times, or (more correctly) 216 times the normal time? Edit: more on the topic, I agree with the 3d6 for a bell-curve substitute to 1d20, for all the reasons mentioned. The average is correctly 10.5 as opposed to the 11 of 2d10, it cuts off exactly two numbers at both sides, d6s are more common and more newbie-friendly, and it distances itself more from the d20 (not much point in a new rule if it's very similar to the old one). [/QUOTE]
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UA: Why 3d6 for the "Bell Curve" variant, instead of 2d10?
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