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*Pathfinder & Starfinder
UA: Your Opinions on the Metamagic Variant?
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<blockquote data-quote="Drow Jones" data-source="post: 1408149" data-attributes="member: 11907"><p>Hello everyone,</p><p></p><p>I'm trying to decide whether to use a meatmagic variant from WotC's Unearthed Arcana. As spellcasters are already pretty powerful, I'm afraid this change might shift them into the brokenland (tm), so I decided to ask the opinions of the rules savvy ENWorld members before making my final decision.</p><p></p><p>The rule in question can be found in UA, page 152: Spontaneus Metamagic - Extra Spell Slots. I'll recap the basics of the rule below since it's OGC.</p><p></p><p>The rule basics:</p><p>------------------------------------------</p><p>- Using metamagic does not raise the level of the spell slot you need to use in order to cast the spell.</p><p>- Instead you use more spell slots from the same level as the spell you're casting with metamagic. A maximised 1st lvl spell would use 1+3 1st lvl slots to cast.</p><p>- A metamagic spell does not require preparation (when used by those who prepare spells) or increase the casting time (when used by spontaneous spellcasters).</p><p>------------------------------------------</p><p></p><p>I have listed my thoughts about the rule below.</p><p></p><p>The good:</p><p>- Metamagic is currently too expensive (many D&D designers agree with this). This variant gives them more bang for a buck and they will be used more frequently.</p><p>- Metamagic Rods are slightly less effective.</p><p>- Silent Spell might get picked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- This favors sorcerers, because they have more slots to use than wizards. (IMHO sorcerers need a little boost when compared to wizard.)</p><p></p><p>The bad:</p><p>- Unfortunately this also favors clerics and druids, who really don't need a boost in anything.</p><p>- Rings of Wizardry are much more effective. (should cost more?)</p><p></p><p>Additional options I have considered (perhaps for spontaneus casters only):</p><p>------------------------------------------</p><p>- Using spell slot level shifting from Monte Cook's AU.</p><p>- Allowing the expenditure of higher level slots. --> I only have 3 slots left on 1st lvl, but I absolutely want to maximise one of them, so I sacrifice 1+2 first lvl slots + 1 second lvl slot.</p><p>------------------------------------------</p><p></p><p>My questions:</p><p>1) Has anyone played with this variant yet? How was it?</p><p>2) Are there any additional rules questions/points I should tackle before using the variant?</p><p>3) Are the additional options above balanced/too much?</p><p></p><p>Thanks for your pointers in advance! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- DJ</p></blockquote><p></p>
[QUOTE="Drow Jones, post: 1408149, member: 11907"] Hello everyone, I'm trying to decide whether to use a meatmagic variant from WotC's Unearthed Arcana. As spellcasters are already pretty powerful, I'm afraid this change might shift them into the brokenland (tm), so I decided to ask the opinions of the rules savvy ENWorld members before making my final decision. The rule in question can be found in UA, page 152: Spontaneus Metamagic - Extra Spell Slots. I'll recap the basics of the rule below since it's OGC. The rule basics: ------------------------------------------ - Using metamagic does not raise the level of the spell slot you need to use in order to cast the spell. - Instead you use more spell slots from the same level as the spell you're casting with metamagic. A maximised 1st lvl spell would use 1+3 1st lvl slots to cast. - A metamagic spell does not require preparation (when used by those who prepare spells) or increase the casting time (when used by spontaneous spellcasters). ------------------------------------------ I have listed my thoughts about the rule below. The good: - Metamagic is currently too expensive (many D&D designers agree with this). This variant gives them more bang for a buck and they will be used more frequently. - Metamagic Rods are slightly less effective. - Silent Spell might get picked. :) - This favors sorcerers, because they have more slots to use than wizards. (IMHO sorcerers need a little boost when compared to wizard.) The bad: - Unfortunately this also favors clerics and druids, who really don't need a boost in anything. - Rings of Wizardry are much more effective. (should cost more?) Additional options I have considered (perhaps for spontaneus casters only): ------------------------------------------ - Using spell slot level shifting from Monte Cook's AU. - Allowing the expenditure of higher level slots. --> I only have 3 slots left on 1st lvl, but I absolutely want to maximise one of them, so I sacrifice 1+2 first lvl slots + 1 second lvl slot. ------------------------------------------ My questions: 1) Has anyone played with this variant yet? How was it? 2) Are there any additional rules questions/points I should tackle before using the variant? 3) Are the additional options above balanced/too much? Thanks for your pointers in advance! :) - DJ [/QUOTE]
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UA: Your Opinions on the Metamagic Variant?
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