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UA2025 Psion Spell List [+]
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<blockquote data-quote="Yaarel" data-source="post: 9677167" data-attributes="member: 58172"><p>Yeah, I was looking for [<strong>Primal Savagery</strong>], but didnt see it in the 2024 Players Handbook. The concept is appropriate here, especially for the Metamorph. </p><p></p><p>Relatedly I also want to see a cantrip that grants an alternate form, werewolf style, with a specific animal. The animal is a recognizable, unique, individual. The animal is chosen when first gaining the cantrip, but it can be taken more than once, as separate cantrip, and swapped out while leveling. The shapeshifter can alternate back and forth between the Humanoid, a medial form inbetween, and the animal. Possibly this needs to be a level 1 spell, but the intention is always on.</p><p></p><p></p><p>I like <strong>Prestidigitation</strong> even tho it seems more specifically a Shaper metacreativity thing. <strong>[Thaumaturgy]</strong> actually seems more like a basic Psion go-to.</p><p></p><p>In my mind, the Elemental power source is too distinctive, and too "flashy". I prefer the Psion class stay away from it. Even the <strong>Heat Metal</strong> spell in slot 2 feels too elemental for me. That said. I am ok with a separate subclass that handles all of the Elemental themes and tropes, including the "Fire Starter" "pyromancer". The <strong>Elementalism</strong> cantrip belongs to this elemental subclass, but not the base Psion class itself, I feel. In this case, the absence of Elemental themes helps distinguish the Psion from other spellcaster classes. I generally think of Druid and Sorcerer as the go-to for Elemental magic.</p><p></p><p>For <strong>Vicious Mockery</strong>. I prefer the D&D design avoid spells that are unique to a class. It is extremely important that each spell is mechanically balanced along the other spells in the same slot. They need to be equally desirable (from a character optimization point of view) even if doing different things. Spells that are unique to one class tend to distort and buff its power, and make it more difficult to compare with other spells in the same slot. Ultimately class-unique spells threaten to jeapordize the entire game engine. It is ok for a class to have a feature that buffs a particual spell. Thus the class can gain unique benefits from the spell, while the spell itself remains clearly balanced. Since Vicious Mockery seems pertinent to the Telepath, maybe it can be on this subclass spell list. I am fine with the Bard class having a class feature that buffs Vicious Mockery, similar to how the Warlock buffs Eldritch Blast.</p><p></p><p></p><p></p><p>Yeah, I added Vicious Mockery also because it is a Psychic damage attack. Maybe there can be a cantrip that deals "phantasmal" damage, being Psychic damage subjectively in the mind of the target only. I think the phantasmal spells should be the Enchantment spell school rather than objectively existing Illusion spell school. </p><p></p><p>Force damage plus something else, is interesting. Maybe something like spend a reaction to reinforce a successful weapon attack or spell attack?</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9677167, member: 58172"] Yeah, I was looking for [[B]Primal Savagery[/B]], but didnt see it in the 2024 Players Handbook. The concept is appropriate here, especially for the Metamorph. Relatedly I also want to see a cantrip that grants an alternate form, werewolf style, with a specific animal. The animal is a recognizable, unique, individual. The animal is chosen when first gaining the cantrip, but it can be taken more than once, as separate cantrip, and swapped out while leveling. The shapeshifter can alternate back and forth between the Humanoid, a medial form inbetween, and the animal. Possibly this needs to be a level 1 spell, but the intention is always on. I like [B]Prestidigitation[/B] even tho it seems more specifically a Shaper metacreativity thing. [B][Thaumaturgy][/B] actually seems more like a basic Psion go-to. In my mind, the Elemental power source is too distinctive, and too "flashy". I prefer the Psion class stay away from it. Even the [B]Heat Metal[/B] spell in slot 2 feels too elemental for me. That said. I am ok with a separate subclass that handles all of the Elemental themes and tropes, including the "Fire Starter" "pyromancer". The [B]Elementalism[/B] cantrip belongs to this elemental subclass, but not the base Psion class itself, I feel. In this case, the absence of Elemental themes helps distinguish the Psion from other spellcaster classes. I generally think of Druid and Sorcerer as the go-to for Elemental magic. For [B]Vicious Mockery[/B]. I prefer the D&D design avoid spells that are unique to a class. It is extremely important that each spell is mechanically balanced along the other spells in the same slot. They need to be equally desirable (from a character optimization point of view) even if doing different things. Spells that are unique to one class tend to distort and buff its power, and make it more difficult to compare with other spells in the same slot. Ultimately class-unique spells threaten to jeapordize the entire game engine. It is ok for a class to have a feature that buffs a particual spell. Thus the class can gain unique benefits from the spell, while the spell itself remains clearly balanced. Since Vicious Mockery seems pertinent to the Telepath, maybe it can be on this subclass spell list. I am fine with the Bard class having a class feature that buffs Vicious Mockery, similar to how the Warlock buffs Eldritch Blast. Yeah, I added Vicious Mockery also because it is a Psychic damage attack. Maybe there can be a cantrip that deals "phantasmal" damage, being Psychic damage subjectively in the mind of the target only. I think the phantasmal spells should be the Enchantment spell school rather than objectively existing Illusion spell school. Force damage plus something else, is interesting. Maybe something like spend a reaction to reinforce a successful weapon attack or spell attack? [/QUOTE]
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