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UA2025 Psion Spell List [+]
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<blockquote data-quote="Yaarel" data-source="post: 9678875" data-attributes="member: 58172"><p>To sum my responses to the UA Psion spell list.</p><p></p><p>It helps to think of the Psion having several different spell lists. Each one corresponds to a subclass. Each subclass approximates a 2e and 3e psionic discipline like a list of powers. Perhaps the Psion base class itself lacks a spell list, and instead gives a method to dabble in the subclass spell lists.</p><p></p><p>The Psion subclasses are something like the following seven spell lists. The first four lists are the essence of the Psion class flavor: Telepath, Metamorph, Psi Warper, and Psykinetic. Given the abundance of spells to choose from, the Telepath seems a default spell list for the Psion class. Also, there are psionic traditions from earlier editions relating to the last three: Creator, Channeler, and Mancer.</p><p></p><p>The Creator relates to the mind willing reality into existence, often involving objectively real Illusion and creative Transmutation. Here "ectoplasm" is the reality that the mind projects but hasnt taken root yet.</p><p></p><p>The Channeler associates occult seances with entities from other planes of existence, including Aberrations, but can involve the entire extraplanar multiverse, and is often a summoner.</p><p></p><p>The Mancer, also called a Mant, refers to elemental magic, including the fire-bender (Pyro-mancer, Pyromant, Pyrokineticist), the air-bender (Atmos-mancer, Atmosmant), the water-bender (Hydro-mancer, Hydromant), and the earth-bender (Geo-mancer, Geomant). One might think of this psionic elementalist as a "friender", air-friending, earth-friending, and so on, in the animistic sense of relating personally and having affinity with the minds of air, earth, and so on. The Mancer spell list doesnt explore "psi crystals", but they relate to the psionic Geomancer interfacing the earth element as a mind.</p><p></p><p></p><p>[SPOILER="Telepath (Mind Magic)"]</p><p></p><p>The Telepath is a mind mage, projecting ones own mind to engage, influence, and wrestle other minds.</p><p></p><p><strong>TELEPATH (MIND MAGIC)</strong></p><p>Slot 0: <strong><span style="color: rgb(0, 168, 133)">Friends, </span><span style="color: rgb(250, 197, 28)">Message </span></strong><span style="color: rgb(250, 197, 28)">(<em>make a new cantrip that feels more telepathic, improve while leveling</em>), </span><strong><span style="color: rgb(0, 168, 133)">Mind Sliver, </span><span style="color: rgb(44, 130, 201)">[Vicious Mockery]</span></strong>.</p><p>Slot 1: <strong><span style="color: rgb(0, 168, 133)">Animal Friendship, Bane, Charm Person, Command, Dissonant Whispers, </span><span style="color: rgb(44, 130, 201)">[Sanctuary], </span><span style="color: rgb(0, 168, 133)">Sleep, Tashas Hideous Laughter</span></strong>.</p><p>Slot 2: <strong><span style="color: rgb(0, 168, 133)">Calm Emotions, Crown of Madness, Detect Thoughts, Enthrall, Mind Spike, Phantasmal Force, Suggestion, Tashas Mind Whip</span></strong>.</p><p>Slot 3: <strong><span style="color: rgb(0, 168, 133)">Bestow Curse, Counterspell, Fear, Hypnotic Pattern, Intellect Fortress</span></strong>.</p><p>Slot 4: <strong><span style="color: rgb(0, 168, 133)">Charm Monster, Compulsion, Confusion, Phantasmal Killer, Raulothims Psychic Lance</span></strong>.</p><p>Slot 5: <strong><span style="color: rgb(0, 168, 133)">Dominate Person, Synaptic Static, Modify Memory</span></strong>.</p><p>Slot 6: <strong><span style="color: rgb(0, 168, 133)">Eyebite, Mass Suggestion, Ottos Irresistible Dance</span></strong><span style="color: rgb(0, 168, 133)">.</span></p><p>Slot 7: <strong><span style="color: rgb(0, 168, 133)">Powerword Fortify</span></strong><span style="color: rgb(0, 168, 133)"> (<em>morale, nonphysical temporary hit points</em>)</span>.</p><p>Slot 8: <strong><span style="color: rgb(0, 168, 133)">Antipathy/Sympathy, Befuddlement, Dominate Monster, Glibness, Mind Blank, Powerword Stun, </span><span style="color: rgb(250, 197, 28)">Telepathy</span></strong><span style="color: rgb(250, 197, 28)"> (<em>terrible spell, make spell more appealing for slot 8, rethink all telepathy spells</em>)</span>.</p><p>Slot 9: <strong><span style="color: rgb(0, 168, 133)">Powerword Heal, Psychic Scream, Weird, </span><span style="color: rgb(44, 130, 201)">[Wish]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>!</em>)</span>.</p><p></p><p>[/SPOILER]</p><p>[SPOILER="Metamorph (Body Magic)"]</p><p></p><p>The Metamorph attunes the interplay of mind and body, from psychic healer to shapeshifter, to body horror. The mind visualizes a sense of self, the soul aura expresses this form, and the body of flesh and blood and bone shifts into position.</p><p></p><p><strong>METAMORPH (BODY MAGIC)</strong></p><p>Slot 0: <strong><span style="color: rgb(44, 130, 201)">[Alternate Form] </span></strong><span style="color: rgb(44, 130, 201)">(<em>make a new cantrip, like Wildshape but a single, recognizable individual animal, improve while leveling, can exchange a different form when gaining a level</em>), </span><strong><span style="color: rgb(44, 130, 201)">[Primal Savagery]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>Xanathars</em>), <strong>[</strong></span><strong><span style="color: rgb(44, 130, 201)">Spare the Dying]</span></strong>.</p><p>Slot 1: <strong><span style="color: rgb(0, 168, 133)">Cure Wounds, Inflict Wounds, Jump, Longstrider</span></strong>.</p><p>Slot 2: <strong><span style="color: rgb(0, 168, 133)">Alter Self, Blindness/Deafness, </span><span style="color: rgb(44, 130, 201)">[Dragons Breath], </span><span style="color: rgb(0, 168, 133)">Enhance Ability, Enlarge/Reduce, Hold Person</span></strong>.</p><p>Slot 3: <strong><span style="color: rgb(0, 168, 133)">Aura of Vitality, </span><span style="color: rgb(44, 130, 201)">[Revivify]</span></strong>.</p><p>Slot 4: <strong><span style="color: rgb(0, 168, 133)">Polymorph</span></strong>.</p><p>Slot 5: <strong><span style="color: rgb(44, 130, 201)">[Antilife Shell], </span><span style="color: rgb(0, 168, 133)">Contageon, </span><span style="color: rgb(44, 130, 201)">[Greater Restoration] </span></strong><span style="color: rgb(44, 130, 201)">(<em>mainly for Exhaustion</em>), </span><strong><span style="color: rgb(0, 168, 133)">Hold Monster, Mass Cure Wounds</span></strong>.</p><p>Slot 6: <strong><span style="color: rgb(44, 130, 201)">[Heal], [Harm]</span></strong>.</p><p>Slot 7: <strong><span style="color: rgb(44, 130, 201)">[Regenerate]</span></strong>.</p><p>Slot 8: <strong><span style="color: rgb(44, 130, 201)">[Animal Shapes]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>make spell more appealing</em>), </span><strong><span style="color: rgb(44, 130, 201)">[Clone]</span></strong>.</p><p>Slot 9: <strong><span style="color: rgb(0, 168, 133)">Shapechange, </span><span style="color: rgb(44, 130, 201)">[Mass Heal], [True Polymorph], [Wish]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>!</em>)</span>.</p><p></p><p>[/SPOILER]</p><p>[SPOILER="Psi Warper (Spacetime Magic)"]</p><p></p><p>The Psi Warper is a fate weaving the threads of the fabric of spacetime. The mind explores and influences remote locations across space and time to connect the body to there. The psionic travels at the speed of thought. Intentions distort the properties of physics and navigate the alternate timelines.</p><p></p><p><strong>PSI WARPER (SPACETIME MAGIC)</strong></p><p>Slot 0: <strong><span style="color: rgb(44, 130, 201)">[Guidance] </span></strong><span style="color: rgb(44, 130, 201)">(<em>fate, timelines, luck, successfulness</em>), </span><strong><span style="color: rgb(0, 168, 133)">True Strike</span></strong>.</p><p>Slot 1: <strong><span style="color: rgb(44, 130, 201)">[Bless]</span></strong><span style="color: rgb(44, 130, 201)"><em> (fate, timelines, luck, successfulness)</em>,</span><strong> <span style="color: rgb(0, 168, 133)">Expeditious Retreat, </span><span style="color: rgb(250, 197, 28)">Feather Fall </span></strong><span style="color: rgb(250, 197, 28)">(<em>make spell more appealing, more active, or esle be a ritual</em>)</span>.</p><p>Slot 2: <strong><span style="color: rgb(44, 130, 201)">[Augury] </span></strong><span style="color: rgb(44, 130, 201)">(<em>"psychic", make spell without costly Material component</em>), </span><strong><span style="color: rgb(250, 197, 28)">Levitate </span></strong><span style="color: rgb(250, 197, 28)">(<em>make spell more appealing</em>), </span><strong><span style="color: rgb(0, 168, 133)">Misty Step</span></strong>.</p><p>Slot 3: <strong><span style="color: rgb(0, 168, 133)">Blink, Clairvoyance, Haste, Slow</span></strong>.</p><p>Slot 4: <strong><span style="color: rgb(0, 168, 133)">Arcane Eye, </span><span style="color: rgb(44, 130, 201)">[Death Ward]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>fate, foresee and alter spacetime</em>),</span><strong> <span style="color: rgb(0, 168, 133)">Dimension Door, Freedom of Movement</span></strong>.</p><p>Slot 5: <strong><span style="color: rgb(0, 168, 133)">Scrying, Steel Wind Strike, Teleportation Circle</span></strong>.</p><p>Slot 6: <strong><span style="color: rgb(44, 130, 201)">[Arcane Gate]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>make spell more appealing, better than Dimension Door</em>), <strong>[Word of Recall]</strong></span>.</p><p>Slot 7: <strong><span style="color: rgb(0, 168, 133)">Teleport</span></strong><span style="color: rgb(0, 168, 133)">.</span></p><p>Slot 8: <strong><span style="color: rgb(44, 130, 201)">[Demiplane]</span></strong><span style="color: rgb(44, 130, 201)"><strong>,</strong> </span><strong><span style="color: rgb(0, 168, 133)">Maze</span></strong>.</p><p>Slot 9: <strong><span style="color: rgb(0, 168, 133)">Foresight, Time Stop, </span><span style="color: rgb(44, 130, 201)">[Wish]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>!</em>)</span>.</p><p></p><p>[/SPOILER]</p><p>[SPOILER="Psykinetic (Force Magic)"]</p><p></p><p>The Psykinetic personifies telekinesis. The mind-soul "psyche" attunes remote areas to form forces that propel or block the forces, including the forces that matter is made out of.</p><p></p><p><strong>PSYKINETIC (FORCE MAGIC)</strong></p><p>Slot 0: <strong><span style="color: rgb(250, 197, 28)">Blade Ward </span></strong><span style="color: rgb(250, 197, 28)">(<em>make cantrip more appealing without Concentration</em>), </span><strong><span style="color: rgb(44, 130, 201)">[Eldritch Blast], </span><span style="color: rgb(250, 197, 28)">Mage Hand </span></strong><span style="color: rgb(250, 197, 28)">(<em>make a new cantrip that feels more telekinetic, scale while leveling, rethink telekinetic spells</em>), </span><strong><span style="color: rgb(250, 197, 28)">Telekinetic Fling </span></strong><span style="color: rgb(250, 197, 28)">(<em>make the Force damage without ammo, then add a utility use for poltergeist effect</em>),</span><strong> <span style="color: rgb(44, 130, 201)">[Thaumaturgy] </span></strong><span style="color: rgb(44, 130, 201)">(<em>add glowing aura/halo</em>), <strong>[Thunderclap]</strong></span>.</p><p>Slot 1: <strong><span style="color: rgb(250, 197, 28)"><strong><span style="color: rgb(0, 168, 133)">Detect Magic</span></strong></span></strong><span style="color: rgb(250, 197, 28)"><span style="color: rgb(0, 168, 133)"> (<em>telekinesis, Force, "magical energy"</em>), </span></span><strong><span style="color: rgb(250, 197, 28)">Feather Fall </span></strong><span style="color: rgb(250, 197, 28)">(<em>make spell more appealing, more active, or else be a ritual</em>), </span><strong><span style="color: rgb(0, 168, 133)">Mage Armor</span></strong><span style="color: rgb(0, 168, 133)"> (<em>make also for invisible force armor</em>), </span><strong><span style="color: rgb(44, 130, 201)">[Magic Missile], </span><span style="color: rgb(0, 168, 133)">Shield, Thunderwave, </span><span style="color: rgb(44, 130, 201)">[Unseen Servant]</span></strong>.</p><p>Slot 2: <strong><span style="color: rgb(0, 168, 133)">Knock, </span><span style="color: rgb(44, 130, 201)">[Immovable Object] </span></strong><span style="color: rgb(44, 130, 201)">(<em>dunamancy</em>), </span><strong><span style="color: rgb(250, 197, 28)">Levitate </span></strong><span style="color: rgb(250, 197, 28)">(<em>make spell more appealing</em>), </span><strong><span style="color: rgb(0, 168, 133)">Shatter, Silence</span></strong>.</p><p>Slot 3: <strong><span style="color: rgb(0, 168, 133)"><strong><span style="color: rgb(0, 168, 133)">Dispel Magic</span></strong></span></strong><span style="color: rgb(0, 168, 133)"><span style="color: rgb(0, 168, 133)"> (<em>telekinesis, Force, "magical energy"</em>), </span></span><strong><span style="color: rgb(0, 168, 133)">Fly, Telekinetic Crush</span></strong>.</p><p>Slot 4: <strong><span style="color: rgb(0, 168, 133)">Animate Objects, </span><span style="color: rgb(44, 130, 201)">[Gravity Sinkhole] </span></strong><span style="color: rgb(44, 130, 201)">(<em>dunamancy</em>), </span><strong><span style="color: rgb(0, 168, 133)">Otilukes Resilient Sphere</span></strong>.</p><p>Slot 5: <strong><span style="color: rgb(0, 168, 133)">Telekinesis, Wall of Force</span></strong>.</p><p>Slot 6: <strong><span style="color: rgb(0, 168, 133)">Disintegrate</span></strong>.</p><p>Slot 7: <strong><span style="color: rgb(250, 197, 28)">Etherealness </span></strong><span style="color: rgb(250, 197, 28)">(<em>this is like a slot 3 spell, make spell more appealing for slot 7</em>), </span><strong><span style="color: rgb(0, 168, 133)">Force Cage, Reverse Gravity</span></strong>.</p><p>Slot 8: <span style="color: rgb(44, 130, 201)"><strong>[Antimagic field] </strong>(<em>telekinesis, Force, "magical energy"</em>)</span>.</p><p>Slot 9: <strong><span style="color: rgb(44, 130, 201)">[Wish]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>!</em>)</span>.</p><p></p><p>[/SPOILER]</p><p>[SPOILER="Creator (Reality Magic)"]</p><p></p><p>Willing reality into existence by the power of ones own mind, is the essence of the Psion class. The metacreative Creator articulates these new worlds as the artistic expressions of ones self. These are worlds to share and celebrate with others expressing their selves.</p><p></p><p><strong>CREATOR (REALITY MAGIC)</strong></p><p>Slot 0: <strong><span style="color: rgb(0, 168, 133)">Dancing Lights, Mending, Minor Illusion, Prestidigitation</span></strong>.</p><p>Slot 1: <strong><span style="color: rgb(0, 168, 133)">Silent Image</span></strong><span style="color: rgb(0, 168, 133)"> (<em>ectoplasmic force being a mentally projected reality that hasnt fully taken root yet</em>)</span>.</p><p>Slot 2: <strong><span style="color: rgb(0, 168, 133)">Invisibility, Mirror Image, See Invisibility, <strong><span style="color: rgb(44, 130, 201)">[Web]</span></strong></span></strong><span style="color: rgb(0, 168, 133)"><span style="color: rgb(44, 130, 201)"> (<em>a manifestation of ectoplasmic force</em>)</span></span>.</p><p>Slot 3: <strong><span style="color: rgb(0, 168, 133)">Major Image, Summon Astral Entity </span></strong><span style="color: rgb(0, 168, 133)">(project unconscious entity), </span><strong><span style="color: rgb(0, 168, 133)">Greater Invisibility</span></strong>.</p><p>Slot 4: <strong><span style="color: rgb(44, 130, 201)">[Fabricate]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>realize ideal form, compare Mending</em>)</span>.</p><p>Slot 5: <strong><span style="color: rgb(44, 130, 201)">[Creation]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>ectoplasmic force being a mentally projected reality that hasnt taken root yet</em>), </span><strong><span style="color: rgb(0, 168, 133)">Mislead, Seeming</span></strong>.</p><p>Slot 6: <strong><span style="color: rgb(0, 168, 133)">True Seeing</span></strong>.</p><p>Slot 7: <strong><span style="color: rgb(0, 168, 133)">Project Image</span></strong>.</p><p>Slot 8: − (<em>there are no slot 8 Illusion spells in the Players Handbook, nor relevant creation spells</em>)</p><p>Slot 9: <strong><span style="color: rgb(44, 130, 201)">[Wish]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>!</em>)</span>.</p><p></p><p>[/SPOILER]</p><p>[SPOILER="Channeler (Multiverse Magic)"]</p><p></p><p>The Channeler involves occult seances to invite entities from other planes of existence, including angelic intellects, aberrant insanities, shadowy ghosts, and fey wilds.</p><p></p><p><strong>CHANNELER (MULTIVERSE MAGIC)</strong></p><p>Slot 0: −</p><p>Slot 1: <strong><span style="color: rgb(44, 130, 201)">[Detect Evil and Good] </span></strong><span style="color: rgb(44, 130, 201)">(<em>detect extraplanar entities</em>),</span><strong><span style="color: rgb(44, 130, 201)"> [Protection from Evil and Good]</span></strong>.</p><p>Slot 2: <strong><span style="color: rgb(44, 130, 201)">[Spiritual Weapon] </span></strong><span style="color: rgb(44, 130, 201)">(<em>for lack of a better extraplanar spell choice</em>)</span>.</p><p>Slot 3: <strong><span style="color: rgb(0, 168, 133)">Animate Dead, </span><span style="color: rgb(44, 130, 201)">[Hunger of Hadar], [Summon Fey], [Summon Undead]</span></strong>.</p><p>Slot 4: <strong><span style="color: rgb(0, 168, 133)">Banishment, Summon Aberration</span></strong>.</p><p>Slot 5: <strong><span style="color: rgb(44, 130, 201)">[Dispel Evil and Good]</span></strong>.</p><p>Slot 6: <strong><span style="color: rgb(44, 130, 201)">[Conjure Fey], [Planar Ally], [Summon Fiend]</span></strong>.</p><p>Slot 7: <strong><span style="color: rgb(44, 130, 201)">[Conjure Celestial], </span><span style="color: rgb(0, 168, 133)">Planeshift</span></strong>.</p><p>Slot 8: −</p><p>Slot 9: <strong><span style="color: rgb(0, 168, 133)">Astral Projection, </span><span style="color: rgb(44, 130, 201)">[Gate], [True Resurrection], [Wish]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>!</em>)</span>.</p><p></p><p>[/SPOILER]</p><p>[SPOILER="Mancer (Elemental Magic)"]</p><p></p><p>The Mancer is an animist friending and sharing affinity with the minds of the elements of nature, especially the presences and personalities of unique formations across landscapes, waterscapes, skyscapes, and enlightening fiery sunlight.</p><p></p><p><strong>MANCER (ELEMENTAL MAGIC)</strong></p><p>Slot 0: <strong><span style="color: rgb(250, 197, 28)">[Elementalism]</span></strong><span style="color: rgb(250, 197, 28)"> (<em>make cantrip more appealing</em>), </span><span style="color: rgb(44, 130, 201)"><strong>[Firebolt], [Frostbite]</strong> (<em>Xanathars</em>), <strong><span style="color: rgb(0, 168, 133)">Light, </span>[Resistance],<span style="color: rgb(0, 168, 133)"><span style="color: rgb(44, 130, 201)"><strong> [Sacred Flame]</strong></span></span></strong></span>.</p><p>Slot 1: <strong><span style="color: rgb(44, 130, 201)">[Divine Favor], [Burning Hands], [Create or Destroy Water], [Fog Cloud]</span></strong>.</p><p>Slot 2: <strong><span style="color: rgb(0, 168, 133)">Cloud of Daggers, </span><span style="color: rgb(44, 130, 201)">[Darkness], [Flaming Sphere], </span><span style="color: rgb(0, 168, 133)">Heat Metal</span></strong>.</p><p>Slot 3: <strong><span style="color: rgb(44, 130, 201)">[Daylight], [Fireball], [Gaseous Form], [Lightning Bolt], [Protection from Energy]</span></strong>.</p><p>Slot 4: <strong><span style="color: rgb(44, 130, 201)">[Conjure Minor Elemental]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>mind animates nearby element</em>), <strong>[Control Water], [Fire Shield], </strong></span><span style="color: rgb(0, 168, 133)"><strong>Stoneskin, Stone Shape</strong></span><strong><span style="color: rgb(0, 168, 133)">, </span><span style="color: rgb(44, 130, 201)">[Summon Construct], [Summon Elemental]</span></strong>.</p><p>Slot 5: <strong><span style="color: rgb(44, 130, 201)">[Cone of Cold], [Conjure Elemental], [Wall of Stone]</span></strong>.</p><p>Slot 6: <strong><span style="color: rgb(44, 130, 201)">[Chain Lightning], [Flesh to Stone], </span><span style="color: rgb(0, 168, 133)">Move Earth, </span><span style="color: rgb(44, 130, 201)">[Wall of Ice]</span></strong>.</p><p>Slot 7: <strong><span style="color: rgb(44, 130, 201)">[Fire Storm]</span></strong>.</p><p>Slot 8: <strong><span style="color: rgb(250, 197, 28)">[Control Weather]</span></strong><span style="color: rgb(250, 197, 28)"> (<em>make spell more appealing</em>), </span><strong><span style="color: rgb(44, 130, 201)">[Earthquake], [Sunburst], [Tsunami]</span></strong>.</p><p>Slot 9: <strong><span style="color: rgb(44, 130, 201)">[Meteor Swarm], </span></strong><span style="color: rgb(44, 130, 201)"><strong>[Wish]</strong> (<em>!</em>)</span>.</p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER="Psionic Rituals (Non-Prepared Spells)"]</p><p></p><p>PSIONIC RITUALS (NON-PREPARED SPELLS)</p><p></p><p>The following are relevant spells, but are more like "Rituals". A few arent officially a Ritual but could be. They tend to be situational or impracticable to cast. They need a separate design space that doesnt compete with the limited number of prepared spells.</p><p></p><p>These "Rituals" dont spend a spell slot to cast. Perhaps instead, they can require a skill check to perform.</p><p></p><p>In certain cases where spamming might become an issue, perhaps only one Ritual can be in effect at a time. When a new Ritual is performed, an earlier Ritual ends. Perhaps the number of ongoing Ritual effects at the same time increases while leveling. Any balancing issues need more scrutiny and refinement.</p><p></p><p>The use of skill checks instead of spell slots to cause a spell effect, might lean into the 2e Psionicinist flavor that these powers arent spellcast. They are preformed. Most Rituals are a kind of contemplative meditation, albeit more elaborate ceremonies seem feasible.</p><p></p><p>The mechanics for Rituals need more refinement. But they help include spells whose flavors are relevant to the Psion, but are situational or inconvenient to cast, thus less feasible to pick for the limited number of prepared spells.</p><p></p><p></p><p><strong>TELEPATH (MIND MAGIC)</strong></p><p>1: <strong><span style="color: rgb(0, 168, 133)">Comprehend Languages, Identify, Speak with Animals</span></strong>.</p><p>2: <strong><span style="color: rgb(0, 168, 133)">Animal Messenger, Zone of Truth</span></strong>.</p><p>3: <span style="color: rgb(250, 197, 28)"><strong>Sending </strong>(<em>terrible spell, make spell more appealing for slot 3</em>), </span><span style="color: rgb(0, 168, 133)"><strong>Tongues </strong>(<em>possibly telepathic</em>)</span>.</p><p>5: <strong><span style="color: rgb(0, 168, 133)">Awaken, Geas, Dream, </span><span style="color: rgb(250, 197, 28)">Rarys Telepathic Bond </span></strong><span style="color: rgb(250, 197, 28)">(<em>make spell more appealing, rethink all telepathy spells</em>)</span>.</p><p></p><p><strong>METAMORPH (BODY MAGIC)</strong></p><p>3: <strong><span style="color: rgb(44, 130, 201)">[Water Breathing]</span></strong>.</p><p></p><p><strong>PSI WARPER (SPACETIME MAGIC)</strong></p><p>1: <strong><span style="color: rgb(250, 197, 28)">Feather Fall </span></strong><span style="color: rgb(250, 197, 28)">(<em>make spell more appealing, more active, or else be a ritual</em>)</span>.</p><p>2: <strong><span style="color: rgb(44, 130, 201)">[Find Trap], [Locate Object]</span></strong>.</p><p>3: <span style="color: rgb(44, 130, 201)"><strong>[Nondetection], [Remove Curse] </strong>(<em>fate, timelines, luck, spacetime</em>)</span>.</p><p>4: <strong><span style="color: rgb(0, 168, 133)">Locate Creature</span></strong>.</p><p>5: <strong><span style="color: rgb(250, 197, 28)">Legend Lore</span></strong><span style="color: rgb(250, 197, 28)"> (<em>terrible spell, equivalent to a History skill check, make spell more appealing</em>)</span>.</p><p>6: <strong><span style="color: rgb(44, 130, 201)">[Contingency], </span><span style="color: rgb(0, 168, 133)">Find the Path</span></strong>.</p><p>7: <strong><span style="color: rgb(44, 130, 201)">[Mordenkainens Magnificent Mansion]</span></strong><span style="color: rgb(44, 130, 201)"> (<em>extradimensional space furnished from potential timelines, fiddly but fun</em>)</span>.</p><p></p><p><strong>PSYKINETIC (FORCE MAGIC)</strong></p><p>1: <strong><span style="color: rgb(44, 130, 201)"><strong><span style="color: rgb(0, 168, 133)">Tensers Floating Disk, </span></strong>[Unseen Servant]</span></strong>.</p><p>3: <strong><span style="color: rgb(44, 130, 201)">[Leomunds Tiny Hut]</span></strong>.</p><p></p><p><strong>CREATOR (REALITY MAGIC)</strong></p><p>2: <strong><span style="color: rgb(0, 168, 133)">Magic Mouth</span></strong>.</p><p>4: <strong><span style="color: rgb(250, 197, 28)">Hallucinatory Terrain </span></strong><span style="color: rgb(250, 197, 28)">(<em>terrible spell, make spell better</em>)</span>.</p><p>6: <span style="color: rgb(250, 197, 28)"><strong>Programmed Illusion </strong>(<em>make spell better</em>)</span>.</p><p>7: <strong><span style="color: rgb(250, 197, 28)">Mirage Arcane </span></strong><span style="color: rgb(250, 197, 28)">(<em>terrible spell, make spell better</em>)</span>.</p><p></p><p><strong>CHANNELER (MULTIVERSE MAGIC)</strong></p><p>2: <strong><span style="color: rgb(44, 130, 201)">[Nystuls Magic Aura]</span></strong>.</p><p>3: <strong><span style="color: rgb(44, 130, 201)">[Magic Circle]</span></strong><span style="color: rgb(0, 168, 133)"><span style="color: rgb(44, 130, 201)"> (<em>circle of protection from extraplanar entities</em>), </span></span><strong><span style="color: rgb(0, 168, 133)">Speak with Dead</span></strong><span style="color: rgb(0, 168, 133)">.</span></p><p>5: <strong><span style="color: rgb(0, 168, 133)">Contact Other Plane</span></strong>.</p><p></p><p><strong>MANCER (ELEMENTAL MAGIC)</strong></p><p>1: <strong><span style="color: rgb(44, 130, 201)">[Find Familiar (Psicrystal)]</span></strong></p><p>2: <strong><span style="color: rgb(0, 168, 133)">Locate Animals or Plants</span></strong><span style="color: rgb(0, 168, 133)">, </span></p><p>3: <span style="color: rgb(0, 168, 133)"><strong>Speak with Plants</strong></span>.</p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9678875, member: 58172"] To sum my responses to the UA Psion spell list. It helps to think of the Psion having several different spell lists. Each one corresponds to a subclass. Each subclass approximates a 2e and 3e psionic discipline like a list of powers. Perhaps the Psion base class itself lacks a spell list, and instead gives a method to dabble in the subclass spell lists. The Psion subclasses are something like the following seven spell lists. The first four lists are the essence of the Psion class flavor: Telepath, Metamorph, Psi Warper, and Psykinetic. Given the abundance of spells to choose from, the Telepath seems a default spell list for the Psion class. Also, there are psionic traditions from earlier editions relating to the last three: Creator, Channeler, and Mancer. The Creator relates to the mind willing reality into existence, often involving objectively real Illusion and creative Transmutation. Here "ectoplasm" is the reality that the mind projects but hasnt taken root yet. The Channeler associates occult seances with entities from other planes of existence, including Aberrations, but can involve the entire extraplanar multiverse, and is often a summoner. The Mancer, also called a Mant, refers to elemental magic, including the fire-bender (Pyro-mancer, Pyromant, Pyrokineticist), the air-bender (Atmos-mancer, Atmosmant), the water-bender (Hydro-mancer, Hydromant), and the earth-bender (Geo-mancer, Geomant). One might think of this psionic elementalist as a "friender", air-friending, earth-friending, and so on, in the animistic sense of relating personally and having affinity with the minds of air, earth, and so on. The Mancer spell list doesnt explore "psi crystals", but they relate to the psionic Geomancer interfacing the earth element as a mind. [SPOILER="Telepath (Mind Magic)"] The Telepath is a mind mage, projecting ones own mind to engage, influence, and wrestle other minds. [B]TELEPATH (MIND MAGIC)[/B] Slot 0: [B][COLOR=rgb(0, 168, 133)]Friends, [/COLOR][COLOR=rgb(250, 197, 28)]Message [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make a new cantrip that feels more telepathic, improve while leveling[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Mind Sliver, [/COLOR][COLOR=rgb(44, 130, 201)][Vicious Mockery][/COLOR][/B]. Slot 1: [B][COLOR=rgb(0, 168, 133)]Animal Friendship, Bane, Charm Person, Command, Dissonant Whispers, [/COLOR][COLOR=rgb(44, 130, 201)][Sanctuary], [/COLOR][COLOR=rgb(0, 168, 133)]Sleep, Tashas Hideous Laughter[/COLOR][/B]. Slot 2: [B][COLOR=rgb(0, 168, 133)]Calm Emotions, Crown of Madness, Detect Thoughts, Enthrall, Mind Spike, Phantasmal Force, Suggestion, Tashas Mind Whip[/COLOR][/B]. Slot 3: [B][COLOR=rgb(0, 168, 133)]Bestow Curse, Counterspell, Fear, Hypnotic Pattern, Intellect Fortress[/COLOR][/B]. Slot 4: [B][COLOR=rgb(0, 168, 133)]Charm Monster, Compulsion, Confusion, Phantasmal Killer, Raulothims Psychic Lance[/COLOR][/B]. Slot 5: [B][COLOR=rgb(0, 168, 133)]Dominate Person, Synaptic Static, Modify Memory[/COLOR][/B]. Slot 6: [B][COLOR=rgb(0, 168, 133)]Eyebite, Mass Suggestion, Ottos Irresistible Dance[/COLOR][/B][COLOR=rgb(0, 168, 133)].[/COLOR] Slot 7: [B][COLOR=rgb(0, 168, 133)]Powerword Fortify[/COLOR][/B][COLOR=rgb(0, 168, 133)] ([I]morale, nonphysical temporary hit points[/I])[/COLOR]. Slot 8: [B][COLOR=rgb(0, 168, 133)]Antipathy/Sympathy, Befuddlement, Dominate Monster, Glibness, Mind Blank, Powerword Stun, [/COLOR][COLOR=rgb(250, 197, 28)]Telepathy[/COLOR][/B][COLOR=rgb(250, 197, 28)] ([I]terrible spell, make spell more appealing for slot 8, rethink all telepathy spells[/I])[/COLOR]. Slot 9: [B][COLOR=rgb(0, 168, 133)]Powerword Heal, Psychic Scream, Weird, [/COLOR][COLOR=rgb(44, 130, 201)][Wish][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]![/I])[/COLOR]. [/SPOILER] [SPOILER="Metamorph (Body Magic)"] The Metamorph attunes the interplay of mind and body, from psychic healer to shapeshifter, to body horror. The mind visualizes a sense of self, the soul aura expresses this form, and the body of flesh and blood and bone shifts into position. [B]METAMORPH (BODY MAGIC)[/B] Slot 0: [B][COLOR=rgb(44, 130, 201)][Alternate Form] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]make a new cantrip, like Wildshape but a single, recognizable individual animal, improve while leveling, can exchange a different form when gaining a level[/I]), [/COLOR][B][COLOR=rgb(44, 130, 201)][Primal Savagery][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]Xanathars[/I]), [B][[/B][/COLOR][B][COLOR=rgb(44, 130, 201)]Spare the Dying][/COLOR][/B]. Slot 1: [B][COLOR=rgb(0, 168, 133)]Cure Wounds, Inflict Wounds, Jump, Longstrider[/COLOR][/B]. Slot 2: [B][COLOR=rgb(0, 168, 133)]Alter Self, Blindness/Deafness, [/COLOR][COLOR=rgb(44, 130, 201)][Dragons Breath], [/COLOR][COLOR=rgb(0, 168, 133)]Enhance Ability, Enlarge/Reduce, Hold Person[/COLOR][/B]. Slot 3: [B][COLOR=rgb(0, 168, 133)]Aura of Vitality, [/COLOR][COLOR=rgb(44, 130, 201)][Revivify][/COLOR][/B]. Slot 4: [B][COLOR=rgb(0, 168, 133)]Polymorph[/COLOR][/B]. Slot 5: [B][COLOR=rgb(44, 130, 201)][Antilife Shell], [/COLOR][COLOR=rgb(0, 168, 133)]Contageon, [/COLOR][COLOR=rgb(44, 130, 201)][Greater Restoration] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]mainly for Exhaustion[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Hold Monster, Mass Cure Wounds[/COLOR][/B]. Slot 6: [B][COLOR=rgb(44, 130, 201)][Heal], [Harm][/COLOR][/B]. Slot 7: [B][COLOR=rgb(44, 130, 201)][Regenerate][/COLOR][/B]. Slot 8: [B][COLOR=rgb(44, 130, 201)][Animal Shapes][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]make spell more appealing[/I]), [/COLOR][B][COLOR=rgb(44, 130, 201)][Clone][/COLOR][/B]. Slot 9: [B][COLOR=rgb(0, 168, 133)]Shapechange, [/COLOR][COLOR=rgb(44, 130, 201)][Mass Heal], [True Polymorph], [Wish][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]![/I])[/COLOR]. [/SPOILER] [SPOILER="Psi Warper (Spacetime Magic)"] The Psi Warper is a fate weaving the threads of the fabric of spacetime. The mind explores and influences remote locations across space and time to connect the body to there. The psionic travels at the speed of thought. Intentions distort the properties of physics and navigate the alternate timelines. [B]PSI WARPER (SPACETIME MAGIC)[/B] Slot 0: [B][COLOR=rgb(44, 130, 201)][Guidance] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]fate, timelines, luck, successfulness[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]True Strike[/COLOR][/B]. Slot 1: [B][COLOR=rgb(44, 130, 201)][Bless][/COLOR][/B][COLOR=rgb(44, 130, 201)][I] (fate, timelines, luck, successfulness)[/I],[/COLOR][B] [COLOR=rgb(0, 168, 133)]Expeditious Retreat, [/COLOR][COLOR=rgb(250, 197, 28)]Feather Fall [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make spell more appealing, more active, or esle be a ritual[/I])[/COLOR]. Slot 2: [B][COLOR=rgb(44, 130, 201)][Augury] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]"psychic", make spell without costly Material component[/I]), [/COLOR][B][COLOR=rgb(250, 197, 28)]Levitate [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make spell more appealing[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Misty Step[/COLOR][/B]. Slot 3: [B][COLOR=rgb(0, 168, 133)]Blink, Clairvoyance, Haste, Slow[/COLOR][/B]. Slot 4: [B][COLOR=rgb(0, 168, 133)]Arcane Eye, [/COLOR][COLOR=rgb(44, 130, 201)][Death Ward][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]fate, foresee and alter spacetime[/I]),[/COLOR][B] [COLOR=rgb(0, 168, 133)]Dimension Door, Freedom of Movement[/COLOR][/B]. Slot 5: [B][COLOR=rgb(0, 168, 133)]Scrying, Steel Wind Strike, Teleportation Circle[/COLOR][/B]. Slot 6: [B][COLOR=rgb(44, 130, 201)][Arcane Gate][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]make spell more appealing, better than Dimension Door[/I]), [B][Word of Recall][/B][/COLOR]. Slot 7: [B][COLOR=rgb(0, 168, 133)]Teleport[/COLOR][/B][COLOR=rgb(0, 168, 133)].[/COLOR] Slot 8: [B][COLOR=rgb(44, 130, 201)][Demiplane][/COLOR][/B][COLOR=rgb(44, 130, 201)][B],[/B] [/COLOR][B][COLOR=rgb(0, 168, 133)]Maze[/COLOR][/B]. Slot 9: [B][COLOR=rgb(0, 168, 133)]Foresight, Time Stop, [/COLOR][COLOR=rgb(44, 130, 201)][Wish][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]![/I])[/COLOR]. [/SPOILER] [SPOILER="Psykinetic (Force Magic)"] The Psykinetic personifies telekinesis. The mind-soul "psyche" attunes remote areas to form forces that propel or block the forces, including the forces that matter is made out of. [B]PSYKINETIC (FORCE MAGIC)[/B] Slot 0: [B][COLOR=rgb(250, 197, 28)]Blade Ward [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make cantrip more appealing without Concentration[/I]), [/COLOR][B][COLOR=rgb(44, 130, 201)][Eldritch Blast], [/COLOR][COLOR=rgb(250, 197, 28)]Mage Hand [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make a new cantrip that feels more telekinetic, scale while leveling, rethink telekinetic spells[/I]), [/COLOR][B][COLOR=rgb(250, 197, 28)]Telekinetic Fling [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make the Force damage without ammo, then add a utility use for poltergeist effect[/I]),[/COLOR][B] [COLOR=rgb(44, 130, 201)][Thaumaturgy] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]add glowing aura/halo[/I]), [B][Thunderclap][/B][/COLOR]. Slot 1: [B][COLOR=rgb(250, 197, 28)][B][COLOR=rgb(0, 168, 133)]Detect Magic[/COLOR][/B][/COLOR][/B][COLOR=rgb(250, 197, 28)][COLOR=rgb(0, 168, 133)] ([I]telekinesis, Force, "magical energy"[/I]), [/COLOR][/COLOR][B][COLOR=rgb(250, 197, 28)]Feather Fall [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make spell more appealing, more active, or else be a ritual[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Mage Armor[/COLOR][/B][COLOR=rgb(0, 168, 133)] ([I]make also for invisible force armor[/I]), [/COLOR][B][COLOR=rgb(44, 130, 201)][Magic Missile], [/COLOR][COLOR=rgb(0, 168, 133)]Shield, Thunderwave, [/COLOR][COLOR=rgb(44, 130, 201)][Unseen Servant][/COLOR][/B]. Slot 2: [B][COLOR=rgb(0, 168, 133)]Knock, [/COLOR][COLOR=rgb(44, 130, 201)][Immovable Object] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]dunamancy[/I]), [/COLOR][B][COLOR=rgb(250, 197, 28)]Levitate [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make spell more appealing[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Shatter, Silence[/COLOR][/B]. Slot 3: [B][COLOR=rgb(0, 168, 133)][B][COLOR=rgb(0, 168, 133)]Dispel Magic[/COLOR][/B][/COLOR][/B][COLOR=rgb(0, 168, 133)][COLOR=rgb(0, 168, 133)] ([I]telekinesis, Force, "magical energy"[/I]), [/COLOR][/COLOR][B][COLOR=rgb(0, 168, 133)]Fly, Telekinetic Crush[/COLOR][/B]. Slot 4: [B][COLOR=rgb(0, 168, 133)]Animate Objects, [/COLOR][COLOR=rgb(44, 130, 201)][Gravity Sinkhole] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]dunamancy[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Otilukes Resilient Sphere[/COLOR][/B]. Slot 5: [B][COLOR=rgb(0, 168, 133)]Telekinesis, Wall of Force[/COLOR][/B]. Slot 6: [B][COLOR=rgb(0, 168, 133)]Disintegrate[/COLOR][/B]. Slot 7: [B][COLOR=rgb(250, 197, 28)]Etherealness [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]this is like a slot 3 spell, make spell more appealing for slot 7[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Force Cage, Reverse Gravity[/COLOR][/B]. Slot 8: [COLOR=rgb(44, 130, 201)][B][Antimagic field] [/B]([I]telekinesis, Force, "magical energy"[/I])[/COLOR]. Slot 9: [B][COLOR=rgb(44, 130, 201)][Wish][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]![/I])[/COLOR]. [/SPOILER] [SPOILER="Creator (Reality Magic)"] Willing reality into existence by the power of ones own mind, is the essence of the Psion class. The metacreative Creator articulates these new worlds as the artistic expressions of ones self. These are worlds to share and celebrate with others expressing their selves. [B]CREATOR (REALITY MAGIC)[/B] Slot 0: [B][COLOR=rgb(0, 168, 133)]Dancing Lights, Mending, Minor Illusion, Prestidigitation[/COLOR][/B]. Slot 1: [B][COLOR=rgb(0, 168, 133)]Silent Image[/COLOR][/B][COLOR=rgb(0, 168, 133)] ([I]ectoplasmic force being a mentally projected reality that hasnt fully taken root yet[/I])[/COLOR]. Slot 2: [B][COLOR=rgb(0, 168, 133)]Invisibility, Mirror Image, See Invisibility, [B][COLOR=rgb(44, 130, 201)][Web][/COLOR][/B][/COLOR][/B][COLOR=rgb(0, 168, 133)][COLOR=rgb(44, 130, 201)] ([I]a manifestation of ectoplasmic force[/I])[/COLOR][/COLOR]. Slot 3: [B][COLOR=rgb(0, 168, 133)]Major Image, Summon Astral Entity [/COLOR][/B][COLOR=rgb(0, 168, 133)](project unconscious entity), [/COLOR][B][COLOR=rgb(0, 168, 133)]Greater Invisibility[/COLOR][/B]. Slot 4: [B][COLOR=rgb(44, 130, 201)][Fabricate][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]realize ideal form, compare Mending[/I])[/COLOR]. Slot 5: [B][COLOR=rgb(44, 130, 201)][Creation][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]ectoplasmic force being a mentally projected reality that hasnt taken root yet[/I]), [/COLOR][B][COLOR=rgb(0, 168, 133)]Mislead, Seeming[/COLOR][/B]. Slot 6: [B][COLOR=rgb(0, 168, 133)]True Seeing[/COLOR][/B]. Slot 7: [B][COLOR=rgb(0, 168, 133)]Project Image[/COLOR][/B]. Slot 8: − ([I]there are no slot 8 Illusion spells in the Players Handbook, nor relevant creation spells[/I]) Slot 9: [B][COLOR=rgb(44, 130, 201)][Wish][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]![/I])[/COLOR]. [/SPOILER] [SPOILER="Channeler (Multiverse Magic)"] The Channeler involves occult seances to invite entities from other planes of existence, including angelic intellects, aberrant insanities, shadowy ghosts, and fey wilds. [B]CHANNELER (MULTIVERSE MAGIC)[/B] Slot 0: − Slot 1: [B][COLOR=rgb(44, 130, 201)][Detect Evil and Good] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]detect extraplanar entities[/I]),[/COLOR][B][COLOR=rgb(44, 130, 201)] [Protection from Evil and Good][/COLOR][/B]. Slot 2: [B][COLOR=rgb(44, 130, 201)][Spiritual Weapon] [/COLOR][/B][COLOR=rgb(44, 130, 201)]([I]for lack of a better extraplanar spell choice[/I])[/COLOR]. Slot 3: [B][COLOR=rgb(0, 168, 133)]Animate Dead, [/COLOR][COLOR=rgb(44, 130, 201)][Hunger of Hadar], [Summon Fey], [Summon Undead][/COLOR][/B]. Slot 4: [B][COLOR=rgb(0, 168, 133)]Banishment, Summon Aberration[/COLOR][/B]. Slot 5: [B][COLOR=rgb(44, 130, 201)][Dispel Evil and Good][/COLOR][/B]. Slot 6: [B][COLOR=rgb(44, 130, 201)][Conjure Fey], [Planar Ally], [Summon Fiend][/COLOR][/B]. Slot 7: [B][COLOR=rgb(44, 130, 201)][Conjure Celestial], [/COLOR][COLOR=rgb(0, 168, 133)]Planeshift[/COLOR][/B]. Slot 8: − Slot 9: [B][COLOR=rgb(0, 168, 133)]Astral Projection, [/COLOR][COLOR=rgb(44, 130, 201)][Gate], [True Resurrection], [Wish][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]![/I])[/COLOR]. [/SPOILER] [SPOILER="Mancer (Elemental Magic)"] The Mancer is an animist friending and sharing affinity with the minds of the elements of nature, especially the presences and personalities of unique formations across landscapes, waterscapes, skyscapes, and enlightening fiery sunlight. [B]MANCER (ELEMENTAL MAGIC)[/B] Slot 0: [B][COLOR=rgb(250, 197, 28)][Elementalism][/COLOR][/B][COLOR=rgb(250, 197, 28)] ([I]make cantrip more appealing[/I]), [/COLOR][COLOR=rgb(44, 130, 201)][B][Firebolt], [Frostbite][/B] ([I]Xanathars[/I]), [B][COLOR=rgb(0, 168, 133)]Light, [/COLOR][Resistance],[COLOR=rgb(0, 168, 133)][COLOR=rgb(44, 130, 201)][B] [Sacred Flame][/B][/COLOR][/COLOR][/B][/COLOR]. Slot 1: [B][COLOR=rgb(44, 130, 201)][Divine Favor], [Burning Hands], [Create or Destroy Water], [Fog Cloud][/COLOR][/B]. Slot 2: [B][COLOR=rgb(0, 168, 133)]Cloud of Daggers, [/COLOR][COLOR=rgb(44, 130, 201)][Darkness], [Flaming Sphere], [/COLOR][COLOR=rgb(0, 168, 133)]Heat Metal[/COLOR][/B]. Slot 3: [B][COLOR=rgb(44, 130, 201)][Daylight], [Fireball], [Gaseous Form], [Lightning Bolt], [Protection from Energy][/COLOR][/B]. Slot 4: [B][COLOR=rgb(44, 130, 201)][Conjure Minor Elemental][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]mind animates nearby element[/I]), [B][Control Water], [Fire Shield], [/B][/COLOR][COLOR=rgb(0, 168, 133)][B]Stoneskin, Stone Shape[/B][/COLOR][B][COLOR=rgb(0, 168, 133)], [/COLOR][COLOR=rgb(44, 130, 201)][Summon Construct], [Summon Elemental][/COLOR][/B]. Slot 5: [B][COLOR=rgb(44, 130, 201)][Cone of Cold], [Conjure Elemental], [Wall of Stone][/COLOR][/B]. Slot 6: [B][COLOR=rgb(44, 130, 201)][Chain Lightning], [Flesh to Stone], [/COLOR][COLOR=rgb(0, 168, 133)]Move Earth, [/COLOR][COLOR=rgb(44, 130, 201)][Wall of Ice][/COLOR][/B]. Slot 7: [B][COLOR=rgb(44, 130, 201)][Fire Storm][/COLOR][/B]. Slot 8: [B][COLOR=rgb(250, 197, 28)][Control Weather][/COLOR][/B][COLOR=rgb(250, 197, 28)] ([I]make spell more appealing[/I]), [/COLOR][B][COLOR=rgb(44, 130, 201)][Earthquake], [Sunburst], [Tsunami][/COLOR][/B]. Slot 9: [B][COLOR=rgb(44, 130, 201)][Meteor Swarm], [/COLOR][/B][COLOR=rgb(44, 130, 201)][B][Wish][/B] ([I]![/I])[/COLOR]. [/SPOILER] [SPOILER="Psionic Rituals (Non-Prepared Spells)"] PSIONIC RITUALS (NON-PREPARED SPELLS) The following are relevant spells, but are more like "Rituals". A few arent officially a Ritual but could be. They tend to be situational or impracticable to cast. They need a separate design space that doesnt compete with the limited number of prepared spells. These "Rituals" dont spend a spell slot to cast. Perhaps instead, they can require a skill check to perform. In certain cases where spamming might become an issue, perhaps only one Ritual can be in effect at a time. When a new Ritual is performed, an earlier Ritual ends. Perhaps the number of ongoing Ritual effects at the same time increases while leveling. Any balancing issues need more scrutiny and refinement. The use of skill checks instead of spell slots to cause a spell effect, might lean into the 2e Psionicinist flavor that these powers arent spellcast. They are preformed. Most Rituals are a kind of contemplative meditation, albeit more elaborate ceremonies seem feasible. The mechanics for Rituals need more refinement. But they help include spells whose flavors are relevant to the Psion, but are situational or inconvenient to cast, thus less feasible to pick for the limited number of prepared spells. [B]TELEPATH (MIND MAGIC)[/B] 1: [B][COLOR=rgb(0, 168, 133)]Comprehend Languages, Identify, Speak with Animals[/COLOR][/B]. 2: [B][COLOR=rgb(0, 168, 133)]Animal Messenger, Zone of Truth[/COLOR][/B]. 3: [COLOR=rgb(250, 197, 28)][B]Sending [/B]([I]terrible spell, make spell more appealing for slot 3[/I]), [/COLOR][COLOR=rgb(0, 168, 133)][B]Tongues [/B]([I]possibly telepathic[/I])[/COLOR]. 5: [B][COLOR=rgb(0, 168, 133)]Awaken, Geas, Dream, [/COLOR][COLOR=rgb(250, 197, 28)]Rarys Telepathic Bond [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make spell more appealing, rethink all telepathy spells[/I])[/COLOR]. [B]METAMORPH (BODY MAGIC)[/B] 3: [B][COLOR=rgb(44, 130, 201)][Water Breathing][/COLOR][/B]. [B]PSI WARPER (SPACETIME MAGIC)[/B] 1: [B][COLOR=rgb(250, 197, 28)]Feather Fall [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]make spell more appealing, more active, or else be a ritual[/I])[/COLOR]. 2: [B][COLOR=rgb(44, 130, 201)][Find Trap], [Locate Object][/COLOR][/B]. 3: [COLOR=rgb(44, 130, 201)][B][Nondetection], [Remove Curse] [/B]([I]fate, timelines, luck, spacetime[/I])[/COLOR]. 4: [B][COLOR=rgb(0, 168, 133)]Locate Creature[/COLOR][/B]. 5: [B][COLOR=rgb(250, 197, 28)]Legend Lore[/COLOR][/B][COLOR=rgb(250, 197, 28)] ([I]terrible spell, equivalent to a History skill check, make spell more appealing[/I])[/COLOR]. 6: [B][COLOR=rgb(44, 130, 201)][Contingency], [/COLOR][COLOR=rgb(0, 168, 133)]Find the Path[/COLOR][/B]. 7: [B][COLOR=rgb(44, 130, 201)][Mordenkainens Magnificent Mansion][/COLOR][/B][COLOR=rgb(44, 130, 201)] ([I]extradimensional space furnished from potential timelines, fiddly but fun[/I])[/COLOR]. [B]PSYKINETIC (FORCE MAGIC)[/B] 1: [B][COLOR=rgb(44, 130, 201)][B][COLOR=rgb(0, 168, 133)]Tensers Floating Disk, [/COLOR][/B][Unseen Servant][/COLOR][/B]. 3: [B][COLOR=rgb(44, 130, 201)][Leomunds Tiny Hut][/COLOR][/B]. [B]CREATOR (REALITY MAGIC)[/B] 2: [B][COLOR=rgb(0, 168, 133)]Magic Mouth[/COLOR][/B]. 4: [B][COLOR=rgb(250, 197, 28)]Hallucinatory Terrain [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]terrible spell, make spell better[/I])[/COLOR]. 6: [COLOR=rgb(250, 197, 28)][B]Programmed Illusion [/B]([I]make spell better[/I])[/COLOR]. 7: [B][COLOR=rgb(250, 197, 28)]Mirage Arcane [/COLOR][/B][COLOR=rgb(250, 197, 28)]([I]terrible spell, make spell better[/I])[/COLOR]. [B]CHANNELER (MULTIVERSE MAGIC)[/B] 2: [B][COLOR=rgb(44, 130, 201)][Nystuls Magic Aura][/COLOR][/B]. 3: [B][COLOR=rgb(44, 130, 201)][Magic Circle][/COLOR][/B][COLOR=rgb(0, 168, 133)][COLOR=rgb(44, 130, 201)] ([I]circle of protection from extraplanar entities[/I]), [/COLOR][/COLOR][B][COLOR=rgb(0, 168, 133)]Speak with Dead[/COLOR][/B][COLOR=rgb(0, 168, 133)].[/COLOR] 5: [B][COLOR=rgb(0, 168, 133)]Contact Other Plane[/COLOR][/B]. [B]MANCER (ELEMENTAL MAGIC)[/B] 1: [B][COLOR=rgb(44, 130, 201)][Find Familiar (Psicrystal)][/COLOR][/B] 2: [B][COLOR=rgb(0, 168, 133)]Locate Animals or Plants[/COLOR][/B][COLOR=rgb(0, 168, 133)], [/COLOR] 3: [COLOR=rgb(0, 168, 133)][B]Speak with Plants[/B][/COLOR]. [/SPOILER] [/QUOTE]
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