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UA's class-based defence bonus. Your thoughts?
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<blockquote data-quote="JoAT" data-source="post: 1428386" data-attributes="member: 16942"><p>You'd have to do somewhat more tinkering with the rules in order to make it work - I've assigned (much weaker) CDBs to the classes in my game in pretty much that fashion - rogue/monk's high, wizard/cleric's low, but in order to pull it off, I made some changes to armor as well, adopting the armor as DR, and the armor conversion rules both (so plate mail becomes +4 AC, DR 4/-, and converts 4 points of damage off of every hit to non-lethal. Armor is very nice), not to mention changeing things so that max Dex bonus becomes Max Defence bonus (Defense bonus = Dex+CDB).</p><p></p><p>Then I added in an additional class feature to the major armor users, similar to the Armor compatablity of the Armsman, but instead adding a value to the maxiumum Defence bonus - fighter gets this most often, at level 3, and every 4th level afterwards. Paladin's in line next at levels 5, 10, 15, 20... I haven't given this feature out to any of the other classes yet, though. The only major problem I've had with this system is that it's hard as hell to figure out how to make 2 weapon fighting as appealing as 2 handed...</p></blockquote><p></p>
[QUOTE="JoAT, post: 1428386, member: 16942"] You'd have to do somewhat more tinkering with the rules in order to make it work - I've assigned (much weaker) CDBs to the classes in my game in pretty much that fashion - rogue/monk's high, wizard/cleric's low, but in order to pull it off, I made some changes to armor as well, adopting the armor as DR, and the armor conversion rules both (so plate mail becomes +4 AC, DR 4/-, and converts 4 points of damage off of every hit to non-lethal. Armor is very nice), not to mention changeing things so that max Dex bonus becomes Max Defence bonus (Defense bonus = Dex+CDB). Then I added in an additional class feature to the major armor users, similar to the Armor compatablity of the Armsman, but instead adding a value to the maxiumum Defence bonus - fighter gets this most often, at level 3, and every 4th level afterwards. Paladin's in line next at levels 5, 10, 15, 20... I haven't given this feature out to any of the other classes yet, though. The only major problem I've had with this system is that it's hard as hell to figure out how to make 2 weapon fighting as appealing as 2 handed... [/QUOTE]
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UA's class-based defence bonus. Your thoughts?
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