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UA's class-based defence bonus. Your thoughts?
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<blockquote data-quote="drnuncheon" data-source="post: 1428552" data-attributes="member: 96"><p>This is what I'm kicking around for my next game - since it's going to be a sort of swashbuckly feel I wanted to discourage heavy armor under most circumstances. Keep that in mind as you read.</p><p></p><p>[code]</p><p>DEFENSE BONUS</p><p></p><p> Good Medium Bad</p><p></p><p>1 4 3 2</p><p>2 5 4 2</p><p>3 5 4 3</p><p>4 6 4 3</p><p>5 6 5 3</p><p>6 7 5 4</p><p>7 7 6 4</p><p>8 8 6 4</p><p>9 8 6 5</p><p>10 9 7 5</p><p>11 9 7 5</p><p>12 10 8 6</p><p>13 10 8 6</p><p>14 11 8 6</p><p>15 11 9 7</p><p>16 12 9 7</p><p>17 12 10 7</p><p>18 13 10 8</p><p>19 13 10 8</p><p>20 14 11 8</p><p>[/code]</p><p></p><p>Epic: Like Base Attack Bonus, all defense bonuses increase at the rate of +1 at 20th level and every 3 levels thereafter.</p><p></p><p><em>Note: The values are based on the Star Wars defense values, but assigned more like the UA ones - in other words, fighter-types get the best and plain casters (and monk-types) get the worst, with most people in between.</em></p><p></p><p>ARMOR</p><p></p><p>Armor provides damage reduction equal to half of its regular armor bonus (round down), and an armor bonus to AC equal to half of its regular bonus (round up). Armor also reduces defense bonus by an amount equal to its armor check penalty. Thus, a 10th level fighter who donned his great-grandfather's plate armor would have an AC of 17 (9 Defense + 4 armor - 6 armor check), a touch AC of 13 - but he'd also get Damage Reduction of 4/-. If his great-grandfather had owned mithral plate armor, then his AC would be 20 (9 defense + 4 armor - 3 armor check) and a touch AC of 16.</p><p></p><p><em>Note: My idea here was that people wouldn't really want to wear armor most of the time - it's not worth it, you'd have a lower chance of being hit without it. However, in a pitched battle, with attacks going on all around you, it would still be worthwhile to don a breastplate and helmet, because sooner or later, someone is going to roll a '20' no matter how high your AC is, and then the DR would be a great help.</em></p><p><em></em></p><p><em>All that said, I'm pondering the 'Max Dex limits Defense as well as Dex bonus' as possibly an easier solution.</em></p><p><em></em></p><p><em>Comments greatly appreciated.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1428552, member: 96"] This is what I'm kicking around for my next game - since it's going to be a sort of swashbuckly feel I wanted to discourage heavy armor under most circumstances. Keep that in mind as you read. [code] DEFENSE BONUS Good Medium Bad 1 4 3 2 2 5 4 2 3 5 4 3 4 6 4 3 5 6 5 3 6 7 5 4 7 7 6 4 8 8 6 4 9 8 6 5 10 9 7 5 11 9 7 5 12 10 8 6 13 10 8 6 14 11 8 6 15 11 9 7 16 12 9 7 17 12 10 7 18 13 10 8 19 13 10 8 20 14 11 8 [/code] Epic: Like Base Attack Bonus, all defense bonuses increase at the rate of +1 at 20th level and every 3 levels thereafter. [i]Note: The values are based on the Star Wars defense values, but assigned more like the UA ones - in other words, fighter-types get the best and plain casters (and monk-types) get the worst, with most people in between.[/i] ARMOR Armor provides damage reduction equal to half of its regular armor bonus (round down), and an armor bonus to AC equal to half of its regular bonus (round up). Armor also reduces defense bonus by an amount equal to its armor check penalty. Thus, a 10th level fighter who donned his great-grandfather's plate armor would have an AC of 17 (9 Defense + 4 armor - 6 armor check), a touch AC of 13 - but he'd also get Damage Reduction of 4/-. If his great-grandfather had owned mithral plate armor, then his AC would be 20 (9 defense + 4 armor - 3 armor check) and a touch AC of 16. [i]Note: My idea here was that people wouldn't really want to wear armor most of the time - it's not worth it, you'd have a lower chance of being hit without it. However, in a pitched battle, with attacks going on all around you, it would still be worthwhile to don a breastplate and helmet, because sooner or later, someone is going to roll a '20' no matter how high your AC is, and then the DR would be a great help. All that said, I'm pondering the 'Max Dex limits Defense as well as Dex bonus' as possibly an easier solution. Comments greatly appreciated. [/i] [/QUOTE]
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