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General Tabletop Discussion
*Pathfinder & Starfinder
UA's "recharge magic" - anyone used it?
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<blockquote data-quote="Voadam" data-source="post: 3530616" data-attributes="member: 2209"><p>I use a modified version of it in one game I run and in one game I play in.</p><p></p><p>If you prefer encounter based resource management it is great. I do.</p><p></p><p>I found the dice rolling to be an extra variable to track I didn't want to have to do. So we modified it so that it was not random but fixed recharge times instead alternatively rounding up and down for the average recharge times.</p><p></p><p>In tabletop I have a sheet with a list of spell levels with recharge times listed and a die to the left of each spell level. After casting a spell I set the die at the appropriate recharge time to the right of the spell level. At the end of each round I change each die down one count. When they go to zero the die goes back to the left and I have a visual cue at a glance that that spell level is available again for casting. It has proven very easy to track in combats. </p><p></p><p>I prefer the resource management of choosing which spell to use for this round instead of trying to guess which ones I need to save/use before resting again.</p><p></p><p>Note you will generally heal up between combats even if you only have a bard or paladin with cure spells.</p><p></p><p>The big effect is that parties will press on without backing off to stop, camp, and regain spells.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3530616, member: 2209"] I use a modified version of it in one game I run and in one game I play in. If you prefer encounter based resource management it is great. I do. I found the dice rolling to be an extra variable to track I didn't want to have to do. So we modified it so that it was not random but fixed recharge times instead alternatively rounding up and down for the average recharge times. In tabletop I have a sheet with a list of spell levels with recharge times listed and a die to the left of each spell level. After casting a spell I set the die at the appropriate recharge time to the right of the spell level. At the end of each round I change each die down one count. When they go to zero the die goes back to the left and I have a visual cue at a glance that that spell level is available again for casting. It has proven very easy to track in combats. I prefer the resource management of choosing which spell to use for this round instead of trying to guess which ones I need to save/use before resting again. Note you will generally heal up between combats even if you only have a bard or paladin with cure spells. The big effect is that parties will press on without backing off to stop, camp, and regain spells. [/QUOTE]
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UA's "recharge magic" - anyone used it?
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