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<blockquote data-quote="Uriel" data-source="post: 617939" data-attributes="member: 8222"><p>PROVIDING YOU FOLKS ARE READY TO CONTINUE (Let me know if there are still things you wish to do).</p><p></p><p>BTW, I will now give a total of the Treasure in the Behir's Nest (please let me know who carries it now).</p><p>703 GP,a tormaline (100GP),a golden yellow topaz (300GP), a green garnet (110), a bloodstone (40GP).</p><p>Also, is a Scroll Case, containing a scroll (I'll let someone Detect Magic prior to Trance: Divine, 2 Spells :Enchantment and Conjuration rsectively.</p><p>Wesellu had Read Magic as well(cast prior to Trance), I assume Enraela asks him to identify it.If assuming this is wrong, I am sorry, I'm just tryiong to help/speed things along.</p><p>Scroll:Clerical, 6th Level Caster, Bless, Cure Moderate Wounds.</p><p></p><p></p><p>Leaving the Behir's Cave, you head for the Old Forest Road. The Road is only about a half mile from the Behir's Lair, though you are now actually a bit further forward than when the Behirs attacked you.</p><p>After a warning Scouting from Arngen/Grolvus/Gentaria, you take the Road.</p><p>Progress is easier, as the Road is far more stable footing than the Forest itself. A few minor blockages in te form of suspicious Lichen or Fungi are easily avoided, as well as a small band of Kobolds that ran away as soon as they spotted you.</p><p></p><p>Travelling along the Road, you are some 4 mies from the Crossroads Point where the Tunnel to the River when you spot a group approaching towards you on the Road.</p><p> They number just over a dozen, Drow for the most part ( Mostly Guards, though 2 Drow wear the clothes of Merchants), though there are 2 Goblins with them, at the front of the group.A small Wagon, drawn by 2 Pack Lizards sits at the center of the group.They wear the Livery of House Empragh, a Lesser House, unaffiliated with any of the Great Houses.</p><p>When you and they are about 50 feet from one another, the Group stops.</p><p>One of the Merchants approaches, a rueful smile upoin his face. Taking a moment, he sizes up your group, noting the stances, the positioning of you. After a moment, he turns and addresses Enraela.</p><p><span style="color: skyblue">'Greetings Priestess, I trust the Queen of the Webs finds you well this morning? I am Hremtar Aludallin, humble Merchant of House Empragh. We are returning to the City from Lands Abroad. Perhaps you would see what Treasures we bear, before the Tax Collectors pinch and prod them, possibly damaging them.'</span> </p><p>It is marginally obvious <very obvious to Vitrene and Arngen> that he is offering to sell you his wares before the Authorities of the City take a sizable chunk out of them. Such dealings are very common when meeting upon the Road. You can expect from 10 to 25% off pricewise, depending on the 'Haggle'. Hremtar snaps his fingers and one of the Guards undoes a latch on the small Wagon, causing the side to fall open. Within are small packages of various sorts. Hremtar smiles wide and says, </p><p><span style="color: skyblue">'We deal in...remedies, Mistress...Salves,Healing Polstices and other things less Savory, I am afraid. Ah, such are the realities of our Lot in Life, Praise Lolth.'</span> </p><p></p><p>OoC:I have added Healing Herbs to my Campaign, <ala Rolemaster>. Following is a list of what he has displayed.</p><p></p><p># / Name / Form / Preparation /Effect / Price</p><p></p><p>15 /Aldivar/ Mushroom / Eat slowly (3 rounds)/ Heals 1D6 HP / 25 GP</p><p></p><p>10 / Kembus / Mushroom / Eat Slowly (3 rounds) / Heals 1D10 HP / 40 GP</p><p></p><p>10 / Jimparch / Lichen / Cook into Tea (5 Minutes) / Heals 2D6 HP / 30GP</p><p></p><p>9 Remdeva / Small Polyp Bulb / Chew them <1 round> / Increases Darkvison Range by 50% for 1D4 Hours / 20 GP</p><p></p><p>6 Sessalim / Lizard Gland / Chew <1 round> / +2 to STR for 1D10 Minutes / 20 GP</p><p></p><p>11 Vidruvia / Insect Egg / Chew (1 Round) / +2 to DEX for 1D6 Minutes / 15GP</p><p></p><p>The FOllowing from the DMG <pg 80>.</p><p>Small Centipede Venom, Greenblood Oil, Med Spider Venom, Bloodroot, Large Scorpion Venom, Black Adder Venom, Malyss Root Paste, Terinav Root, Carrion Crawler Brain Juice, Striped Toadstool.</p><p></p><p>Of course, there is always the chance that you folks will want to 'Hijack' them. Such attempts have, in the past, usually met with disaster, for while they seem less than formidable,such Merchants are often very powerful mages or Priests.</p><p></p><p>The Merchant smiles, awaiting your response.</p><p></p><p>Edited for Spelling</p></blockquote><p></p>
[QUOTE="Uriel, post: 617939, member: 8222"] PROVIDING YOU FOLKS ARE READY TO CONTINUE (Let me know if there are still things you wish to do). BTW, I will now give a total of the Treasure in the Behir's Nest (please let me know who carries it now). 703 GP,a tormaline (100GP),a golden yellow topaz (300GP), a green garnet (110), a bloodstone (40GP). Also, is a Scroll Case, containing a scroll (I'll let someone Detect Magic prior to Trance: Divine, 2 Spells :Enchantment and Conjuration rsectively. Wesellu had Read Magic as well(cast prior to Trance), I assume Enraela asks him to identify it.If assuming this is wrong, I am sorry, I'm just tryiong to help/speed things along. Scroll:Clerical, 6th Level Caster, Bless, Cure Moderate Wounds. Leaving the Behir's Cave, you head for the Old Forest Road. The Road is only about a half mile from the Behir's Lair, though you are now actually a bit further forward than when the Behirs attacked you. After a warning Scouting from Arngen/Grolvus/Gentaria, you take the Road. Progress is easier, as the Road is far more stable footing than the Forest itself. A few minor blockages in te form of suspicious Lichen or Fungi are easily avoided, as well as a small band of Kobolds that ran away as soon as they spotted you. Travelling along the Road, you are some 4 mies from the Crossroads Point where the Tunnel to the River when you spot a group approaching towards you on the Road. They number just over a dozen, Drow for the most part ( Mostly Guards, though 2 Drow wear the clothes of Merchants), though there are 2 Goblins with them, at the front of the group.A small Wagon, drawn by 2 Pack Lizards sits at the center of the group.They wear the Livery of House Empragh, a Lesser House, unaffiliated with any of the Great Houses. When you and they are about 50 feet from one another, the Group stops. One of the Merchants approaches, a rueful smile upoin his face. Taking a moment, he sizes up your group, noting the stances, the positioning of you. After a moment, he turns and addresses Enraela. [COLOR=skyblue]'Greetings Priestess, I trust the Queen of the Webs finds you well this morning? I am Hremtar Aludallin, humble Merchant of House Empragh. We are returning to the City from Lands Abroad. Perhaps you would see what Treasures we bear, before the Tax Collectors pinch and prod them, possibly damaging them.'[/COLOR] It is marginally obvious <very obvious to Vitrene and Arngen> that he is offering to sell you his wares before the Authorities of the City take a sizable chunk out of them. Such dealings are very common when meeting upon the Road. You can expect from 10 to 25% off pricewise, depending on the 'Haggle'. Hremtar snaps his fingers and one of the Guards undoes a latch on the small Wagon, causing the side to fall open. Within are small packages of various sorts. Hremtar smiles wide and says, [COLOR=skyblue]'We deal in...remedies, Mistress...Salves,Healing Polstices and other things less Savory, I am afraid. Ah, such are the realities of our Lot in Life, Praise Lolth.'[/COLOR] OoC:I have added Healing Herbs to my Campaign, <ala Rolemaster>. Following is a list of what he has displayed. # / Name / Form / Preparation /Effect / Price 15 /Aldivar/ Mushroom / Eat slowly (3 rounds)/ Heals 1D6 HP / 25 GP 10 / Kembus / Mushroom / Eat Slowly (3 rounds) / Heals 1D10 HP / 40 GP 10 / Jimparch / Lichen / Cook into Tea (5 Minutes) / Heals 2D6 HP / 30GP 9 Remdeva / Small Polyp Bulb / Chew them <1 round> / Increases Darkvison Range by 50% for 1D4 Hours / 20 GP 6 Sessalim / Lizard Gland / Chew <1 round> / +2 to STR for 1D10 Minutes / 20 GP 11 Vidruvia / Insect Egg / Chew (1 Round) / +2 to DEX for 1D6 Minutes / 15GP The FOllowing from the DMG <pg 80>. Small Centipede Venom, Greenblood Oil, Med Spider Venom, Bloodroot, Large Scorpion Venom, Black Adder Venom, Malyss Root Paste, Terinav Root, Carrion Crawler Brain Juice, Striped Toadstool. Of course, there is always the chance that you folks will want to 'Hijack' them. Such attempts have, in the past, usually met with disaster, for while they seem less than formidable,such Merchants are often very powerful mages or Priests. The Merchant smiles, awaiting your response. Edited for Spelling [/QUOTE]
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