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[UaVS] The Silver Door IC
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<blockquote data-quote="Uriel" data-source="post: 650171" data-attributes="member: 8222"><p>The Road proves uneventful as far as Dangers go.</p><p>Twice you witness groups of Soldiers, all wearing the Livery of House Salurath, the new First.</p><p>It seems, at least, that they keep up their duties to the City regarding patrols, despite the current situation between the Houses.</p><p></p><p>You encounter the first group some 3 miles down the Road, heading back towards the City.</p><p>The first group consists of a score of foot troops, with several Clerics and Mages amongst them.</p><p></p><p>The second group consists of an even larger contingent of Calvary (nearly 50), all mounted upon fierce Lizard mounts.These are heading out along the Road for parts unknown, and they cause you to move off of the Road, as they thunder past.</p><p></p><p>At last, you reach the tunnel where Grolvus' map indicates a branch leading to the River.After a brief rest to change boot stockings and catch a quick bite to eat, you continue along this less-travelled Path, it heading steadily, though gradually downwards.</p><p></p><p>The Tunnel winds it's way along through limestone caverns and quartz-lined caves, all populated by all manner of insect and lizard. It would seem that the Spiders of the Drow do not hold sway here, for, although there are a few, they are far outnumbered by Lizards and Beetles. After a mile or two, the Tunnel takes on the look of more worked stone, though by whom you don't know.</p><p>Irregular starcases and rest platforms replace uneven tunnels and caves, though the animal life remains the same. The rooms take on a colder and more damp cast, with slimes and snails sharing space with mold and lichens.The smell becomes rather strong, although most of you have smelled far worse things and places.</p><p>Finally, the sound of running water, growing stronger with every step, replaces the chirp of insects and the croaking of frogs and blind geckos.</p><p>The tunnel opens up into a space some hundred feet wide and fifty feet deep. The River is clearly visable, with a stone jetty sitting as a buffer between the water and the dry ground. Three sleek Boats bob in the water, one hitting against the Quay with an irregular *Bump*. All three are tied to mooring lines.</p><p>There seems no sign of any Guides or Boatmen as the Duchess had promised.</p></blockquote><p></p>
[QUOTE="Uriel, post: 650171, member: 8222"] The Road proves uneventful as far as Dangers go. Twice you witness groups of Soldiers, all wearing the Livery of House Salurath, the new First. It seems, at least, that they keep up their duties to the City regarding patrols, despite the current situation between the Houses. You encounter the first group some 3 miles down the Road, heading back towards the City. The first group consists of a score of foot troops, with several Clerics and Mages amongst them. The second group consists of an even larger contingent of Calvary (nearly 50), all mounted upon fierce Lizard mounts.These are heading out along the Road for parts unknown, and they cause you to move off of the Road, as they thunder past. At last, you reach the tunnel where Grolvus' map indicates a branch leading to the River.After a brief rest to change boot stockings and catch a quick bite to eat, you continue along this less-travelled Path, it heading steadily, though gradually downwards. The Tunnel winds it's way along through limestone caverns and quartz-lined caves, all populated by all manner of insect and lizard. It would seem that the Spiders of the Drow do not hold sway here, for, although there are a few, they are far outnumbered by Lizards and Beetles. After a mile or two, the Tunnel takes on the look of more worked stone, though by whom you don't know. Irregular starcases and rest platforms replace uneven tunnels and caves, though the animal life remains the same. The rooms take on a colder and more damp cast, with slimes and snails sharing space with mold and lichens.The smell becomes rather strong, although most of you have smelled far worse things and places. Finally, the sound of running water, growing stronger with every step, replaces the chirp of insects and the croaking of frogs and blind geckos. The tunnel opens up into a space some hundred feet wide and fifty feet deep. The River is clearly visable, with a stone jetty sitting as a buffer between the water and the dry ground. Three sleek Boats bob in the water, one hitting against the Quay with an irregular *Bump*. All three are tied to mooring lines. There seems no sign of any Guides or Boatmen as the Duchess had promised. [/QUOTE]
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