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[UaVS] Yrtchull's Return.
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<blockquote data-quote="Uriel" data-source="post: 1475048" data-attributes="member: 8222"><p><strong>Proposed Additions/Changes to the Game...</strong></p><p></p><p>Spell Points</p><p></p><p></p><p></p><p>Level.....Bard.....Wizard/Cleric/Druid.....Paladin/Ranger.....Sorcerer</p><p>1.............0...................2......................0.......................3</p><p>2.............0...................4......................0.......................5</p><p>3.............1...................7......................0.......................8</p><p>4.............5...................11.....................0......................14</p><p>5.............6...................16.....................0......................19</p><p>6.............9...................24.....................1......................29</p><p>7.............14.................33......................1.....................37</p><p>8.............17.................44......................1.....................51</p><p>9.............22.................56......................2.....................63</p><p>10...........29.................72......................4......................81</p><p>11..........34..................88......................4......................97</p><p>12..........41.................104.....................9.....................115</p><p>13..........50.................120.....................9.....................131</p><p>14..........57.................136....................10....................149</p><p>15..........67.................152....................17....................165</p><p>16..........81.................168....................20....................183</p><p>17..........95.................184....................25....................199</p><p>18.........113................200....................26....................217</p><p>19.........133................216....................41....................233</p><p>20.........144................232....................48....................249</p><p></p><p>Spells are prepared as normal.</p><p>Bonus Spells based on Ability scores: This chart is pretty big, so I am going to include numbers based on the stats of the relevant characters.</p><p></p><p>Score.....1....2....3....4....5....6....7....8....9</p><p>16-17.....1....4....9....9....9....9....9....9....9</p><p>18-19.....1....4....9...16...16..16..16...16..16</p><p>20-21.....2....5...10...17..26..26...26...26..26</p><p>22-23....2.....8...13...20..29..40...40..40...40</p><p></p><p>You gain the number coresponding to the highest level spell that you are capable of using.</p><p></p><p>For example, if Cambrech has a Wisdom of 18, he has 49 Spell Points <33 for Level 7+16 for Atribute>.</p><p>In the current system, he can cast 5+12+15+17, or 49 spells worth...<calculated for 1st,2nd,3rd,4th, not counting domain spells>.</p><p>Domain Spells are memorized in addition to the other (5,4,3,2 including Wis) spells per day.</p><p></p><p>Specialization and Domain Spells allow an extra spell to be memorized instead of giving extra spell points.</p><p></p><p>Casting Spells</p><p></p><p>Level.......Cost</p><p>0..............0 (No cost, can cast 3+number of points gained at Lvl per day)</p><p>1..............1</p><p>2..............3</p><p>3..............5</p><p>4..............7</p><p>5..............9</p><p>6.............11</p><p>7.............13</p><p>8.............15</p><p>9.............17</p><p></p><p>Spells with damage dice based on caster level grant the minimum dice (Fireball is a 5HD spell, for example). The caster may increase the spells by 1 HD/spell point, up to a maximum HD of their current level.</p><p></p><p>So, a Wizard (Level 11) could cast a Fireball <5 SPs>, or he could shape te power level up to 11 HD <11 SPs>.</p><p></p><p></p><p>It allows for much more variety in spell selection and utility, and I think that it will help the party quite a lot.</p><p></p><p>*********************************************************</p><p></p><p>Defense Bonus</p><p></p><p>A character has a level-based defensive bonus that counts as an Armor bonus. Use either Defense or Armor (including enchantment bonuses).</p><p>Defense does not help against Touch attacks.</p><p>A character's defense is based on Character <em>and</em> Class level.</p><p>Use the better of the two values for multi-class characters, calculating the character's level and the best column. If a 9th level rogue gains a level of fighter, he now gets to use column D.</p><p></p><p>DEFENSE BONUS</p><p></p><p>Level....A....B....C....D</p><p>1........+2...+3..+4..+6</p><p>2........+2...+3..+4..+6</p><p>3........+3...+4..+5..+7</p><p>4........+3...+4..+5..+7</p><p>5........+3...+4..+5..+7</p><p>6........+4...+5..+6..+8</p><p>7........+4...+5..+6..+8</p><p>8........+4...+5..+6..+8</p><p>9........+5...+6..+7..+9</p><p>10......+5...+6..+7..+9</p><p>11......+5...+6..+7..+9</p><p>12......+6...+7..+8..+10</p><p>13......+6...+7..+8..+10</p><p>14......+6...+7..+8..+10</p><p>15......+7...+8..+9..+11</p><p>16......+7...+8..+9..+11</p><p>17......+7...+8..+9..+11</p><p>18......+8...+9..+10..+12</p><p>19......+8...+9..+10..+12</p><p>20......+8...+9..+10..+12</p><p></p><p>A: Monk,Sorcerer,Wizard</p><p>B: Bard.Ranger,Rogue</p><p>C: Barbarian,Druid</p><p>D: Cleric,Fighter,Paladin</p><p>*********************************************************</p></blockquote><p></p>
[QUOTE="Uriel, post: 1475048, member: 8222"] [b]Proposed Additions/Changes to the Game...[/b] Spell Points Level.....Bard.....Wizard/Cleric/Druid.....Paladin/Ranger.....Sorcerer 1.............0...................2......................0.......................3 2.............0...................4......................0.......................5 3.............1...................7......................0.......................8 4.............5...................11.....................0......................14 5.............6...................16.....................0......................19 6.............9...................24.....................1......................29 7.............14.................33......................1.....................37 8.............17.................44......................1.....................51 9.............22.................56......................2.....................63 10...........29.................72......................4......................81 11..........34..................88......................4......................97 12..........41.................104.....................9.....................115 13..........50.................120.....................9.....................131 14..........57.................136....................10....................149 15..........67.................152....................17....................165 16..........81.................168....................20....................183 17..........95.................184....................25....................199 18.........113................200....................26....................217 19.........133................216....................41....................233 20.........144................232....................48....................249 Spells are prepared as normal. Bonus Spells based on Ability scores: This chart is pretty big, so I am going to include numbers based on the stats of the relevant characters. Score.....1....2....3....4....5....6....7....8....9 16-17.....1....4....9....9....9....9....9....9....9 18-19.....1....4....9...16...16..16..16...16..16 20-21.....2....5...10...17..26..26...26...26..26 22-23....2.....8...13...20..29..40...40..40...40 You gain the number coresponding to the highest level spell that you are capable of using. For example, if Cambrech has a Wisdom of 18, he has 49 Spell Points <33 for Level 7+16 for Atribute>. In the current system, he can cast 5+12+15+17, or 49 spells worth...<calculated for 1st,2nd,3rd,4th, not counting domain spells>. Domain Spells are memorized in addition to the other (5,4,3,2 including Wis) spells per day. Specialization and Domain Spells allow an extra spell to be memorized instead of giving extra spell points. Casting Spells Level.......Cost 0..............0 (No cost, can cast 3+number of points gained at Lvl per day) 1..............1 2..............3 3..............5 4..............7 5..............9 6.............11 7.............13 8.............15 9.............17 Spells with damage dice based on caster level grant the minimum dice (Fireball is a 5HD spell, for example). The caster may increase the spells by 1 HD/spell point, up to a maximum HD of their current level. So, a Wizard (Level 11) could cast a Fireball <5 SPs>, or he could shape te power level up to 11 HD <11 SPs>. It allows for much more variety in spell selection and utility, and I think that it will help the party quite a lot. ********************************************************* Defense Bonus A character has a level-based defensive bonus that counts as an Armor bonus. Use either Defense or Armor (including enchantment bonuses). Defense does not help against Touch attacks. A character's defense is based on Character [i]and[/i] Class level. Use the better of the two values for multi-class characters, calculating the character's level and the best column. If a 9th level rogue gains a level of fighter, he now gets to use column D. DEFENSE BONUS Level....A....B....C....D 1........+2...+3..+4..+6 2........+2...+3..+4..+6 3........+3...+4..+5..+7 4........+3...+4..+5..+7 5........+3...+4..+5..+7 6........+4...+5..+6..+8 7........+4...+5..+6..+8 8........+4...+5..+6..+8 9........+5...+6..+7..+9 10......+5...+6..+7..+9 11......+5...+6..+7..+9 12......+6...+7..+8..+10 13......+6...+7..+8..+10 14......+6...+7..+8..+10 15......+7...+8..+9..+11 16......+7...+8..+9..+11 17......+7...+8..+9..+11 18......+8...+9..+10..+12 19......+8...+9..+10..+12 20......+8...+9..+10..+12 A: Monk,Sorcerer,Wizard B: Bard.Ranger,Rogue C: Barbarian,Druid D: Cleric,Fighter,Paladin ********************************************************* [/QUOTE]
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